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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#3025
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Re: HelmAverse Supers - Reinforcements Arrive
Hmmm, I don’t see Blink as part of the Outcasts. I didn’t even though that was a team name. Do we then go with Exile? I’m really stumped here.
For personality we have a history of Impulsive on other cards but that is not a reason to choose it. If Brash is a better for her than I’m good with it. |
#3026
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Re: HelmAverse Supers - Reinforcements Arrive
Ok so after a little bit more reading Blink is from an alternate universe to those that were in the Outcasts. So I don't think it's appropriate to give her that role. I'd be fine with Exile.
If you have used Impulsive before then it might be better to stick with that. When I think of Brash I think it's more done out of bravado where as Impulsive I think of more a juvenile act done more with a lack of understanding. So Impulsive is probably best for her. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3027
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Re: HelmAverse Supers - Reinforcements Arrive
I can live with Exile. I’ll change that on the write up.
We’ve used: Impulsive - Hawk Impetuous - Thunder Rebellious - Human Torch Is she anything like any of those? |
#3028
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Re: HelmAverse Supers - Reinforcements Arrive
I think I like Rebellious for Blink. Once decided delete the Blink card from the gallery & I will make the update. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3030
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Re: HelmAverse Supers - Reinforcements Arrive
Quote:
For Blink, I'm good with: Exile Rebellious I've deleted the original card (it always pains me to delete such beautiful cards). |
#3031
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Re: HelmAverse Supers - Reinforcements Arrive
The flow of Predator Awareness on WbN feels off to me, like it would be too easy to do the attack (which is at the beginning of the power) and only realize afterward you were supposed count something first. How's this? It makes sure you have the right number of wounds/additional attacks first, and is a little bit shorter (since his card is very full, like the moon at which he's howling):
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3032
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Re: HelmAverse Supers - Reinforcements Arrive
Quote:
One thing that irks me (& it's not specific to this card or Matt) is the use of stating a maximum & it's only 2. So you either add 1 or you add 2 or up to the maximum, no wait that's just 2. But that's a me problem. The Special Attack was something I meant to bring up but forgot. Quote:
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PS: Blink has been updated. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3033
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Re: HelmAverse Supers - Reinforcements Arrive
Thank you both for your well thought out comments in Werewolf’s powers. I can totally agree that they are not the most elegant sounding and I am willing to edit but I do want to stay as “official” precedent as possible.
I, and lil’Helm, agree with A3n in response to Necro. The “count” wording at the beginning of the power just doesn’t sound like traditional scape talk. As worded, it is a mouthful but we think it unmistakably says you get to attack the figure a number of times equal to one plus the wound markers it before your first attack. As for the Special Attack, we modified the official one here: But now that I think about it, the first sentence that bothers A3n is only included on the official card because it is allowing you to pounce with one squad figure but still attack normally with another in the squad. Since Werewolf is a single figure, and moving zero counts as moving, we can probably just lose the whole first sentence of the Special Attack. Quote:
PS. Thanks for Blink. Last edited by Matt Helm; November 29th, 2020 at 07:34 PM. |
#3034
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Re: HelmAverse Supers - Reinforcements Arrive
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PS: WbN card updated & uploaded. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3035
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Re: HelmAverse Supers - Reinforcements Arrive
FWIW, the Mohicans and Brave Arrow's Concealment powers use "count the number of spaces". As long as it makes sense to whoever's playing the cards, though, that's what matters.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3036
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Re: HelmAverse Supers - Reinforcements Arrive
Even some of the HelmAverse cards "count the minimum number of spaces". I agree that it is acceptable wording but for some reason it just didn't read consistent with us "... for each wound marker counted." Anyway, the way it's written we hope that it takes one read and then play continues all game with the power completely understood. At least that's the hope.
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