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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #49  
Old August 9th, 2018, 12:41 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

Yea

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  #50  
Old August 9th, 2018, 12:53 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

Just caught up here. Sorry, I hadn't been following along but I really like the changes since the workshopping. I've only seen the first movie but based off of that movie the powers seem to fit nicely.

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  #51  
Old August 9th, 2018, 01:44 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

I like that update Arkham, thanks for considering it.
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  #52  
Old August 9th, 2018, 01:52 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

Editing thoughts:

- I think inanimate could use a marker.
- For clarity, "wanna play" should probably have a "you must" on the roll, i.e. you are forced to use it on friendlies if you're adjacent to them and no enemies.

Anyway, Chucky as currently designed is super-duper good, and is gonna get included in a ton of competitive armies. Ragdoll has taught us what an awesome power clingy is, and Chucky has still more ways to annoy and inflict auto-wounds. Plus he's even harder to kill then ol' Ragdoll since you just can't attack him much of the time, and he can't be one-shotted. The self-wounds are annoying (most of the time! sometimes they're a feature) but you just need to run him into engagement quickly and then let your opponents deal with him.
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  #53  
Old August 9th, 2018, 02:02 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

Power clarity point - for Child's Play is saying that Chucky's never considered engaged enough to make it clear that other figures also wouldn't be engaged when they're just adjacent to him? I know the intent, so the meaning is clear to me, but I just want to make sure it's reading that way.

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  #54  
Old August 9th, 2018, 02:16 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

So if we’re concerned here maybe some dial backs out of the gate are in order. @dok

Life down to 4? Defense down to 1? Removal of the unblockable alternative to taking a turn and just stick with end of the round? Instead of Clingy a carry power? What are we suggesting here to make sure he’s not too good? Point wise I don’t see the character surpassing 115, so anything that can keep him there or lower is ideal.

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  #55  
Old August 9th, 2018, 02:30 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

Yea sorry, as Bats can attest, I had some trouble logging in this morning.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
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  #56  
Old August 9th, 2018, 02:45 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Quote:
Originally Posted by Arkham View Post
NAME = CHUCKY
SECRET IDENTITY = CHARLES LEE RAY

SPECIES = DOLL
UNIQUENESS = UNIQUE HERO
CLASS = SLASHER
PERSONALITY = INSANE
SIZE/HEIGHT = SMALL 3

LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 2
POINTS = ~85


CHILD'S PLAY
At the start of the game, Chucky is considered Inanimate. While Chucky is Inanimate, Chucky is never considered engaged, and cannot be targeted by an enemy figure for attacks or special powers. If Chucky inflicts a wound on another figure, Chucky is no longer considered Inanimate.

WANNA PLAY?
Instead of taking a turn with Chucky, you may roll one unblockable attack die against a figure adjacent to Chucky. At the end of the round, if Chucky did not inflict a wound this round, roll one unblockable attack die against a figure adjacent to Chucky.

CLINGY
After a figure ends its movement, if that figure was adjacent to Chucky during its movement, you may immediately place Chucky adjacent to that figure, if possible.

PLAY DEAD
Whenever Chucky is attacked and receives enough wounds to be destroyed, he instead receives two wounds and, if Chucky is not the only figure you control on the battlefield, is considered Inanimate.
Id try something like that.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #57  
Old August 9th, 2018, 03:18 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

I fee like he’ll die quicker than a fly and not do much of anything but we can try it.

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  #58  
Old August 9th, 2018, 03:23 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

Quote:
Originally Posted by Arkham View Post
I fee like hell die quicker than a fly and not do much of anything but we can try it.
It's currently impossible to kill him until he at least inflicts one wound, right? I mean, it can be on your own team, but only if they end the round adjacent to him and no enemy figure does (which should be avoidable).

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #59  
Old August 9th, 2018, 03:27 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Honestly, I never see myself putting an OM on Chucky anyway, so the "instead of taking a turn" ability is not super significant. Making play dead inflict two wounds does matter more. What is the significance of "another" there? Just that he can't animate himself by throwing himself off of a cliff?

Ah, so Chucky can't attempt a leaving engagement attack while inanimate. Right. That does reduce his power a fair bit. I don't think the wording needs to change but for sure there should be a ruling in the book that spells that out. One interesting side effect here is that friendly figures can walk through Chucky but unfriendly figures are blocked by him.

Clingy does feel pretty powerful here, and that's the main thing that drives the power of the figure. But I think it's thematic enough and fun enough that it's worth trying to make it work.

Here's a shot at something (I'm interested in thoughts from the other CRBers on it):

Quote:
Originally Posted by Arkham View Post
NAME = CHUCKY
SECRET IDENTITY = CHARLES LEE RAY

SPECIES = DOLL
UNIQUENESS = UNIQUE HERO
CLASS = SLASHER
PERSONALITY = INSANE
SIZE/HEIGHT = SMALL 3

LIFE = 3
MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 2
POINTS = 105


CHILD'S PLAY
At the start of the game, place a white Inanimate Marker on this card. While the Inanimate Marker is on this card, Chucky is never considered engaged and cannot be targeted by an enemy figure for attacks or special powers. If Chucky inflicts a wound on a figure, remove the Inanimate Marker from this card.

WANNA PLAY?
At the end of the round, if Chucky did not inflict a wound this round, you must roll one unblockable attack die against a figure adjacent to Chucky, if possible.

CLINGY
After a figure ends its movement, if that figure was adjacent to Chucky during its movement, you may immediately place Chucky adjacent to that figure, if possible.

PLAY DEAD
If Chucky would receive one or more wounds and is not the only figure you control on the battlefield, instead place one wound and the Inanimate Marker on this card.
I dropped life all the way down to 3, but made Play Dead work more like Magical Defense so he's reliably "animating" himself 3 times a game, unless he gets hit with Phoenix Fire or something. I upped his attack to 3 to make up for losing the "instead of taking a turn" power. I could see adding something like "remove the Inanimate marker and add 2 to Chucky's attack that turn" - that feels really thematic to me.

This is still very strong - it basically forces most opponent to waste 3 wounds/attacks to deal with Chucky, and take 3 wounds from him, and in between those Chucky can still gum things up a bit while inanimate. All while requiring zero Order Markers. Yeesh, maybe still too strong...
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  #60  
Old August 9th, 2018, 03:37 PM
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Re: The Book of Chucky (Charles Lee Ray) (Vote for Initials)

I like those changes. I can also dig the remove the marker to add to his attack type of approach, or even just an auto-skull. Surprising his opponent for a sneak attack type of deal. That is very thematic.

If you think those changes could come in around 105, I'd be on board.

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