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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Arrow Grut Customs
Hey all. Got some customs I'd like to share and remembered I made this thread 10 years ago. Let me know what you think of my first. Bonus points if you can tell me the source material .
Spoiler Alert!
No figure in mind. Probably needs some fix ups on wording, hopefully I'm close though.
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This one is ambitious. No idea on points, though likely in the 150-200 range. 6-hex like the hive. Wouldn't be removed when destroyed. Two New Customs:
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This is an old one I found in a word document. I need to go over it again, but I really like the idea behind it. A stronger Rygarn with a lot of choices within the design. I have a mini in mind, I will post it soon.
Spoiler Alert!
This a nod to Ashes Rise of the Phoniexborn (1.0) from Plaid Hat. That game has a problem with a unit designation of conjurations being too strong. This is a similar design idea under the same name. Mimring>Krug. 'Nuff said. Last edited by Arrow Grut; August 2nd, 2023 at 08:29 AM. Reason: Added 2 Customs |
#2
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Re: My first Custom
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He is effectively an 8 life hero with 4 defense which make him up in the Braxas range, but better defense. Also has a Scatter-like ability, and a Deadly Shot-like ability (with more dice than any other Deadly Shot unit). I think it might be better to specify the number of dice rolled for the "Man With The Golden Gun" ability and change it to a Special Attack. Like: The Man With the Golden Gun Special Attack - Range-6, Attack-3 When James Bond attacks with this special attack, each skull rolled counts for one additional hit. James Bond must target a non-adjacent figure when using this special attack. ~Z Last edited by cmgames; January 28th, 2011 at 08:39 PM. |
#3
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Re: My first Custom
Reserved
Mimring>Krug. 'Nuff said. Last edited by Arrow Grut; July 7th, 2023 at 11:03 PM. Reason: Removed feedback on old custom |
#4
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Re: My first Custom
Updated thread with new custom.
Mimring>Krug. 'Nuff said. |
#5
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Re: My first Custom
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I’m not 100% sure I interpreted Sword Boomerang SA correctly. I really like corruption, I’m having trouble determining how good it is. Seems like this guy will work very well with Raelin RotV against a big hero, but he’ll get massacred by squads, but with the counterweight of having a one-time anti-swarm ability and a multi-attack SA with the interesting opponent choice. Not sure on points. |
#6
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Re: My first Custom
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As for points, I think he's pretty similar to a Nilf/Quahon without bonding or flyung but with other strong attrubutes. I think 190 is a fair start. He's got tons of damage potential and until round 3 he's going be tough as nails. He also has fantastic synergy with the best figure in the game, as you point out. Mimring>Krug. 'Nuff said. Last edited by Arrow Grut; July 7th, 2023 at 11:02 PM. Reason: +Rep |
#7
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Re: My first Custom
Added Zettian Scrapyard.
Mimring>Krug. 'Nuff said. |
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Re: Arrow Grut Customs
Regarding Zettian Scrapyard:
Whoa, some crazy stuff going on there. Scrap Bombardment can only be used up to six times (Deathcommander Mark 3, Deathwalkers 7000, 8000, 9000, Warden 816, and Executioner 616), but it works like an intense version of the Glyph of Wannok. I like how the defense value reflects on the size of the scraps raining down, even though it is strange to imagine pieces of Warden 816 doing a whole lot. And then there is the choice between keeping that last soulborg hero on the card for Vengeance Protocol or sending the bits flying - very interesting. Part of me wishes that Magnetized Scrap Collection would not be limited to soulborgs you control; there is something beautiful about destroying an opponent's soulborg hero and then repurposing them as ammunition. Release the prisoners If you were looking to simplify this, the Self-Destruct Special Attack does not seem very necessary (even though a vengeful Deathwalker arising from the ruins of a self-destructed factory is pretty awesome). Range 7, Attack 4 is pretty brutal, especially if this were ever placed on height. However, it only gets to attack once. I would imagine a factory would have weaker, multi-attacking turrets for defense purposes, but I can see the larger attack making more sense because of how an order marker would be used. The scrapyard does not have a "mind link" ability like the Marro Hive, meaning that an order marker on the scrapyard will solely be a turn with the scrapyard. As a result, the larger attack makes the scrapyard more likely to actually do something. It has its little metal friends for the multi-attacks. Overall, it is a very imaginative design that gets more out of using deathwalkers without being a cliché soulborg rebirth factory. Zettian Scrapyard would hate MacDirk Warriors (Alastair would gladly absorb all those skulls, thank you very much) and Sgt. Drake (who can run up unhindered), both of which would lay waste to 10 defense with their high attacks. I like that. Oh, and I noticed it has 1 life, because of course it does. |
#9
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Re: Arrow Grut Customs
Thank you for the feedback
@Myriadite
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Yeah, the card has a lot going on. I might try to combine a few of the powers. Scrap Bombard is an effect from an official Tundra scenario. I'm with you maybe large and huge only would be better. I'm also think Scrap Collection/Bombardment could work on ANY soulborg unique hero, but only your Utgar Unique Borgs could be revived. I will have to test it, but I think self-destruct is pretty necessary. There are scenarios where this guy can't do anything and you are waiting for him to die. The enemy can wait right outside your range then rush you, grab wannok and kill you, and Scrapyard loses most of it's pupose once you are down to one borg on the card. What do you think for points? I was thinking 20-50 above 8k and 9k, with the recognition that Scrap can revive them. The power itself is potent, but your opponent choosing where to assign wounds limits it's immediate impact til the end game. Mimring>Krug. 'Nuff said. Last edited by Arrow Grut; July 10th, 2023 at 04:25 PM. |
#10
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Re: Arrow Grut Customs
Made a few edits to Slayer and Scrapyard.
Slayer is mostly edits Yammiss suggested. Scrapyard now can pull all unique borgs, can only seek vengenace with your own Utgarians, and it's even easier to find scrap. You can also no longer rain death with the remains of Eldgrim or a Starlich. Added a race to both (slayer is not meant to have synergies, this is placeholder). Decided to not make scrapyard a soulborg for now. Mimring>Krug. 'Nuff said. |
#11
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Re: Arrow Grut Customs
I do find it a little funny that I comment on your custom then you make a scrapyard for my avatar’s faction (a zettian guard, albeit it he isn’t directly synergistic). Now I know how you really feel (That’s a joke)
But seriously I think it’s awesome. You have to make epic decisions with limited resources. I would suggest instead of making self destruct it’s own power, give the scrapyard the ability to rain death with itself. That way instead of an entirely separate ability it’s just one or two extra clauses in the other power. I like that you lowered the magnetic collection roll. With such a limited resource (especially considering this guy is a big points investment), a low roll is better. I’d probably go lower than 9. It’s something you’ll probably only get to roll 2ish times a game, so it should be pretty consistent or this guy will feel really swingy. As a general thought, I think making this guy reduce/offset the swing factor of Deathwalkers is a good idea. If everyone in your army is swingy, it can feel like your decisions aren’t relevant anymore. Might actually be more frustrating for your opponent than you. You’ll have picked the army because you like it, whereas your opponent might feel like we could have just rolled for magnetic pull and skipped the rest of the game. As for points, I’d start playtesting at 190 (assuming you don’t make any changes) My first thought is he’s worth a lot but since he doesn’t move it makes it harder to judge points. His magnetic collection’s hit or miss thing makes him tough to price. Also his protocol ability requiring Deathwalkers means you have to take not so competitive units. Be aware that with having abilities that work on different groups you’re going to have to do some fine tuning or risk him only being good with one or the other. Also magnetized scrap collection says large not unique which looks to be a typo based on your description of the changes. Quote:
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#12
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Re: Arrow Grut Customs
@yammisflash Thanks for the kind words. Deathwalkers/Zetts are far and a way my favorite faction, despite my desire to rain your ilk upon my enemies.
I really like the self-launch change. Much simpler than a special attack. I hear you about the randomness of scrap collection, it is something I've been mulling over. I think the better solution is to make it so if a borg is on the card, you are much less likely to collect; but if there is no borg, you collect for free. I'll figure out the wording in wake hours. 190 sounds good. As for Slayer, having him hit his own figures helps against the Raelin problem, in a very direct way lol Mimring>Krug. 'Nuff said. |
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