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  #121  
Old May 22nd, 2020, 03:55 PM
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Re: Tickle's Public Design Workshop

Quote:
NAME = Sky Cycle
DESIGNATION = Vehicle Destructible Object

COVER = Partial Cover
UNIQUENESS = Uncommon Vehicle

OCCUPANCY = 1 figures
SIZE/HEIGHT = Medium 3

LIFE = 3

MOVE = 6
DEFENSE = 3

POINTS = ???

SKYCYCLE CARRY
Before moving, you may choose a tiny, small or medium Common or Unique Hero you control adjacent to this Sky Cycle. The chosen figure becomes the Skycycle Passenger. After moving, place the Skycycle Passenger adjacent to this vehicle. The Skycycle Passenger will take any leaving engagement attacks.

Flying
@reverie Whipped this up for the Sky Cycle. Might be cool if it offered an Avengers Marker to your army as well. But I like keeping it simple.

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At least you're pretty, though.

Last edited by tcglkn; May 28th, 2020 at 01:14 PM.
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  #122  
Old May 22nd, 2020, 08:51 PM
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Re: Tickle's Public Design Workshop

Looks good to me! I like how you pulled the power from Hawkeye (II). Wiki says there were three of them, so you could probably go uncommon if you want. You have it with the same defense/life as the Spider-Mobile. Should it have a little less durability?
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  #123  
Old May 28th, 2020, 01:10 PM
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Re: Tickle's Public Design Workshop


The figure used for this unit is a Heroclix figure from the Hammer of Thor set.
Its model number and name are #48 / Spider-Man.

Character Bio - In a universe not so different from the one we know, Spider-Man saved a woman from a mugging, only to find out that she was Amora, the Enchantress. Impressed with Spider-Man, Amora charmed him into following her back to Asgard, where she more forcibly took control and used Spider-Man to instigate a brief coup. She enhanced his abilities (granting him a crude facsimile of Mjolnir) and made him fight off many of Asgard's defenders before Thor arrived to set things right. (appears in Marvel Adventures Spider-Man #40)

NAME = Spider-Man
SECRET IDENTITY = Peter Parker

SPECIES = Mutate
UNIQUENESS = Unique Hero
CLASS = Minion
PERSONALITY = Enchanted

SIZE/HEIGHT = Medium 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = ???


NORN-ENHANCED ABILITIES
When Spider-Man attacks, he may attack up to two additional times. Spider-Man may not attack the same figure twice in one turn. After attacking, you may immediately use Spider-Man's Swing Line 3 special power.

SWING LINE 3
Instead of his normal move, Spider-Man may use his Swing Line. Swing Line has a move of 3. When counting spaces for Spider-Man’s Swing Line movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Swing Line more than 40 levels up or down in a single Swing Line. If Spider-Man is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.

MANIPULATED MIND 4
If any player rolls the 20-sided die to take temporary control of Spider-Man, that player may add 4 to the roll.

SUPER STRENGTH

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Quote:
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At least you're pretty, though.
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  #124  
Old May 28th, 2020, 01:15 PM
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Re: Tickle's Public Design Workshop

Quote:
Originally Posted by reverie View Post
Looks good to me! I like how you pulled the power from Hawkeye (II). Wiki says there were three of them, so you could probably go uncommon if you want. You have it with the same defense/life as the Spider-Mobile. Should it have a little less durability?
Made it Uncommon, I was leaning that way anyways. And dropped life to 3 so it should be a little cheaper. Would be happy for you to test a few more times and run this design if you wanted or you can nominate it in the next round of Public Design Nominations if you are interested in me running it.

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Quote:
Originally Posted by IAmBatman View Post
At least you're pretty, though.
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  #125  
Old May 28th, 2020, 01:25 PM
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Re: Tickle's Public Design Workshop

Attack looks low.
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  #126  
Old May 28th, 2020, 01:32 PM
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Re: Tickle's Public Design Workshop

Quote:
Originally Posted by Tornado View Post
Attack looks low.
He attacks 3 times, makes up for it!
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  #127  
Old May 28th, 2020, 01:48 PM
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Re: Tickle's Public Design Workshop

Yep, attacking 3 times with an attack of 4, easily boostable by Cap and Star-Lord seems sufficient.

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Quote:
Originally Posted by IAmBatman View Post
At least you're pretty, though.
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  #128  
Old May 28th, 2020, 01:50 PM
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Re: Tickle's Public Design Workshop

Yeah. Could bump it to 5 if you wanted, but any higher than that starts getting pretty nasty.
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  #129  
Old May 28th, 2020, 01:51 PM
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Re: Tickle's Public Design Workshop

I think the Cap/Star-Lord build having him attack with 6 pretty regularly is enough. Plus with Swing Line it is easy for him to have height.

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Quote:
Originally Posted by IAmBatman View Post
At least you're pretty, though.
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  #130  
Old May 28th, 2020, 02:59 PM
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Re: Tickle's Public Design Workshop

Against the three attacks as well. Not cool with more than two normal attacks.
Just make it a SA and you can make it exactly how powerful you want it be and it never changes, well maybe...
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  #131  
Old May 28th, 2020, 04:26 PM
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Re: Tickle's Public Design Workshop

Yeah, I'm not even sure how we are having this same discussion all over again. I'm a hard nay on any new units that gets 3 normal attacks on a regular basis. The stat booster explosion has shut down that design space. Needs to be a SA, or a double normal attack.
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  #132  
Old May 28th, 2020, 04:35 PM
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Re: Tickle's Public Design Workshop

I don't mind dropping it to two attacks. Just based this on what Ronin already had for the character.

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