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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #1  
Old June 4th, 2016, 01:30 AM
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The Book of Man-Bat

The Book of Man-Bat

C3G DC SUPER SECRET EXCLUSIVE 53
ARKHAM UNLEASHED



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the DC: Icons set.
Its model number and name are #006/Man-Bat.

_________________________________________________________________

Character Bio - Man-Bat is Kirk Langstrom, a scientist who developed a serum that transforms him into a bat-creature. This has made him a formidable adversary to Batman. Langstrom hates turning into a monster, and constantly works to cure himself. Bruce Wayne has become close friends with Langstrom and helps fund his research. His wife is scientist Francine Lee, who has also been She-Bat. He has also been a member of the Secret Society of Super-Villains. Man-Bat was created by Frank Robbins and Neal Adams, first appearing in Detective Comics #400. (1970) - DC Wikia
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:BenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • Man-Bat's Fighting for Control can be good or bad, depending on the situation. If you can manage to get Man-Bat surrounded once he has several wounds, you can maximize his potential attacks. However, failing the roll and being unable to move, prevents Man-Bat from moving figures and potentially causing auto wounds.
  • Man-Bat's Claw Carry can be used to support your team or to disrupt the enemy team by moving key figures away from a group, by putting that figure at a height disadvantage, or by placing them in a spot surrounded by your other figures forcing them to take leaving engagements.
  • Teaming Man-Bat with Frankenstein allows Man-Bat to move Frankenstein easier due to Man-Bat's flying, and can set up Frankenstein's Creature Command to take double turns.
-Heroscapers Community Contributions-

Last edited by Splash; August 5th, 2022 at 09:33 PM. Reason: png
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  #2  
Old June 4th, 2016, 01:31 AM
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Re: The Book of Man-Bat (Breathing Period)

NAME = Man-Bat
SECRET IDENTITY = Kirk Langstrom
SPECIES = Metahuman
UNIQUENESS = Unique Hero
CLASS = Creature
PERSONALITY = Unstable
SIZE/HEIGHT = Medium 5

LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4
POINTS = 170


FIGHTING FOR CONTROL
Before taking a turn with Man-Bat, if there is at least one figure adjacent to him, you must roll the 20-sided die. Subtract 2 from your roll for each Wound Marker on this card. If you roll 2 or lower, Man-Bat cannot move and must attack each adjacent figure exactly 1 time this turn with his normal attack.

CLAW CARRY
After moving and before attacking with Man-Bat, you may choose a small or medium figure Man-Bat passed over this turn. Place the chosen figure adjacent to Man-Bat, and you may roll one unblockable attack die against the chosen figure. When the chosen figure is moved by Claw Carry, it will not take any leaving engagement attacks.

EVASIVE FLYING
When Man-Bat starts to fly, he will not take any leaving engagement attacks. When Man-Bat rolls defense dice against an attack from a non-adjacent figure without the Flying or Stealth Flying special power, 1 shield will block all damage, and you may immediately move Man-Bat one space for each shield rolled.

Superstrength
Flying

Last edited by japes; December 19th, 2017 at 11:32 PM.
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  #3  
Old June 4th, 2016, 01:35 AM
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Re: The Book of Man-Bat (Breathing Period)

Comic Art:
Spoiler Alert!


Figure pic:
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Background Art:
Spoiler Alert!
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Old June 4th, 2016, 01:41 AM
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Re: The Book of Man-Bat (Breathing Period)

...

...We haven't made Man-Bat yet???
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  #5  
Old June 4th, 2016, 01:52 AM
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Re: The Book of Man-Bat (Breathing Period)

Quote:
Originally Posted by Lord Pyre View Post
...

...We haven't made Man-Bat yet???
Right!?

Long overdue, and I'm happy to finally bring him to C3G.
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Old June 4th, 2016, 10:23 AM
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Re: The Book of Man-Bat (Breathing Period)

This guy is going to be awesome with Frankenstein as you can carry Frank into combat.
Does Claw Carry work when moving via Echolocation Evasion?

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Old June 4th, 2016, 10:31 AM
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Re: The Book of Man-Bat (Breathing Period)

Don't forget to notify the Heroes and so forth.

I really like Fighting For Control and Claw Carry; they capture the character nicely and will make for a very fun design. I'm not a fan of Echolocation Evasion being used here though, primarily because it will make him very tough, and I don't think we need three new wordy powers on this card. I'd prefer we cut it and give him Stealth Flying instead, removing that little bit of text from Claw Carry (which will give us the option of reusing Claw Carry without disengagement if we want).

C3G: Taking Superheroes to a Whole New Level!
C3V: The Legacy of Classic 'Scape!
Viegon & Family's Classic Customs, Maps, and Battlefield Videos.

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Old June 4th, 2016, 11:29 AM
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Re: The Book of Man-Bat (Breathing Period)

I'll wait to see what the general consensus is here, but I'm not against changing it.

Some potential other versions:

ECHOLOCATION EVASION 11
Man-Bat never takes leaving engagement attacks, and when a figure that was not within 3 spaces of Man-Bat prior to moving ends its movement within 3 spaces of Man-Bat, you may immediately roll the 20-sided die. If you roll 11 or higher, you may immediately move Man-Bat up to 3 spaces.

ECHOLOCATION EVASION
Man-Bat never takes leaving engagements, and rolls 2 additional defense dice against non-adjacent attacks.
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Old June 4th, 2016, 11:35 AM
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Re: The Book of Man-Bat (Breathing Period)

If you really want something like that, I'd reuse Evasive Flying. I think he could be fine with just Stealth Flying, though.

Also, Claw Carry should be clarified; is that supposed to be an "anytime he moves on your turn" power like Angel's Swift Carry?
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  #10  
Old June 4th, 2016, 11:43 AM
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Re: The Book of Man-Bat (Breathing Period)

I'm fine with Evasive Flying or Stealth Flying as well, just throwing out ideas.

I think it should be anytime he moves in general.
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Old June 4th, 2016, 12:01 PM
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Re: The Book of Man-Bat (Breathing Period)

That would make it quite a bit stronger with a defensive movement power, then.

When the breathing period's up, I'd recommend revising Claw Carry to something like this:

Quote:
After moving Man-Bat with the Flying special power, you may choose one small or medium figure he passed over this turn. Place the chosen figure adjacent to Man-Bat, and you may roll one unblockable attack die against the chosen figure. Figures moved by Claw Carry never take leaving engagement attacks.

Last edited by Ronin; June 4th, 2016 at 12:23 PM.
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Old June 4th, 2016, 01:42 PM
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Re: The Book of Man-Bat (Breathing Period)

Quote:
Originally Posted by Arkham View Post
ECHOLOCATION EVASION
Man-Bat never takes leaving engagements, and rolls 2 additional defense dice against non-adjacent attacks.
I like either this, Evasive Flying, or Stealth Flying for the third power. If Claw Carry is intended to be usable whenever he moves, then I'm not a fan at all of giving him a reactive movement.

6 Life seems really high, especially for a Batman villain. Unless he's typically shown being much more durable than most humans, I would drop it to 4 or 5.

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