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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
@Zettian Juggernaut
Cool take! I was actually considering something a lot like your first power at one point. I like that he's a solid Mutant leader without being as much of an OM hub, and the way Mutant Tactical Command feels like a progression of Cyclops (I)'s Field Commander. I wasn't sold on the X Order Markers as a resource at first, but I'm liking it more as I think it over. Reminds me a bit of Helmut Zemo, which is one of my favorite C3G designs. |
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Re: Public Design Post
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Last edited by Lazy Orang; January 9th, 2015 at 09:07 AM. |
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Re: Public Design Post
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life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
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I would also like to see a Infinity Watch Wave, mainly so we can get the one and only Adam Worlock, and I could see a old school Drax(allowing Him to fly) write up. Last edited by Midgieboy3; January 12th, 2015 at 06:39 PM. |
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Re: Public Design Post
Help me out here guys. Since Malekith could be starting up any day now, I'd like to propose a question to everyone:
I'm contemplating if his teleport is the best course of action to supplement Illusionist Deception and Magical Defense with. I'm happy with it, I think it works well, and I'm not trying to go wishy-washy on my own design, but for the sake of discussion, before the design process itself gets underway, what are your thoughts on merging Dark Faerie Teleport with Illusionist Deception, and instead giving him a more offensive special. I think it might be within his best interest, to potentially have something that makes him more of a threat/annoyance, to get the enemy to want to attack him sooner, rather than later, which would give his Illusionist Deception more play while there's more options left on the board. This poses the problem. Malekith may need something that makes it so his opponent cannot afford to ignore him, cannot leave him 'til the end, thus making the rest of the design flourish in the process. Now I didn't want to just shoe-horn something in, or give him some sort of special attack for the sake of a special attack. So here is what I came up with, which I find to be quite thematic: THE WILD HUNT After an opponent takes a turn, Malekith may immediately move up to 2 spaces. After moving Malekith with this special, if he ends his movement adjacent to a figure he was not adjacent to prior to using this special, you may roll one unblockable attack die against that figure. Malekith never takes leaving engagement attacks. This would make him the annoyance he needs to be. He calls upon the Wild Hunt(dogs from hell), to help track down his enemies. The thematic idea is that either the dogs are attacking, or Malekith himself is using a dagger to catch his enemy off guard. As for the teleport, we get rid of the ability to do it on his own turn, and make it purely defensive, a part of his Illusionist Deception(it plays into deceiving his opponent as to where he is located, and is a natural defense mechanism). ILLUSIONIST DECEPTION 15 If Malekith is targeted for an attack by an enemy figure, you may first roll the 20-sided die. Add 5 to the roll if the attacking figure is not adjacent to Malekith. If you roll 15 or higher, choose a figure other than the attacker within 8 clear sight spaces of Malekith and switch Malekith with the chosen figure. The attacking figure must target and attack the chosen figure, if possible. If Malekith rolls defense dice and after any wounds are placed, if you rolled at least one blank, you may place him on an empty space up to 8 spaces away. Figures moved by this special never take leaving engagement attacks. Here's the design as it stands, with no changes, just for comparison:
Spoiler Alert!
Here's the version discussed:
Spoiler Alert!
Which version do you prefer? Thoughts? I'd like to have a general consensus here, to see what people think. If it is thought that it's best left as is, I'm down with that. But I'd at least like some thoughts on the matter. Thanks. |
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Re: Public Design Post
If you want to do a power that makes him really interesting and different, how about something like this:
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It could alternately be done similar to Annihilus' use of Cosmic Control Rod, where two wounds or more causes him to lose it. Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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Re: Public Design Post
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I should have mentioned in the OP, that I play tested him recently, the current design, and that's what led me to this concern. Malekith needs to be an annoyance offensively, to get the opponent to realize they can't just save him until later. That he has to be dealt with sooner, which means his ID/teleport will take effect more. Because whether he is surrounded by heavier hitters than himself, or support figures that boost his attack, the common conclusion I reached was that the opponent would much rather focus on the heavy hitters or the support first, and then get to Malekith towards the end. Which means his options for ID, are lessened. But, like I said, he plays great, I like the design, and am certainly not trying to re-invent the wheel so close to design time. I am more or less pointing out an issue I foresee, in 1-on-1 competitive matches, for his design to really flourish. For him to really have an impact, he might need a more offensive presence, even at the lower annoyance level, rather than anything outright devastating, in order to get the opponent's attention on him sooner in the match. |
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Re: Public Design Post
I like Spidey's direction; something Casket of Ancient Winters related could be cool. I think I've seen Malekith pop up in three storylines ever (his first appearance in Simonson's run, his appearance on Earth's Mightiest Heroes, and his appearance in the current Jason Aaron Thor run), and 2/3 of those were casket-related. The mini's even holding the casket, isn't it?
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