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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#1
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Re: Heroscape V2
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I'm not quite sure what the Average CP would be. One thing to remember is that this idea originally stemmed from the idea of making big games actually epic. If we go with IAmBatman's idea of basing off of life, then it would change depending on how big of a game you were playing. If I were playing a 1000 point game my starting CP might be around 30-40, but if I'm playing a regular 400-500 point game it might be around 10-15. Another Idea i had though was that maybe common figures don't give you CP. I think this makes sense because normally those figures aren't the leader type but more of the order following type. this would help balance the CP a bit better I think as well. |
#2
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Re: Heroscape V2
For 1,000 point armies that are "hero-heavy" - here's something I played recently:
Sentinels of Jandar x3 Protectors of Ullar x3 Atlaga the Kyrie Kelda the Kyrie Raelin the Kyrie Concan the Kyrie Theracus This is about 22 Command Points (Life) if you are not counting Common Squads. If this went up against Gruts (limiting squads to x3): Heavy Gruts x3 Arrow Gruts x3 Swog Rider x2 Grimnak Tornak Ornak Krug Mimring Ice Troll Berserker .. the Gruts have 30 Command Points. Granted the Kyrie are really expensive. But you also have to watch out for Marcu's 6-life : ) A few questions (that you may not have worked out yet): 1. How many CP's can you spend in a turn? 2. Do you alternate spending the CP limit back-and-forth? - if so, what happens when someone has more left over? do they get extra turns? 3. How are you going to track 20-30 command points? You could use tokens, glass beads, etc. of course |
#3
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Re: Heroscape V2
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These are some really good points that I have been thinking of. I will start by trying to answer the questions. (Note: a lot of these are just the original ideas and could be subject to change, I was just righting down what I was currently thinking.) 1: The idea was each turn you take 2 actions and each action can cost different CPs depending on what it was. Like moving would take 1 CP, were as some special abilities like might cost more(depending on what they are), also one of the original ideas for this was that every time you do this same action with the same figure, it costs one more, this was to encourage use of multiple different figures instead of piling the all on 1 guy. 2. The original idea was that players would go in turn order doing 2 actions each, once they were done with those 2 actions it would be the next person's turn. If someone ran out of CPs they would be done for the round and the round would keep going until everyone ran out of CPs 3. I think you could use tokens, although if your trying to keep it a secret in your games on who has how many CPs, Paper might work better, but i prefer tokens. for the 2 different armies thing, i feel like it would have to be tested to see how much of a difference it creates, for some strange reason i feel like its smaller then it seems, although I'm not saying it isn't, it could also be a bigger problem then it seems and potentially destroy the life based system. I will try looking into it a bit more to see what i can pull up about it balance wise. Last edited by billybob5060; May 12th, 2016 at 09:16 AM. |