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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2893
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Re: The Pre-SoV Workshop
I most worry about Aura of Terror vs Common Squads, that was my biggest point to make
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2894
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Re: The Pre-SoV Workshop
I was wondering if removing the Dwarves/Fearless immunity for a player to exclude their own army from Masha's aura changed your mind on it being too powerful. My apologies for not making this clearer.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2895
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Re: The Pre-SoV Workshop
If it was a power that negated the wounds I would agree. We also have cases where the targeted figure gets to move or a new figure is spawned. That's still very, very different than inflicting a wound on the attacking figure. That can do all sorts of things, like killing the attacking figure or triggering yet another power. And gets really messy when interrupting some special attacks.
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#2896
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Re: The Pre-SoV Workshop
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Armies featuring Blade Gruts, Goblin Cutters etc... Will have 1 attack dice, facing Samurai's(Who's CS is now on steroids), or you have brought along high attack dice squad figures like Dreadguls or HSB's. You will have designed your army to compensate for the potential -1 attack. It is just too powerful and handicaps too many opposing armies. There is a reason why the C3V team moved away from this, I wouldn't try to make a case for it further, when the people judging this already nix'd the idea on their own designs. Edit - I know you were not in the know on Gothlok's original design, but it should shed some light on why several are vocally against such a power. Take some time to reflect on it. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2897
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Re: The Pre-SoV Workshop
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Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 Last edited by BiggaBullfrog; October 29th, 2018 at 01:54 PM. Reason: Gah, super ninja'ed |
#2898
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Re: The Pre-SoV Workshop
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I do not necessarily agree with that sentiment, though, since taking one of the 4-attack squads with Masha under the hopes that you'll face a low-attack melee squad isn't a safe bet, and HSB/Dreadguls/DCoT don't benefit from the Aura of Terror like the Samurai do. Trying to juggle two auras at once (assuming you take Raelin with Masha) is also OM intensive, and it might not be worth the ~3 squads that you're sacrificing to try and gear your army towards a specific niche. I have no problem with testing it, of course, but I think that Samurai would still be the best option to use with him. That said, it's not like Goblin Cutters, Blade Gruts, or even Fyorlag Spiders can't do anything against Masha. Blades have disengage and great bonding heroes to engage Masha and/or Raelin to end the auras, and Cutters have Scurry and Mob Attack to help deal with Counterstrike and breaking through screens. Spiders can remove Order Markers from the screen without fear, and they have several bonded heroes like the Wyvern (who benefits from being in Masha's aura), Sujoah, or Quahon that can much more easily deal with the demon. Masha definitely makes things harder on 2-attack melee figures, but they're not helpless. We've seen plenty of other figures in the past fulfill similar niches, and I don't think that this is outside the realm of something we could've seen in the official game. Quote:
I am giving Aura of Terror a lot of thought, especially due to all of this discussion so far. Prior feedback in my own thread and the 3FG thread has been primarily directed to past iterations of Burning Spite, so I greatly value everyone's perspective here on Aura of Terror as well. In time, I may come up with something that accomplishes the same effect that I like more, but that has not happened yet. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2899
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Re: The Pre-SoV Workshop
The objection, as I see it, is that using a light-hitting melee army against him would just not be fun. It's not a question of whether you attack Raelin first, because you don't even need Raelin for this matchup to be a drag.
An attacker that normally rolls 3 attack dice will only get 2 against Masha, which will often whiff completely and will, on other occasions, likely be blocked by Masha's 3 defense dice. Masha's hefty 5 attack will keep the surrounding crowds pretty thin, which will in turn make it harder to maneuver for height or other terrain benefits against him. Even attacking him from range is risky, because of Burning Spite. He would be the King of All Turtlers, and no fun to play against. Are the bad matchups actually hopeless? It doesn't matter, to me, because they just don't look fun to play. |
#2900
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Re: The Pre-SoV Workshop
My point on HSB and Dreadguls(I understand they will still get -1 attack), is that they are 4 attack dice figures(Now 3 in the aura) and can still dish out damage very well instead of Goblin Cutters going from 2 attack to 1. You'd design your army with that in mind.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2901
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Re: The Pre-SoV Workshop
What about this:
If Masha Shingai has killed at least one figure this round, figures within 4 spaces subtract one from their attack dice. Or if you want to go all out with this, make the range of the aura equal to the number of figures he has killed so far in that game. I wish you high rolls, fair winds, and following seas. I am a proud member of Platyfly!, a sketch comedy YouTube channel dedicated to giving Platypi the Flying Special Power! |
#2902
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Re: The Pre-SoV Workshop
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We've seen the original designers create units to improve on a unit's greatest strength before (even to the point of making hard counters. I don't think that SoulBorgs will have fun when playing against Repulsors, for example), regardless of smaller subsets of figures that might be impacted. That said, the factor of fun is my primary concern. If players with a melee army feel like there is nothing that can be done against Masha, then that's my primary concern. So far Leo has been my most frequent opponent, and he's said that it doesn't feel overwhelming. I'm running a team event this weekend where I'll be taking Masha, so I'll be sure to ask everyone there how he feels to fight against. Quote:
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; October 30th, 2018 at 01:28 AM. |
#2903
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Re: The Pre-SoV Workshop
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#2904
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Re: The Pre-SoV Workshop
What if you place the figures on his card when they’re destroyed?
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