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  #25  
Old August 13th, 2019, 05:48 PM
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Re: GenCon 2019 Feedback Thread

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Originally Posted by Dad_Scaper View Post
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Originally Posted by Matthias Maccabeus View Post
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Does anyone have a good sense of exactly how long the longest games went in those rounds?
I fell asleep a few times in my last game but it was somewhere between 2.25-2.5 hours (which is waaay to long) before it was over.
Yeah, that can't happen again. People have stuff to *do* on the Saturday of GenCon, and it's not fair to spring on someone an hours-long commitment that will mess with the rest of the day. Unless, of course, the rules allow it, which they did this year.

I'm not you guys, but IMHO as a Heroscape TD, I think 90 minutes is a perfectly reasonable time limit for Day 2.
I also ended up missing dragon dice because of the game, but it's on me for not instituting the time limit before hand. I couldn't do it mid game as the Gen Con Tournament Director because that would not have been fair or ethical (though I really wanted to).

A conversation was held with my opponent after the game about playing faster and he received the criticism very well.

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http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G

Last edited by Matthias Maccabeus; August 13th, 2019 at 06:02 PM. Reason: Still only the 5 time dragon dice world champion...
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  #26  
Old August 13th, 2019, 11:18 PM
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Timespan

Judging by the timestamps on some texting I was doing around that time, my round 1 game which went the longest looked to have an upper maximum of 95 minutes.

~Dysole, ballparking
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  #27  
Old August 14th, 2019, 08:09 AM
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Re: GenCon 2019 Feedback Thread

Hello! As an outsider who only plays casually with the wife and as someone whose never attended a tournament before, I've really enjoyed reading all about Gencon, the results and feedback.

In regards to time, I have a suggestion for how it may run smoother if you would endulge me. I'm currently not an attendee so feel free to ignore it.

Have you all considered having a personal player time limit for each game? Something like "each player has a maximum of 30 minutes to complete all his or her moves in a match."

It would go something like this:

Each player has a timer/stopwatch/clock next to him with the display visible to everyone. I've never played chess before but I'm imagining those timers each player uses in those tournament games.

Player 1 and Player 2 both start their timers the moment the game begins or when a new round starts and place their order markers. Once a player has placed his or her order markers, he or she stops their personal timer.

The round begins and whoever won initiative starts their timer again and takes their first turn. Their timer stays on until they roll their attack dice. Then they stop their timer and their opponent starts their timer to roll their defense dice. They stop their timer again after dice have been rolled.

Once a new turn begins, the timer continues.

Play continues until the game is over or until a player runs out of their personal time.

My thoughts behind this system is that if you want the games to not go past an hour, this will help keep it within that time limit while not stressing out one of the players who is constantly waiting on their opponent. It will also encourage players to move quicker while allowing them to take an extra moment for really important decisions. .
I think this is how the designers intended the game because if you reread the old comic book, Sir Hawthorne encourages one of his men to not overthink each move .

Just my two cents.
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  #28  
Old August 14th, 2019, 08:41 AM
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Re: GenCon 2019 Feedback Thread

SS, the way to do something like that would be using chess clocks, and yes, it would be much more accurate. However, it's a bit of a struggle since there's so much back and forth in Heroscape (waiting for defense rolls and such). We implemented time controls online, but online you can do it relatively seamlessly.*

Anyway, if what Dysole said is right then I suspect a day 2 time cap at 90 minutes would only affect some outlier games.

* Setting up the online timing programming to accurately reflect who was using time was fairly challenging, and the effort made it clear just how often the "active player" designation bounces back and forth in a game of Heroscape.

Last edited by dok; August 14th, 2019 at 11:57 AM.
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  #29  
Old August 14th, 2019, 12:04 PM
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Re: GenCon 2019 Feedback Thread

At CP's main point about no difference between Day 1 and Day 2, there already is a bigger difference since games are mostly untimed on Day 2. I don't think there is a big deal with the games being longer either, as Day 2 is single elim and more serious.

Chess clocks would take away a lot from Heroscape which is a less serious game than chess. The way the clocks are used in Online Heroscape is only to punish egregiously slow play, not to punish people for using 30 minutes when their opponent used 20. You have to use more than 30 minutes more than your opponent and be up on points to claim online league win. Time rules in Heroscape are tough to enforce as it's not like chess where both sides have approximately equal choice complexity, different armies have different types of decisions to make. You could meta the time rules and play a complex army with the express purpose of winning games on time.

90 minutes seems perfect for Day 2 to me.
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