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Official Units Discussion of official HeroScape units |
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#1
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Life vs Defense
i was wondering if you math ppl that are experienced with this game can give me a statistical breakdown of he helpfulness of #defense dice (vs) the helpfulness of the # of life the character has.
I've seen a lot of ppl are upset with the Deathwalkers since they have only one life, but the 9D dice help, i was just wondering the average number of attacks he can take before dying, and the same for other characters (with less defense but more life). I know this is pretty open to choosing which chars and how much life and defense etc, but gimme whatever you can please. I guess try to take a char with the same # range and attack dice and similar point values. |
#3
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Life is way better than health in my opinion, but I'm no pro :P
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#5
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I would say that a balance between the two stats is best, too little life and your completely at the mercy of the dice, one bad roll and bam, figure dead, too little defense and then you can't defend from even the weakest of attacks, and so your easier to peck to death, personally, I'f I had to split the dice between nine in some way, I'd probably go 5 def 4 life, or something in the middle like that.
"I believe that a picture says 1000 words, but smileys make it all good." - ninthdoc |
#7
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Life is much more flexable because of being able to take a disengagement swipe and being able to be healed by Kelda or the Glyph of Kelda.
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#9
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Quote:
It seems to me that having more life gives linear benefits to the figure, you increasing how many hits they can take before they die, seems ok, but now think about this... the more defense a figure has, the more likely they are to roll shields, and hence block attacks, having something like 99 defense means on average you can block a 33 skull attack roll, and the lower the attack, the more likely you are to block it, you'd almost have to TRY to not get shields once you get up to a certain number of di. Also, however high your defense is, means you can block an attack that high possibly MULTIPLE times, while with life, you can take an attack one less then your life, but after that your dead. I hope that clarifies my position on the matter. "I believe that a picture says 1000 words, but smileys make it all good." - ninthdoc |
#10
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Heroscape Matchup Calculator Saylind vs Finn
Saylind (5L 3d 3a) wins 49% of the time. Finn (4L 4d 3a) wins 51% of the time. It's about like having a medium pair vs. 2 overcards. It's a coin flip. |
#11
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i agree, just trying to see if someone knows statistically how much more beneficial one is than the other (based on how many avg attacks that char can take from diff #attack guys) I'm trying to see if i can figure out how to do it. You'd have to find the %chance for the guy to roll < # and the attacker to roll > or = to #, for each number, and then you'd get the avg # of hits on the character per roll. Then you take the life divided by avg #hits/roll, and you can now know the avg number of times you will get attacked with a character with X attack dice before you die.
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