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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#49
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#50
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And obviously my statement was referring to those who were raising a stink about it... I suppose I could edit the word "all" but I thought my point was clear. It was not my intention to over-generalize, but rather speak to those criticizing this "tactic" (which, to be fair does seem to be the majority so far, particularly among those who have mentioned "tournaments").
Also, I disagree that it is a matter of Sportsmanship. We have it in the movement rules, we have it in Grimnak's FAQ, we'll probably have it in the Stinger's FAQ. I'd be more likely to think negatively about someone taking Q9 than I would if they utilized the movement rules as written and answered in official FAQs. It's all in the game. EDIT: Note that our posts went up simultaneously (2 minutes apart, I was typing while yours was posted), so I didn't even have access to it. That said, it doesn't change my opinion in any way, as described above. |
#51
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#52
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GB,
Sorry if it wasn't clear. I was also specifically referencing those veterans who had opposed the tactic and had posted such views in this thread. I in no way meant to direct any of my comments towards those who have not yet chimed in on this. IF competative ettiquite is not to use this tactic in tournaments, then you won't see me doing. It's not my personality to be anti-ettiquite. My amazement comes that it IS anti-ettiquite in the first place, especially with it being so within, practically addressed by, the rules. To digress: I know you referenced other rules not followed to the letter: drafting, round markers and order marker placements. In competative play, I understand drafting takes too long for a tournament and round markers would be unsatisfying. As for order marker placements, I don't know of many who follow this rule either, because it can really extend the game. But there's been a few times where I've witnessed an opponent awaiting my marker placement before placing. In that case, I've suggested we go to the optional order marker placement rules. The suggestion alone usually ended the problem. DUND is underestimated and under-rated. |
#53
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I don't think any kind of "mentality" leads to the use of Stingers in this way.
That's like asking what kind of mentality leads to using Q9, or Braxas, or Nilf, or 4th Mass, etc. etc. It's all just fair play, and it only becomes unfair (or wrecks friendships... now that's an overreaction if I've ever heard one ) once people start making judgments against those who follow the rules. Like I said, I think many figures will still be able to fit. if you can turn the figure, or put it off-center such that it can fit at all, you can move there. Even if they can't, kudos for the Stingers. Play on. |
#54
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#55
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#56
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I think the "stinger denial" is funny. As long as everyone wants to play that way, it could be an interesting tactic. Although, it would slow the game down too much for my taste. Most of the time, I think you can still fit a figure in the hex, and I can see people trying for hours to do this.
It kind of fits thematically, as the point of a spear or bayonet is basically to keep your opponent away from you while you kill him. I can see house rules about spear wielding figures (range 2, denial, etc.). Last though: this denial tactic would probably work especially well against large and double hex figures. |
#57
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It's not too hard to interpret the spirit of a rule. The figure placement rule was a way for the designers to simplify movement and do away with awkward situations like figures moving into spaces they couldn't fit into. Anyone who's played games like 40k has probably run into situations with figures precariously balanced on terrain, or figures removed from the board, with a marker left behind to show where they are supposed to be. You can see the intent of the Heroscape designers was to simplify movement and the positioning of figures. Is the hex denial tactic supported by the rules? Yes. Was it intentional? No. The rule is clearly designed to eliminate questions about wierd movement, and not so much prevent little men from attacking each other. If I played with someone who exploited this rule I would finish the game, and then do my best to not play with them again.
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#58
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#59
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My point is, that line in the rules isn't needed unless it means something. Monopoly doesn't have a rule about not touching your opponent's position marker. Nor do countless other games with position markers. Quote:
Positioning your figure so that its line of sight is blocked and a ranged opponent cannot hit your figure without moving to a different hex is no different than positioning a figure so that a melee figure can't attack your figure from a given hex. DUND is underestimated and under-rated. |
#60
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