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  #169  
Old August 7th, 2019, 04:04 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Roy Dredd

Redo : Game 1 : Playtest 1/5

Theme: Outlaws vs Lawmen

235 points:

Armies: Team 1 - Roy Dredd (95), Garrett Burns (70) and Josie Whistletop (70)
vs
Team 2 - Guilty McCreech (30), James Murphy (75), Johnny "Shotgun" Sullivan (65) and M-43 Resistance Fighters (65)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Foolkiller miniature for my custom hero Roy Dredd.

Initiative Phase: Team 1 rolls a 2 on the D20 & Team 2 rolls a 19 on the D20 & Team 2 goes 1st on round 1. Team 1 rolls a 15 on the D20 & Team 2 rolls a 6 on the D20 & Team 1 goes 1st on round 2.
Team 1 rolls a 13 on the D20 & Team 2 rolls a 17 on the D20 & Team 2 goes 1st on round 3.

How many kills: Roy Dredd's High Powered Minigun Special Attack 1st attack killed James Murphy with 3 skulls vs 1 shield on round 2 turn 1. Roy Dredd's High Powered Minigun Special Attack 1st attack killed Guilty McCreech with 2 skulls vs 0 shields on round 2 turn 2. Roy Dredd's High Powered Minigun Special Attack 2nd attack killed Johnny "Shotgun" Sullivan with 2 skulls vs 0 shields on round 2 turn 3. Garrett Burns Quick Draw 13 killed first M-43 Resistance Fighter on round 3 turn 2. Garrett Burns Quick Draw 13 killed second M-43 Resistance Fighter on round 3 turn 2. Third M-43 Resistance Fighter killed Garrett Burns with 2 skulls vs 1 shield on round 3 turn 2.

Attack Phase: Guilty McCreech uses 1st attack against Roy Dredd. Guilty rolls two attack dice but only 1 skull on round 1 turn 1. Guilty McCreech uses 2nd attack against Roy Dredd. Guilty rolls two attack dice but only 1 skull on round 1 turn 1. Roy Dredd uses High Powered Minigun Special Attack 1st attack against Guilty McCreech. Roy roll four attack but 0 skulls on round 1 turn 1. Roy Dredd uses High Powered Minigun Special Attack 1st attack against Guilty McCreech. Roy roll four attack dice but 1 skull on round 1 turn 1. James Murphy uses normal attack against Roy Dredd. James rolls two attack dice but only 0 skulls on round 1 turn 2. Roy Dredd uses High Powered Minigun Special Attack 1st attack against James Murphy. Roy roll four attack dice but 2 skulls on round 1 turn 2. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against James Murphy. Roy roll four attack dice but 0 skulls on round 1 turn 2. Johnny "Shotgun" Sullivan uses normal attack against Roy Dredd. Johnny rolls two attack dice but only 1 skull on round 1 turn 3. Roy Dredd uses High Powered Minigun Special Attack 1st attack against James Murphy. Roy roll four attack dice but 2 skulls on round 1 turn 3. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against James Murphy. Roy roll four attack dice but 2 skulls on round 1 turn 3. Roy Dredd uses High Powered Minigun Special Attack 1st attack against James Murphy. Roy roll four attack dice but 3 skulls on round 2 turn 1. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against Guilty McCreech. Roy roll four attack dice but 1 skull on round 2 turn 1. Roy Dredd uses High Powered Minigun Special Attack 1st attack against Guilty McCreech. Roy roll four attack dice but 2 skulls on round 2 turn 2. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against Johnny "Shotgun" Sullivan. Roy roll four attack dice but 2 skulls on round 2 turn 2. Johnny "Shotgun" Sullivan uses normal attack against Roy Dredd. Johnny rolls two attack dice but only 2 skulls on round 2 turn 2. Roy Dredd uses High Powered Minigun Special Attack 1st attack against Johnny "Shotgun" Sullivan. Roy roll four attack dice but 2 skulls on round 2 turn 3. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against Johnny "Shotgun" Sullivan. Roy roll four attack dice but 2 skulls on round 2 turn 3.First M-43 Resistance Fighter uses normal attack against Garrett Burns. First M-43 Resistance Fighter rolls two attack dice but only 1 skull on round 3 turn 1. Second M-43 Resistance Fighter uses normal attack against Garrett Burns. Second M-43 Resistance Fighter rolls two attack dice but only 2 skulls on round 3 turn 1. Third M-43 Resistance Fighter uses normal attack against Garrett Burns. Third M-43 Resistance Fighter rolls two attack dice but only 0 skulls on round 3 turn 1. Josie Whistletop uses Quick Shot 1st attack against first M-43 Resistance Fighter. Josie rolls three attack dice but only 2 skulls on round 3 turn 1. Josie Whistletop uses Quick Shot 2nd attack against first M-43 Resistance Fighter. Josie rolls two attack dice but only 1 skull on round 3 turn 1. Josie Whistletop uses Quick Shot 3rd attack against first M-43 Resistance Fighter. Josie rolls one attack dice but only 0 skulls on round 3 turn 1. First M-43 Resistance Fighter uses normal attack against Garrett Burns. First M-43 Resistance Fighter rolls two attack dice but only 2 skulls on round 3 turn 2. Second M-43 Resistance Fighter uses normal attack against Garrett Burns. Second M-43 Resistance Fighter rolls two attack dice but only 1 skull on round 3 turn 2.Third M-43 Resistance Fighter uses normal attack against Garrett Burns. Third M-43 Resistance Fighter rolls two attack dice but only 2 skulls on round 3 turn 2. Josie Whistletop uses Quick Shot 1st attack against third M-43 Resistance Fighter. Josie rolls three attack dice but only 3 skulls on round 3 turn 2.

D20 Abilities: James Murphy uses Whip 12 against Roy Dredd. James rolled a 17 on the D20 on round 1 turn 2. Garrett Burns uses Quick Draw 13 against first non-adjacent M-43 Resistance Fighter. Garrett rolled a 8 on the D20 on round 3 turn 1. Garrett Burns uses Quick Draw 13 against second non-adjacent M-43 Resistance Fighter. Garrett rolled a 5 on the D20 on round 3 turn 1. Garrett Burns uses Quick Draw 13 against third non-adjacent M-43 Resistance Fighter. Garrett rolled a 1 on the D20 on round 3 turn 1. Garrett Burns uses Quick Draw 13 against first non-adjacent M-43 Resistance Fighter. Garrett rolled a 15 on the D20 on round 3 turn 2. Garrett Burns uses Quick Draw 13 against second non-adjacent M-43 Resistance Fighter. Garrett rolled a 16 on the D20 on round 3 turn 2.Garrett Burns uses Quick Draw 13 against third non-adjacent M-43 Resistance Fighter. Garrett rolled a 3 on the D20 on round 3 turn 2.

Defense Phase: Roy Dredd defends against Guilty McCreech 1st attack. Roy rolls two defense dice but only 1 shield on round 1 turn 1. Roy Dredd defends against Guilty McCreech 2nd attack. Roy rolls two defense dice but only 0 shields on round 1 turn 1. Guilty McCreech defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. Guilty rolls two defense dice but only 1 shield on round 1 turn 1. James Murphy defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. James rolls two defense dice but only 1 shield on round 1 turn 1.Roy Dredd defends against Johnny "Shotgun" Sullivan normal attack. Roy rolls two defense dice but only 1 shield on round 1 turn 3. James Murphy defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. James rolls two defense dice but only 2 shields on round 1 turn 3.James Murphy defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. James rolls two defense dice but only 0 shields on round 1 turn 3. James Murphy defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. James rolls two defense dice but only 1 shield on round 2 turn 1.Guilty McCreech defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. Guilty rolls two defense dice but only 2 shields on round 2 turn 1. Guilty McCreech defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. Guilty rolls two defense dice but only 0 shields on round 2 turn 2.Johnny "Shotgun" Sullivan defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. Johnny rolls two defense dice but only 1 shield on round 2 turn 2. Roy Dredd defends against Johnny "Shotgun" Sullivan normal attack. Roy rolls two defense dice but only 0 shields on round 2 turn 2.Johnny "Shotgun" Sullivan defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. Johnny rolls two defense dice but only 0 shields on round 2 turn 3. Johnny "Shotgun" Sullivan defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. Johnny rolls two defense dice but only 0 shields on round 2 turn 3.Garrett Burns defends against first M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 2 shields on round 3 turn 1. Garrett Burns defends against second M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 0 shields on round 3 turn 1.First M-43 Resistance Fighter defends against Josie Whistletop 1st attack. First M-43 Resistance Fighter rolls three defense dice but only 2 shields on round 3 turn 1. First M-43 Resistance Fighter defends against Josie Whistletop 2nd attack. First M-43 Resistance Fighter rolls three defense dice but only 2 shields on round 3 turn 1. Garrett Burns defends against first M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 0 shields on round 3 turn 2. Garrett Burns defends against first M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 1 shield on round 3 turn 2.Garrett Burns defends against third M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 1 shield on round 3 turn 2. Third M-43 Resistance Fighter defends against Josie Whistletop 1st attack. Third M-43 Resistance Fighter rolls three defense dice but only 0 shields on round 3 turn 2.

How many wounds dealt: Roy Dredd Quick Sheathe 13 dealt 1 wound to Guilty McCreech 1st attack with a 19 on the D20 on round 1 turn 1. Guilty McCreech 2nd attack dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 1.Roy Dredd Quick Sheathe 13 dealt 1 wound to James Murphy normal attack with a 20 on the D20 on round 1 turn 2. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 1 wound to James Murphy with 2 skulls vs 1 shield on round 1 turn 2.Roy Dredd Quick Sheathe 13 dealt 1 wound to Johnny "Shotgun" Sullivan normal attack with a 13 on the D20 on round 1 turn 3. Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 2 wounds to James Murphy with 2 skulls vs 0 shields on round 1 turn 3. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 2 wounds to James Murphy with 3 skulls vs 1 shield on round 2 turn 1. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 2 wounds to Guilty McCreech with 2 skulls vs 0 shields on round 2 turn 2. Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 1 wound to Guilty McCreech with 2 skulls vs 1 shield on round 2 turn 2. Johnny "Shotgun" Sullivan normal attack dealt 2 wounds to Roy Dredd with 2 skulls vs 0 shields on round 2 turn 2. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 2 wound to Johnny "Shotgun" Sullivan with 2 skulls vs 0 shields on round 2 turn 3. Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 2 wound to Johnny "Shotgun" Sullivan with 2 skulls vs 0 shields on round 2 turn 3. Second M-43 Resistance Fighter dealt 2 wounds to Garrett Burns with 2 skulls vs 0 shields on round 3 turn 1. First M-43 Resistance Fighter dealt 2 wounds to Garrett Burns with 2 skulls vs 0 shields on round 3 turn 2. Garrett Burns Quick Draw 13 dealt 1 wound to first M-43 Resistance Fighter on round 3 turn 2. Garrett Burns Quick Draw 13 dealt 1 wound to second M-43 Resistance Fighter on round 3 turn 2. Third M-43 Resistance Fighter dealt 1 wound to Garrett Burns with 2 skulls vs 1 shield on round 3 turn 2. Josie Whistletop Quick Shot 1st attack dealt 3 wounds to third M-43 Resistance Fighter with 3 skulls vs 0 shield

Heroes
Guilty McCreech 1/2 life on round 1 turn 1.
Roy Dredd 1/5 life on round 1 turn 1.
James Murphy 1/5 life on round 1 turn 2.
James Murphy 2/5 life on round 1 turn 2.
Johnny "Shotgun" Sullivan 1/5 life on round 1 turn 3.
James Murphy 4/5 life on round 1 turn 3.
James Murphy 6/5 life on round 1 turn 3.
Guilty McCreech 3/2 life on round 2 turn 2.
Johnny "Shotgun" Sullivan 2/5 life on round 2 turn 2.
Roy Dredd 3/5 life on round 2 turn 2.
Johnny "Shotgun" Sullivan 4/5 life on round 2 turn 3.
Johnny "Shotgun" Sullivan 6/5 life on round 2 turn 3.
Garrett Burns 2/5 life on round 3 turn 1.
Garrett Burns 4/5 life on round 3 turn 2.
M-43 Resistance Fighter 1/3 life on round 3 turn 2.
M-43 Resistance Fighter 2/3 life on round 3 turn 2.
Garrett Burns 5/5 life on round 3 turn 2.
M-43 Resistance Fighter 3/3 life on round 3 turn 2.

Those we lost during this game: James Murphy, Guilty McCreech, Johnny "Shotgun" Sullivan, Garrett Burns & 3(figures) M-43 Resistance Fighters

Wounds dealt to Roy Dredd: Guilty McCreech 2nd attack dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 1. Johnny "Shotgun" Sullivan normal attack dealt 2 wounds to Roy Dredd with 2 skulls vs 0 shields on round 2 turn 2.

Which units survived: (Team 1: Full-Life Josie Whistletop & Two life Roy Dredd / Team 2: No Survivors )

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

High Powered Minigun Special Attack: Used 1st attack against Guilty McCreech on round 1 turn 1.Used 2nd attack against Guilty McCreech on round 1 turn 1. Used 1st attack against James Murphy on round 1 turn 2. Used 2nd attack against James Murphy on round 1 turn 2.Used 1st attack against James Murphy on round 1 turn 3. Used 2nd attack against James Murphy on round 1 turn 3. Used 1st attack against James Murphy on round 2 turn 1. Used 2nd attack against Guilty McCreech on round 2 turn 1. Used 1st attack against Guilty McCreech on round 2 turn 2.Used 2nd attack against Johnny "Shotgun" Sullivan on round 2 turn 2. Used 1st attack against Johnny "Shotgun" Sullivan on round 2 turn 3.Used 2nd attack against Johnny "Shotgun" Sullivan on round 2 turn 3.

Total: 8 times

Quick Sheathe 13: Used against an adjacent Guilty McCreech 1st attack. Rolled a 19 on the D20 on round 1 turn 1. Used against an adjacent Guilty McCreech 2nd attack. Rolled a 1 on the D20 on round 1 turn 1. Used against an adjacent James Murphy normal attack. Rolled a 20 on the D20 on round 1 turn 2. Used against an adjacent Johnny "Shotgun" Sullivan normal attack. Rolled a 13 on the D20 on round 1 turn 3. Used against an adjacent Johnny "Shotgun" Sullivan normal attack. Rolled a 6 on the D20 on round 2 turn 2.

Total: 4 times

Any additional comments (theme, balance, fun factor with and against)?

Theme: A human wielding a minigun, a big gun wielded by a human, excluding soulborgs because some of them are big guns themselves.
Balance: I put his point value at 95, he may need to be playtested before submitting him to the SoV.
Fun Factor: He has a High Powered Minigun Special Attack, which gives him more damage but only two additional attacks.
The figure used for this unit is Foolkiller from Marvel Heroclix Set. The name and model number is Foolkiller Deadpool and X-Force #003b.
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  #170  
Old August 7th, 2019, 10:14 PM
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Re: Heroscaper 101 custom playtest [Updated]

Looking like he’s coming in a bit too strong still. What about trying him at 110? That would make him and the other 2 Outlaws a nice 250.
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  #171  
Old August 13th, 2019, 08:47 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Serena Connour

Game 1 : Playtest 1/5

Theme: Return of the Shadow Assassin

310 points:

Armies: Team 1 - Serena Connour (200) and Mika Connour (110)
vs
Team 2 - Charos (210) and Gueri-Oni (100)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Elektra miniature for my custom hero Serena Connour.

Initiative Phase: Team 1 rolled a 8 on the D20 & Team 2 rolled a 18 on the D20 & Team 2 goes 1st on round 1. Team 1 rolled a 6 on the D20 & Team 2 rolled a 8 on the D20 & Team 2 goes 1st on round 2.
Team 1 rolled a 17 on the D20 & Team 2 rolled a 16 on the D20 & Team 1 goes 1st on round 3. Team 1 rolled a 4 on the D20 & Team 2 rolled a 13 on the D20 & Team 2 goes 1st on round 4.

How many kills: Serena Connour's Poison Needle Special Attack killed to Charos with 2 skulls vs 0 shield on round 1 turn 2. Gueri-Oni's Normal Attack killed Serena Connour with 4 skulls vs 1 shield on round 4 turn 2. Mika Connour Shadow Ambush killed Gueri-Oni with 3 skulls vs 0 shields on round 4 turn 3.

Attack Phase: Serena Connour uses Poison Needle Special Attack against Charos. Serena rolled two attack dice but 2 skulls on round 1 turn 1. Serena Connour uses Poison Needle Special Attack against Charos. Serena rolled two attack dice but 2 skulls on round 1 turn 1.Serena Connour uses Poison Needle Special Attack against Gueri-Oni. Serena rolled two attack dice but 0 skulls on round 1 turn 3.Gueri-Oni uses Normal Attack against Serena Connour. Gueri-Oni rolled four attack dice but 3 skulls on round 2 turn 1.Serena Connour uses Poison Needle Special Attack against Gueri-Oni. Serena rolled two attack dice but 0 skulls on round 2 turn 1. Gueri-Oni uses Normal Attack against Serena Connour. Gueri-Oni rolled four attack dice but 2 skulls on round 2 turn 2.Serena Connour uses Poison Needle Special Attack against Gueri-Oni. Serena rolled two attack dice but 1 skull on round 2 turn 2. Gueri-Oni uses Normal Attack against Serena Connour. Gueri-Oni rolled four attack dice but 1 skull on round 2 turn 3.Serena Connour uses Poison Needle Special Attack against Gueri-Oni. Serena rolled two attack dice but 1 skull on round 2 turn 3. Serena Connour uses Poison Needle Special Attack against Gueri-Oni. Serena rolled two attack dice but 1 skull on round 3 turn 1.Gueri-Oni uses Normal Attack against Serena Connour. Gueri-Oni rolled four attack dice but 2 skulls on round 3 turn 1. Serena Connour uses Poison Needle Special Attack against Gueri-Oni. Serena rolled two attack dice but 1 skull on round 3 turn 2. Gueri-Oni uses Normal Attack against Serena Connour. Gueri-Oni rolled four attack dice but 0 skulls on round 3 turn 2. Serena Connour uses Poison Needle Special Attack against Gueri-Oni. Serena rolled two attack dice but 0 skulls on round 3 turn 3.Gueri-Oni uses Normal Attack against Serena Connour. Gueri-Oni rolled four attack dice but 2 skulls on round 3 turn 3. Gueri-Oni uses Normal Attack against Serena Connour. Gueri-Oni rolled four attack dice but 1 skull on round 4 turn 1.Serena Connour uses Poison Needle Special Attack against Gueri-Oni. Serena rolled two attack dice but 1 skull on round 4 turn 1. Gueri-Oni uses Normal Attack against Serena Connour. Gueri-Oni rolled four attack dice but 4 skulls on round 4 turn 2. Mika Connour used Shadow Ambush against Gurei-Oni. Mika rolled seven attack dice but 3 skulls on round 4 turn 3.

D20 Abilities:

Defense Phase: Charos defends against Serena Connour's Poison Needle Special Attack. Charos rolls one defense die but only 1 shield on round 1 turn 1. Charos defends against Serena Connour's Poison Needle Special Attack. Charos rolls one defense die but only 0 shields on round 1 turn 2.Serena Connour defends against Gueri-Oni's Normal Attack. Serena rolled four defense dice but only 2 shields on round 2 turn 1. Serena Connour defends against Gueri-Oni's Normal Attack. Serena rolled four defense dice but only 1 shield on round 2 turn 2.Gueri-Oni defends against Serena Connour's Poison Needle Special Attack. Gueri-Oni rolls one defense die but only 1 shield on round 2 turn 2. Serena Connour defends against Gueri-Oni's Normal Attack. Serena rolled four defense dice but only 0 shields on round 2 turn 3.Gueri-Oni defends against Serena Connour's Poison Needle Special Attack. Gueri-Oni rolls one defense die but only 1 shield on round 2 turn 3. Gueri-Oni defends against Serena Connour's Poison Needle Special Attack. Gueri-Oni rolls one defense die but only 0 shields on round 3 turn 1. Serena Connour defends against Gueri-Oni's Normal Attack. Serena rolled four defense dice but only 3 shields on round 3 turn 1. Gueri-Oni defends against Serena Connour's Poison Needle Special Attack. Gueri-Oni rolls one defense die but only 0 shields on round 3 turn 2. Serena Connour defends against Gueri-Oni's Normal Attack. Serena rolled four defense dice but only 2 shields on round 3 turn 3. Serena Connour defends against Gueri-Oni's Normal Attack. Serena rolled four defense dice but only 1 shield on round 4 turn 1.Gueri-Oni defends against Serena Connour's Poison Needle Special Attack. Gueri-Oni rolls one defense die but only 0 shields on round 4 turn 1. Serena Connour defends against Gueri-Oni's Normal Attack. Serena rolled four defense dice but only 1 shield on round 4 turn 2. Gueri-Oni defends against Mika Connour Shadow Ambush. Gueri-Oni rolled four defense dice but only 0 shields on round 4 turn 3.

How many wounds dealt: Serena Connour's Poison Needle Special Attack dealt 1 wound to Charos with 2 skulls vs 1 shield on round 1 turn 1. Serena Connour's Poison Needle Special Attack dealt 8 wounds to Charos with 2 skulls vs 0 shield on round 1 turn 2.Gueri-Oni's Normal Attack dealt 1 wound to Serena Connour with 3 skulls vs 2 shields on round 2 turn 1. Gueri-Oni's Normal Attack dealt 1 wound to Serena Connour with 2 skulls vs 1 shield on round 2 turn 2.Gueri-Oni's Normal Attack dealt 1 wound to Serena Connour with 1 skull vs 0 shields on round 2 turn 3. Serena Connour's Poison Needle Special Attack dealt 1 wound to Gueri-Oni with 1 skull vs 0 shields on round 3 turn 1.Serena Connour's Poison Needle Special Attack dealt 1 wound to Gueri-Oni with 1 skull vs 0 shields on round 3 turn 2. Serena Connour's Poison Needle Special Attack dealt 1 wound to Gueri-Oni with 1 skull vs 0 shields on round 4 turn 1. Gueri-Oni's Normal Attack dealt 3 wounds to Serena Connour with 4 skulls vs 1 shield on round 4 turn 2. Mika Connour Shadow Ambush dealt 3 wounds to Gueri-Oni with 3 skulls vs 0 shields on round 4 turn 3.

Heroes
Charos 1/9 life on round 1 turn 1.
Charos 9/9 life on round 1 turn 2.
Serena Connour 1/5 on round 2 turn 1.
Serena Connour 2/5 on round 2 turn 2.
Serena Connour 3/5 on round 2 turn 3.
Gueri-Oni 1/4on round 3 turn 1.
Gueri-Oni 2/4on round 3 turn 2.
Gueri-Oni 3/4 on round 4 turn 1.
Serena Connour 6/5 on round 4 turn 2.
Gueri-Oni 6/4 on round 4 turn 3.

Those we lost during this game: Charos killed by Poison Needle Special Attack on round 1 turn 2. Serena Connour killed by an Ogre who she was trying to kill.

Wounds dealt to Serena Connour: Gueri-Oni's Normal Attack dealt 1 wound to Serena Connour with 3 skulls vs 2 shields on round 2 turn 1. Gueri-Oni's Normal Attack dealt 1 wound to Serena Connour with 2 skulls vs 1 shield on round 2 turn 2. Gueri-Oni's Normal Attack dealt 1 wound to Serena Connour with 1 skull vs 0 shields on round 2 turn 3. Gueri-Oni's Normal Attack dealt 3 wounds to Serena Connour with 4 skulls vs 1 shield on round 4 turn 2.

Which units survived: (Team 1: Full-Life Mika Connour / Team 2: No Survivors )

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Poison Needle Special Attack: Used against Charos on round 1 turn 1. Used against Charos on round 1 turn 2. Used against Gueri-Oni on round 1 turn 3. Used against Gueri-Oni on round 2 turn 1.
Used against Gueri-Oni on round 2 turn 3. Used against Gueri-Oni on round 3 turn 1. Used against Gueri-Oni on round 3 turn 2. Used against Gueri-Oni on round 3 turn 3. Used against Gueri-Oni on round 4 turn 1.

Total: 9 times

Phantom Walk:

Total: times

Any additional comments (theme, balance, fun factor with and against)?

Theme: A human that can cause instant death to mighty creatures.
Balance: I put her point value at 200, she may need to be playtested before submitting her to the SoV.
Fun Factor: She has Poison Needle Special Attack, which gives her the ability to cause instant death.
The figure used for this unit is Elektra from Marvel Heroclix Set. The name and model number is Elektra Avengers Black and the Illuminati #003, #020 & #037.
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  #172  
Old August 13th, 2019, 08:50 PM
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Re: Heroscaper 101 custom playtest [Updated]

An autokill of Charos from 8 life down to dead? That's crazy powerful

customs/maps/c3v/sov

how to:
make a card/post your maps

google sheets:
ohs link generator/attack outcomes

CVN~ "I highly recommend C3V customs!"
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  #173  
Old August 13th, 2019, 08:53 PM
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Re: Heroscaper 101 custom playtest [Updated]

Tbf, it only has about a 16.6% chance of triggering that. Chance of rolling 2 skulls is 25% and chance of not rolling a shield is 2/3 of that. Still, even if she doesn’t get the autokill, she has the chance to basically completely bypass his defense and counterstrike. I’m thinking she’ll trend closer to 300 points based on potential alone.
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  #174  
Old August 13th, 2019, 09:20 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by MrNobody View Post
Tbf, it only has about a 16.6% chance of triggering that. Chance of rolling 2 skulls is 25% and chance of not rolling a shield is 2/3 of that. Still, even if she doesn’t get the autokill, she has the chance to basically completely bypass his defense and counterstrike. I’m thinking she’ll trend closer to 300 points based on potential alone.
Counterstrike only effects Normal Attacks from adjacent figures, so it would not be effective since it was a Special Attack. The only thing Charos had in the game was that high life counter. Bramcephyrs costs 230, so 300 points will put that cyclops to shame.
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  #175  
Old August 13th, 2019, 09:39 PM
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Re: Heroscaper 101 custom playtest [Updated]

Yeah I realized after I posted that Counterstrike would be negated by any special attack. Still, the point still stands that she stands a pretty good chance of dealing serious damage to Charos, if not killing him completely. I'm not saying she'll be 300, but that maybe she'll be closer to 300 than 200.
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  #176  
Old August 13th, 2019, 11:22 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by MrNobody View Post
Yeah I realized after I posted that Counterstrike would be negated by any special attack. Still, the point still stands that she stands a pretty good chance of dealing serious damage to Charos, if not killing him completely. I'm not saying she'll be 300, but that maybe she'll be closer to 300 than 200.
You may make it between 250 to 295 or something. This custom hero may be a match for the Marvel heroscape and the C3G. The C3G has alot of tanks in it, androids might be like soulborgs, I am sure what species is in the C3G.
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Old August 13th, 2019, 11:27 PM
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Re: Heroscaper 101 custom playtest [Updated]

Nah, you can make it whatever points you want it to be. I was just taking a guess.

This Hero might be even crazier against C3G characters. We have a Hero that cost 2500 points, imagine being able to autokill him. You should probably just stick to balancing her for Classic.
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Old August 13th, 2019, 11:34 PM
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by MrNobody View Post
Nah, you can make it whatever points you want it to be. I was just taking a guess.

This Hero might be even crazier against C3G characters. We have a Hero that cost 2500 points, imagine being able to autokill him. You should probably just stick to balancing her for Classic.
Charos was the first tank I put Serena against a 9 life hero and ending Charos life on the second hit, it was instant death.
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Old August 14th, 2019, 11:54 AM
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Serena Connour

Game 1 : Playtest 1/5

Theme: Return of the Shadow Assassin

360 points:

Armies: Team 1 - Serena Connour (250) and Mika Connour (110)
vs
Team 2 - Bramcephys (230) and Tul-Bak-Ra (130)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Elektra miniature for my custom hero Serena Connour.

Initiative Phase: Team 1 rolled a 8 on the D20 & Team 2 rolled a 17 on the D20 & Team 2 goes 1st on round 1. Team 1 rolled a 17 on the D20 & Team 2 rolled a 15 on the D20 & Team 1 goes 1st on round 2.Team 1 rolled a 13 on the D20 & Team 2 rolled a 7 on the D20 & Team 1 goes 1st on round 3.

How many kills: Serena Connour's Poison Needle Special Attack killed Bramcephys with 2 skulls vs 0 shields on round 1 turn 2.Tul-Bak-Ra's Normal Attack killed Serena Connour with 4 skulls vs 0 shields on round 2 turn 1. Mika Connour's Normal Attack killed Tul-Bak-Ra with 2 skulls vs 0 shield on round 3 turn 1.

Attack Phase: Serena Connour uses Poison Needle Special Attack against Bramcephys. Serena rolled two attack dice but 2 skulls on round 1 turn 1. Tul-Bak-Ra uses Normal Attack against Serena Connour. Tul-Bak-Ra rolled four attack dice but 3 skulls on round 1 turn 2.Serena Connour uses Poison Needle Special Attack against Bramcephys. Serena rolled two attack dice but 2 skulls on round 1 turn 2. Serena Connour uses Poison Needle Special Attack against Tul-Bak-Ra. Serena rolled two attack dice but 2 skulls on round 1 turn 3.Serena Connour uses Poison Needle Special Attack against Tul-Bak-Ra. Serena rolled two attack dice but 1 skull on round 2 turn 1. Tul-Bak-Ra uses Normal Attack against Serena Connour. Tul-Bak-Ra rolled four attack dice but 4 skulls on round 2 turn 1.Mika Connour used Shadow Ambush against Tul-Bak-Ra. Mika rolled seven attack dice but 3 skulls on round 2 turn 3. Tul-Bak-Ra uses Normal Attack against Mika Connour. Tul-Bak-Ra rolled four attack dice but 2 skulls on round 2 turn 3. Mika Connour used Normal Attack against Tul-Bak-Ra. Mika rolled 4 attack dice but 2 skulls on round 3 turn 1.

D20 Abilities:

Defense Phase: Bramcephys defends against Serena Connour's Poison Needle Special Attack. Bramcephys rolls one defense die but only 1 shield on round 1 turn 1. Serena Connour defends against Tul-Bak-Ra's Normal Attack. Serena rolled four defense dice but only 2 shields on round 1 turn 2. Bramcephys defends against Serena Connour's Poison Needle Special Attack. Bramcephys rolls one defense die but only 0 shields on round 1 turn 2. Tul-Bak-Ra defends against Serena Connour's Poison Needle Special Attack. Tul-Bak-Ra rolls one defense die but only 1 shield on round 1 turn 3. Tul-Bak-Ra defends against Serena Connour's Poison Needle Special Attack. Tul-Bak-Ra rolls one defense die but only 1 shield on round 1 turn 3.
Serena Connour defends against Tul-Bak-Ra's Normal Attack. Serena rolled four defense dice but only 0 shields on round 2 turn 1. Tul-Bak-Ra defends against Mika Connour Shadow Ambush. Tul-Bak-Ra rolled four defense dice but only 0 shields on round 2 turn 3. Mika Connour defends against Tul-Bak-Ra's Normal Attack. Mika rolled four defense dice but only 1 shield on round 2 turn 3. Tul-Bak-Ra defends against Mika Connour's Normal Attack. Tul-Bak-Ra rolled four defense dice but only 0 shields on round 2 turn 3.

How many wounds dealt: Serena Connour's Poison Needle Special Attack dealt 1 wound to Bramcephys with 2 skulls vs 1 shield on round 1 turn 1. Tul-Bak-Ra's Normal Attack dealt 1 wound to Serena Connour with 3 skulls vs 2 shields on round 1 turn 2. Serena Connour's Poison Needle Special Attack dealt 8 wounds to Bramcephys with 2 skulls vs 0 shields on round 1 turn 2. Serena Connour's Poison Needle Special Attack dealt 1 wound to Tul-Bak-Ra with 2 skulls vs 1 shield on round 1 turn 3.Tul-Bak-Ra's Normal Attack dealt 4 wounds to Serena Connour with 4 skulls vs 0 shields on round 2 turn 1. Mika Connour Shadow Ambush dealt 3 wounds to Tul-Bak-Ra with 3 skulls vs 0 shields on round 2 turn 3. Tul-Bak-Ra's Normal Attack dealt 1 wound to Mika Connour with 2 skulls vs 1 shield on round 2 turn 3. Mika Connour's Normal Attack dealt 2 wounds to Tul-Bak-Ra with 2 skulls vs 0 shield on round 3 turn 1.

Heroes
Bramcephys 1/9 life on round 1 turn 1.
Serena Connour 1/5 on round 1 turn 2.
Bramcephys 9/9 life on round 1 turn 2.
Tul-Bak-Ra 1/6 life on round 1 turn 3.
Serena Connour 5/5 on round 2 turn 1.
Tul-Bak-Ra 4/6 life on round 2 turn 3.
Mika Connour 1/5 on round 2 turn 3.
Tul-Bak-Ra 6/6 life on round 3 turn 1.

Those we lost during this game: Bramcephys killed in his prime by Poison Needle Special Attack on round 1 turn 2. Serena Connour killed in her prime by Tul-Bak-Ra on round 2 turn 1. Tul-Bak-Ra is Tul-Bak-Dead in Valhalla on round 3 turn 1.

Wounds dealt to Serena Connour: Tul-Bak-Ra's Normal Attack dealt 1 wound to Serena Connour with 3 skulls vs 2 shields on round 1 turn 2. Tul-Bak-Ra's Normal Attack dealt 4 wounds to Serena Connour with 4 skulls vs 0 shields on round 2 turn 1.

Which units survived: (Team 1: Four Life Mika Connour / Team 2: No Survivors )

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Poison Needle Special Attack: Used against Bramcephys on round 1 turn 1. Used against Bramcephys on round 1 turn 2.Used against Tul-Bak-Ra on round 1 turn 3. Used against Tul-Bak-Ra on round 2 turn 1.

Total: 4 times

Phantom Walk: Used to disengage Tul-Bak-Ra on round 1 turn 2.

Total: 1 times

Any additional comments (theme, balance, fun factor with and against)?

Theme: A human that can cause instant death to mighty creatures.
Balance: I put her point value at 200, she may need to be playtested before submitting her to the SoV.
Fun Factor: She has Poison Needle Special Attack, which gives her the ability to cause instant death.
The figure used for this unit is Elektra from Marvel Heroclix Set. The name and model number is Elektra Avengers Black and the Illuminati #003, #020 & #037.
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  #180  
Old August 14th, 2019, 12:44 PM
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Re: Heroscaper 101 custom playtest [Updated]

Sounds like 200 is a bit low. Killing Bram in a lucky hit pretty much meant she instantly did 230 points of damage. Maybe try bumping her cost up to 230?
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