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  #1  
Old November 15th, 2009, 11:53 AM
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Competitive Unit Congress

Competitive Unit Congress


Council Members
Dignan
DrLivingston

Representatives
Gulp
Rym
CheddarLimbo
Arcus
Killometer
Queenmojo
yamissflash
tcglkn
FOOTBALLDUDE88
Paronychodon
dok
Beowulf
ZAKOVANI

Change Status

Accepted Changes
Spoiler Alert!

Changes Currently being reviewed

Initial Proposals



Revised Proposals

Rejected Changes
Spoiler Alert!


Non-viable Unit List
Acolarh

Deathwalker 7000
Deepwyrm Drow
Dund
The Einar Imperium
Empress Kiova
Gorillinators
Grok Riders
Hatamoto Taro
Jotun
Khosumet
Major X17

Marro Drudge
Moriko
Parmenio
Roman Archers
Runa
Shaolin Monks

Shiori
Sudema
Tagawa Samurai Archers

Templar Cavalry

Master Win Cho Woo
Pelloth
Zettian Guards

Ana Karithon
Ashigaru Yari
Brandis Skyhunter
Chardris
Emirroon
Erevan Sunshadow
Greater Ice Elemental
Jorhdawn
Kato Katsuro
Sahugin Raider
Saylind the Kyrie Warrior
Sir Dupuis
Ulginesh

Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress
"It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns".



Last edited by Dignan; October 16th, 2022 at 05:28 PM.
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  #2  
Old November 15th, 2009, 11:54 AM
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Re: Competitive Unit Congress

By Laws

Purpose

The Competitive Unit Congress is an organization tasked with adjusting non-viable units of Heroscape for use in double blind, 400-600 point "traditional" tournaments. After a figure is adjusted, it should become a viable choice for players when building competitive armies for such events. Adjusted figures should not be more powerful than existing top tier units, nor is the goal of the CUC to make all units equal in power to the top level units for this format. Additionally, adjustments to units should be as simply and thematic as practical. Elaborate custom abilities and sweeping modifications to the units should be avoided.

Congress composition
The Competitive Unit Congress is composed of Council Members and Representatives. Any member of the Heroscape community can become a Representative by participating in playtesting the proposed changes, submitting a valid vote (explained below), and meeting the required prerequisites for said vote. Council Members are selected over time based on their contribution to the process and their efforts throughout the site.

Member Duties

Representatives and Council Members shall participate in playtesting the proposed changes and turning in votes. Representatives can abstain from as many votes as they like. Council Members must not abstain from more than 50% of the proposed change votes over a 3 month span. Failure to reach this level of participation shall result in Council Members being demoted to Representative status.

Council Members are the only members of the Congress that can directly proposed changes to be playtested. Representatives are free to discuss and suggest any possible changes, but do not have the direct power to propose changes.

Process

Propose
Once a month (on the first Monday of the Month or as near as possible) the Council Member whose turn it is shall propose one possible change to a unit on the non-viable units list. Additionally, the council member may propose one minor motion (see below).

What can be proposed?
Errata – A Council Member may propose any change he wishes to a unit on the non-viable unit list. This can include any number of changes to stats, traits, special powers, points, etc. While there is no limit to the amount of changes that can be proposed to one card, Council Members are strongly encouraged to keep all proposed changes as simple as possible.
Revision/Change/Deletion of Existing Accepted Changes – Overtime, it may become evident that previous changes has flaws and balance issues. Additional, it is possible that changes including new rules and new units may drastically alter the viability of a unit. Council Members may choose to propose a revision, change, or complete deletion of an existing Accepted Changes.
Minor Motion(s)
Changes to the Non-Viable Unit List – A Council Member may propose that a unit be added or removed from a the Non-Viable Unit list.

Length of Testing
After a change is proposed, it is listed under pending for 3 months. After which time all votes on the matter are due. Votes can be submitted any time before the three months are up.


Testing Rules
  • Only one unit with proposed change may be tested per match. Matches between two armies with proposed changes shall not count.
  • Games should be played on “tournament style” maps. While we will not generate a list of qualified maps, they should be similar to BoV maps in footprint and materials required.
  • Armies for proposed change matches shall be between 400-600 points.
Votes
All votes will be submitted via PM to Dignan. Votes should remain private to prevent group think among the Congress. Discussion of changes currently under review is also discouraged to ensure the members form individual opinions about the proposed changes.
New Proposed Change and Revisions to Proposed Changes – A Representative or Council Member wishing to vote on new proposed change or revisions to existing changes must include the following information with their votes:
  1. Number of games played with proposed change (minimum of 5 games)
  2. General description of Opposing armies played (ex. Knight/Mass, Orcs/Grim, Glads/Blasts, etc.)
  3. Win/Loss record with errata units.
  4. Vote – Either Yes to accept proposed change, No proposed change is too powerful, or No proposed change is too weak.
  5. Brief Commentary – A brief explanation may be included with the vote.
Changes to Non-Viable unit List and Deletion of Accepted Proposed Change – A Representative or Council Member wishing to vote on changes to the Non-Viable Unit List or Deletion of Existing Accepted Proposed Changes must only submit a Yes or No on the matter.

Vote Weights
All votes will be weighted either 1 or 2. As long as a vote is valid (it fulfills all of the requirements and is properly submitted) it will have a minimum weight of 1. All valid votes from council members shall have a weight of 2. Additionally, the most complete Representative vote (including number of games played, validity of games, and commentary) shall be weighted 2.

Votes on changes to Non-viable Unit List and Deletion of Accepted Proposed Changes will be weighted 2 for Council Members and 1 for Representatives.

Proposed Change Resolution
A vote passes as long as it receives 75% of the votes (after weights applied) and a minimum of four Congress members have voted. If the minimum number of members is not reached for a proposed changed, it's voting window will be extended for one month. After the extension month, if the proposal still has not received enough votes, it will be removed from the Pending list. A proposal will only receive one extension month.

Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress
"It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns".



Last edited by Dignan; January 8th, 2012 at 11:54 AM.
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  #3  
Old November 15th, 2009, 12:01 PM
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Dignan Dignan is offline
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Re: Competitive Unit Congress

Alright, this is just my first draft at this and I'm open to adjusting anything on this list so please speak up if something doesn't make sense or your don't like something I've set up.

Additionally, anyone wishing to be added to the Representative list, just shoot me a PM.

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Competitive Unit Congress
"It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns".


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  #4  
Old November 26th, 2009, 05:05 PM
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DrLivingston DrLivingston is offline
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Re: Competitive Unit Congress

Group Think = Bad

No battle reports no more.

Doopa is Polish for awesome.

Last edited by DrLivingston; November 28th, 2009 at 11:25 AM.
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  #5  
Old November 26th, 2009, 05:45 PM
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Re: Competitive Unit Congress

Edited out my post to reflect Dignan's wishes and adhere to the process better.

"Chewie should move 6, lumbering or not. He's got long-ass legs"-

Last edited by rym; November 27th, 2009 at 01:59 PM. Reason: Sorry Dignan. Damn, I feel like the little kid who got caught with his hand in the cookie jar.
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  #6  
Old November 26th, 2009, 09:54 PM
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DrLivingston DrLivingston is offline
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Re: Competitive Unit Congress

Group Think = Bad

No battle reports no more.

Doopa is Polish for awesome.

Last edited by DrLivingston; November 28th, 2009 at 11:25 AM.
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  #7  
Old November 30th, 2009, 10:07 PM
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DrLivingston DrLivingston is offline
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Re: Competitive Unit Congress

Quote:
Originally Posted by Dignan View Post

Testing Rules
  • Only one unit with proposed errata may be tested per match. Matches between two armies with proposed errata changes shall not count.
  • Games should be played on “tournament style” maps. While we will not generate a list of qualified maps, they should be similar to BoV maps in footprint and materials required.
  • Armies for errata matches shall be between 400-600 points.
Doesn't anyone read this stuff!?!

Seriously, guys!!!

What the heck?!?

I know I would never post something up so completely at odds with what Dignan is trying to...

*coughcough*

Ahem.

Carry on.


Doopa is Polish for awesome.

Last edited by DrLivingston; November 30th, 2009 at 10:10 PM. Reason: Funny enough for you Cheddar?
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  #8  
Old February 7th, 2010, 11:43 AM
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Re: Competitive Unit Congress

Quote:
Originally Posted by TnT2 View Post
It's quiet here - and though I am not a member - we playtested the Gorrillinators this weekend. Do you want results/thoughts posted as they occur?

There was talk of secret ballots to avoid groupthink - but I don't think that was decided - just discussed.
I'm sure Dignan would make you a Representitive if you are interested.

As for play-test results, Dignan wanted to wait for those to be posted until after the vote, and voting is to be done by pm to Dignan.

Quote:
Originally Posted by Dignan View Post
Votes

All votes will be submitted via PM to Dignan. Votes should remain private to prevent group think among the Congress. Discussion of errata currently under review is also discouraged to ensure the members form individual opinions about the errata.

New Errata and Changes to Errata – A Representative or Council Member wishing to vote on new errata or changes to existing errata must include the following information with their votes:
  1. Number of games played with errata (minimum of 5 games)
  2. General description of Opposing armies played (ex. Knight/Mass, Orcs/Grim, Glads/Blasts, etc.)
  3. Win/Loss record with errata units.
  4. Vote – Either Yes to accept errata, No errata is too powerful, or No errata is too weak.
  5. Brief Commentary – A brief explanation may be included with the vote.

130-96-0 (4/13/09-1/14/24)
36-16-0 (10/17/09-12/9/23)
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  #9  
Old February 14th, 2010, 12:03 AM
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Re: Competitive Unit Congress

I finally tried to run the G'nators against Zelly, but even before the first round was over I came across a problem:

Tough reads:
Quote:
Originally Posted by Gorillanator's army card
When rolling defense dice against a (normal) attack, Gorillanators always add one automatic shield to whatever is rolled.
Majestic Flames reads:
Quote:
Originally Posted by Zelrig's army card
Common Squad figures roll 2 less defense dice against Majestic Fires Special Attack.
So the question is, does a Gorillanator affected by Majestic Flame "roll" zero dice and thus get the automatic shield, or, since they effectively have a Defense of 0, they do not have any Defense dice to roll, and therefore do NOT get the automatic shield?

130-96-0 (4/13/09-1/14/24)
36-16-0 (10/17/09-12/9/23)
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  #10  
Old February 14th, 2010, 08:20 AM
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Dignan Dignan is offline
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Re: Competitive Unit Congress

Quote:
Originally Posted by Killometer View Post
I finally tried to run the G'nators against Zelly, but even before the first round was over I came across a problem:

Tough reads:
Quote:
Originally Posted by Gorillanator's army card
When rolling defense dice against a (normal) attack, Gorillanators always add one automatic shield to whatever is rolled.
Majestic Flames reads:
Quote:
Originally Posted by Zelrig's army card
Common Squad figures roll 2 less defense dice against Majestic Fires Special Attack.
So the question is, does a Gorillanator affected by Majestic Flame "roll" zero dice and thus get the automatic shield, or, since they effectively have a Defense of 0, they do not have any Defense dice to roll, and therefore do NOT get the automatic shield?
My interpretation is that the Gorillas would roll zero dice and then add one shield to it. So against big Z, they would always just get their single auto shield.

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Competitive Unit Congress
"It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns".


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  #11  
Old March 7th, 2010, 12:44 AM
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Re: Competitive Unit Congress

I was one of the NO votes for the G'nators. I voted against it because I found them to be well balanced with just the improvement to Tough and adding the additional Attack made them unstoppable. Maybe their dice were just rolling super hot, but it didn't feel like it. With both boosts G'nators x4+Skahen went 5-0 against Stingers+KA, Knights+Nilf, Heavies+Grimnak, Vydar Range and MRT+Zelly. And they didn't just win-they consistantly obliterated the other army. In contrast, unaltered G'nators went 1-4 and +Tough G'nators went 3-2.

I didn't test the EI, so I abstained from voting, but I'm glad it didn't pass. I'm honestly not much of a fan of adding bonding to "fix" a unit.

I'm looking forward to finally playing Parmenio and the SB-great choice, swninja.

130-96-0 (4/13/09-1/14/24)
36-16-0 (10/17/09-12/9/23)
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  #12  
Old March 7th, 2010, 12:55 PM
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Re: Competitive Unit Congress

Just a suggest erata ( if this isn't allowed please tell me and I will delete this post)


I would like to add shades to the list of nonviable units.

as well as rechets and Iskra.

Last edited by yamissflash; March 7th, 2010 at 01:55 PM.
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