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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #49  
Old July 15th, 2010, 06:08 PM
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Re: SuperSkrull - Brainstorming Phase

He'd help kidnap Thing and try to covert him to the wonderful life in Subterranea where all the freaks are happy.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #50  
Old July 15th, 2010, 06:27 PM
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Re: SuperSkrull - Brainstorming Phase

Quote:
Originally Posted by Hahma View Post
He'd help kidnap Thing and try to covert him to the wonderful life in Subterranea where all the freaks are happy.
A good story, and one that may make it into the campaign.
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  #51  
Old July 15th, 2010, 06:28 PM
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Re: SuperSkrull - Brainstorming Phase


Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #52  
Old July 15th, 2010, 07:25 PM
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Re: SuperSkrull - Brainstorming Phase

Hey, Hahma, if you get a chance, write up what we've got for this in one of those nifty formatted posts Griff put a blank up for in the Fan Four thread and I'm sure he or I will update the first post for ya.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #53  
Old July 15th, 2010, 07:59 PM
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Re: SuperSkrull - Brainstorming Phase

The Book of SuperSkrull

C3G MARVEL RELEASE SET

Possible Art Pix


The figure used for this unit is a Heroclix figure from the xxx set. Its model number and name is #'s xxx/Super Skrull




Possible Mini Pix


Background:
(INSERT BACKGROUND PICTURE FOR THE MINIATURE)

SuperSkrull

Skrull
Unique Hero
Champion
Malevolent
Medium 5

LIFE = 6
MOVE = 6
RANGE = 2
ATTACK = 6
DEFENSE = 6
POINTS = 350?


ROCK WALL BOUNCE BACK 3
If a small or medium adjacent figure attacks SuperSkrull with a normal attack, and SuperSkrull rolls at least 3 shields, SuperSkrull takes no damage, the attacking figure receives one wound, and you may Bounce Back the figure by placing it on any empty space within 3 clear sight spaces of SuperSkrull. The space must be on the same level as or lower than its current location. A non-flying figure moved lower by Rock Wall Bounce Back can receive any falling damage that may apply.


INVISIBILITY

SuperSkrull can move through all figures, is never attacked when leaving an engagement, and cannot be targeted by opponents' non-adjacent figures for any attacks, or any special powers that require clear sight.


LAVA RESISTANT
SuperSkrull never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces.

Flying Symbol
Superstrength
_________________________________________________________________


Character Bio - (Insert character Bio)




-Rulings and Clarifications-
  • N/A


    _________________________________________________________________
-Combinations and Synergies-


Synergy Benefits Received


Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • N/A
Synergy Benefits Offered


Marvel:
  • N/A
Classic:
  • N/A
C3G:
  • N/A
_________________________________________________________________



-Strategy, Tactics and Tips-
  • N/A

-Heroscapers Community Contributions-
  • (Insert initial playtest here)
  • (Insert second playtest here)
  • (Insert third playtest here)

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; July 20th, 2010 at 08:23 PM.
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  #54  
Old July 16th, 2010, 07:30 AM
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Re: SuperSkrull - Brainstorming Phase

Rock Wall Defense 4 seems really lame here. Odds of 4 shields on 6 dice are really low, and it only deals 1 wound. It's barely better than Counter Strike...when 4 or more skulls are rolled. I think that power needs help.

317-149
C3V Brainstorm
Pepperony - 14/09/13
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  #55  
Old July 16th, 2010, 07:46 AM
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Re: SuperSkrull - Brainstorming Phase

Quote:
Originally Posted by NecroBlade View Post
Rock Wall Defense 4 seems really lame here. Odds of 4 shields on 6 dice are really low, and it only deals 1 wound. It's barely better than Counter Strike...when 4 or more skulls are rolled. I think that power needs help.
I started playtesting Thing and Rock Wall came up to put the final wound on GL (Hal) and Magneto (who had 3 wounds and didn't want to disengage). As I said in the Thing thread, I could have tried to stay back and snip Thing with those flying ranged guys, though Hal has a low enough range for Thing to engage often on terrain that doesn't have extreme height.

Also, this morning he would have dealt a RW4 wound to Wonder Woman had he not been lassoed and gotten that power negated.

So that's 3 times that he rolled it in 5 games so far, not too bad. Now the difference with Thing is that when he's teamed up with the FF, he'll get defense bonus from Sue and that will up his chances for RW4 to work. Super Skrull doesn't have that, but he can fly, so he can get height often for defense of 7 and get the RW4 to work once in a while. But, the thing about Super Skrull that is better in RW4 regard is that Super Skrull has to be attacked by an adjacent figure unless a ranged figure can attack him w/o clear line of sight, like Darkseid or Area of Effect type attacks like shotgun or explosions. So most attackers will have to engage Super Skrull, that just means that there is a whole lot more chances for RW4 to work with him because he'll be rolling defense dice vs. melee attacks more than Thing will, as people will want to try to get at Thing with range as much as possible and can.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #56  
Old July 16th, 2010, 08:15 AM
Griffin Griffin is offline
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Re: SuperSkrull - Brainstorming Phase

Quote:
Originally Posted by NecroBlade View Post
Rock Wall Defense 4 seems really lame here. Odds of 4 shields on 6 dice are really low, and it only deals 1 wound. It's barely better than Counter Strike...when 4 or more skulls are rolled. I think that power needs help.
It is a lot more likely to happen when Invisible Woman is boosting his defense by 4. I did a silly little test run with the Fan 4, and it was definitely a factor, but it also scared the other player away too. Thing is a great menacer.
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  #57  
Old July 16th, 2010, 12:35 PM
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Re: SuperSkrull - Brainstorming Phase

Good points, Hahma - and don't forget that once you're engaged with Super Skrull, you stay engaged with Super Skrull. So he's going to face 100% melee attacks, upping the odds for the power to work.
That said, since he's unlikely to receive Invisible Woman as backup, I'd say that we should run him as is in the initial playtest and if it doesn't come up enough, drop it to Rock Wall 3.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #58  
Old July 17th, 2010, 10:28 AM
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Re: SuperSkrull - Brainstorming Phase

Griff expressed some concern to me about SuperSkrull not being very dynamic as is (Invisibility forces you to get adjacent and then you're stuck to him and pretty much forced to just do melee attacks until one of you dies). I know one of the things we both really like about SuperHeroscape is all the movement around the battlefield.
So here's a proposal of something we might do -
Keep Lava Resistance and Invisibility, but scrap Rock Wall Defense 4 and Rubber Wrap and replace them with this:

ROCK WALL BOUNCE BACK 3
If an adjacent figure attacks SuperSkrull with a normal attack, and SuperSkrull rolls at least 3 shields, SuperSkrull takes no damage, the attacking figure receives one wound, and you may Bounce Back the figure by placing it on any empty space within 3 clear sight spaces of SuperSkrull. The space must be on the same level as or lower than its current location. A non-flying figure moved lower by Rock Wall Bounce Back can receive any falling damage that may apply.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #59  
Old July 17th, 2010, 02:39 PM
Griffin Griffin is offline
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Re: SuperSkrull - Brainstorming Phase

Love it.
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  #60  
Old July 17th, 2010, 02:52 PM
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Re: SuperSkrull - Brainstorming Phase

Quote:
ROCK WALL BOUNCE BACK 3
If a small or medium adjacent figure attacks SuperSkrull with a normal attack, and SuperSkrull rolls at least 3 shields, SuperSkrull takes no damage, the attacking figure receives one wound, and you may Bounce Back the figure by placing it on any empty space within 3 clear sight spaces of SuperSkrull. The space must be on the same level as or lower than its current location. A non-flying figure moved lower by Rock Wall Bounce Back can receive any falling damage that may apply.
I really like the new power, but thought it might need a size restriction.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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