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Competitive Unit Congress
Competitive Unit Congress
Council Members Dignan DrLivingston Representatives Gulp Rym CheddarLimbo Arcus Killometer Queenmojo yamissflash tcglkn FOOTBALLDUDE88 Paronychodon dok Beowulf ZAKOVANI Change Status Accepted Changes
Spoiler Alert!
Changes Currently being reviewed Initial Proposals Revised Proposals Rejected Changes
Spoiler Alert!
Non-viable Unit List Acolarh Deathwalker 7000 Deepwyrm Drow Dund The Einar Imperium Empress Kiova Gorillinators Grok Riders Hatamoto Taro Jotun Khosumet Major X17 Marro Drudge Moriko Parmenio Roman Archers Runa Shaolin Monks Shiori Sudema Tagawa Samurai Archers Templar Cavalry Master Win Cho Woo Pelloth Zettian Guards Ana Karithon Ashigaru Yari Brandis Skyhunter Chardris Emirroon Erevan Sunshadow Greater Ice Elemental Jorhdawn Kato Katsuro Sahugin Raider Saylind the Kyrie Warrior Sir Dupuis Ulginesh Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". Last edited by Dignan; October 16th, 2022 at 05:28 PM. |
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Re: Competitive Unit Congress
By Laws
Purpose The Competitive Unit Congress is an organization tasked with adjusting non-viable units of Heroscape for use in double blind, 400-600 point "traditional" tournaments. After a figure is adjusted, it should become a viable choice for players when building competitive armies for such events. Adjusted figures should not be more powerful than existing top tier units, nor is the goal of the CUC to make all units equal in power to the top level units for this format. Additionally, adjustments to units should be as simply and thematic as practical. Elaborate custom abilities and sweeping modifications to the units should be avoided. Congress composition The Competitive Unit Congress is composed of Council Members and Representatives. Any member of the Heroscape community can become a Representative by participating in playtesting the proposed changes, submitting a valid vote (explained below), and meeting the required prerequisites for said vote. Council Members are selected over time based on their contribution to the process and their efforts throughout the site. Member Duties Representatives and Council Members shall participate in playtesting the proposed changes and turning in votes. Representatives can abstain from as many votes as they like. Council Members must not abstain from more than 50% of the proposed change votes over a 3 month span. Failure to reach this level of participation shall result in Council Members being demoted to Representative status. Council Members are the only members of the Congress that can directly proposed changes to be playtested. Representatives are free to discuss and suggest any possible changes, but do not have the direct power to propose changes. Process Propose Once a month (on the first Monday of the Month or as near as possible) the Council Member whose turn it is shall propose one possible change to a unit on the non-viable units list. Additionally, the council member may propose one minor motion (see below). What can be proposed? Errata – A Council Member may propose any change he wishes to a unit on the non-viable unit list. This can include any number of changes to stats, traits, special powers, points, etc. While there is no limit to the amount of changes that can be proposed to one card, Council Members are strongly encouraged to keep all proposed changes as simple as possible. Revision/Change/Deletion of Existing Accepted Changes – Overtime, it may become evident that previous changes has flaws and balance issues. Additional, it is possible that changes including new rules and new units may drastically alter the viability of a unit. Council Members may choose to propose a revision, change, or complete deletion of an existing Accepted Changes. Minor Motion(s) Changes to the Non-Viable Unit List – A Council Member may propose that a unit be added or removed from a the Non-Viable Unit list. Length of Testing After a change is proposed, it is listed under pending for 3 months. After which time all votes on the matter are due. Votes can be submitted any time before the three months are up. Testing Rules
All votes will be submitted via PM to Dignan. Votes should remain private to prevent group think among the Congress. Discussion of changes currently under review is also discouraged to ensure the members form individual opinions about the proposed changes. New Proposed Change and Revisions to Proposed Changes – A Representative or Council Member wishing to vote on new proposed change or revisions to existing changes must include the following information with their votes:
Vote Weights All votes will be weighted either 1 or 2. As long as a vote is valid (it fulfills all of the requirements and is properly submitted) it will have a minimum weight of 1. All valid votes from council members shall have a weight of 2. Additionally, the most complete Representative vote (including number of games played, validity of games, and commentary) shall be weighted 2. Votes on changes to Non-viable Unit List and Deletion of Accepted Proposed Changes will be weighted 2 for Council Members and 1 for Representatives. Proposed Change Resolution A vote passes as long as it receives 75% of the votes (after weights applied) and a minimum of four Congress members have voted. If the minimum number of members is not reached for a proposed changed, it's voting window will be extended for one month. After the extension month, if the proposal still has not received enough votes, it will be removed from the Pending list. A proposal will only receive one extension month. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". Last edited by Dignan; January 8th, 2012 at 11:54 AM. |
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Re: Competitive Unit Congress
Alright, this is just my first draft at this and I'm open to adjusting anything on this list so please speak up if something doesn't make sense or your don't like something I've set up.
Additionally, anyone wishing to be added to the Representative list, just shoot me a PM. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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Re: Competitive Unit Congress
Edited out my post to reflect Dignan's wishes and adhere to the process better.
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
Last edited by rym; November 27th, 2009 at 01:59 PM. Reason: Sorry Dignan. Damn, I feel like the little kid who got caught with his hand in the cookie jar. |
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Re: Competitive Unit Congress
Quote:
Seriously, guys!!! What the heck?!? I know I would never post something up so completely at odds with what Dignan is trying to... *coughcough* Ahem. Carry on. Doopa is Polish for awesome. Last edited by DrLivingston; November 30th, 2009 at 10:10 PM. Reason: Funny enough for you Cheddar? |
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Re: Competitive Unit Congress
Quote:
As for play-test results, Dignan wanted to wait for those to be posted until after the vote, and voting is to be done by pm to Dignan. Quote:
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Re: Competitive Unit Congress
I finally tried to run the G'nators against Zelly, but even before the first round was over I came across a problem:
Tough reads: Quote:
Quote:
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Re: Competitive Unit Congress
Quote:
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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Re: Competitive Unit Congress
I was one of the NO votes for the G'nators. I voted against it because I found them to be well balanced with just the improvement to Tough and adding the additional Attack made them unstoppable. Maybe their dice were just rolling super hot, but it didn't feel like it. With both boosts G'nators x4+Skahen went 5-0 against Stingers+KA, Knights+Nilf, Heavies+Grimnak, Vydar Range and MRT+Zelly. And they didn't just win-they consistantly obliterated the other army. In contrast, unaltered G'nators went 1-4 and +Tough G'nators went 3-2.
I didn't test the EI, so I abstained from voting, but I'm glad it didn't pass. I'm honestly not much of a fan of adding bonding to "fix" a unit. I'm looking forward to finally playing Parmenio and the SB-great choice, swninja. |
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Re: Competitive Unit Congress
Just a suggest erata ( if this isn't allowed please tell me and I will delete this post)
I would like to add shades to the list of nonviable units. as well as rechets and Iskra. Last edited by yamissflash; March 7th, 2010 at 01:55 PM. |
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