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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#3253
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Re: "I could beat that army!" Theoryscape Challenge
Deathchasers x5
Ogre Pulverizer Me-Burq-Sa Nerak Swog Rider 500/22 Granted, the AE will most likely take out a couple of the bonding options, and Plague & Quick Release can do away with a lot of DCs, but my numbers & high attack should run you over. Edit: Nevermind, ninja'd by HS2010. The first army works better, because if the AE Drop in a timely manner, they will decimate the Firestorm by killing Kurrok. |
#3254
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Re: "I could beat that army!" Theoryscape Challenge
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EDIT: Just noticed Aldin's point cost was 110 for AE, that might of helped. Don't tell anyone about that either, they'll all start trying to sneak figures in for lower point cost than they are. Though that might be a good thing for Taelord. |
#3255
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Re: "I could beat that army!" Theoryscape Challenge
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PKx3 (Should do pretty well vs 4th, kill Kurrok (Would probably go with 2x in the second army, but whatever)) + Krav (Range for FEs, Charos) + Stingers x3 (Cleanup anything left) + Isamu (Get those 4th!) Last edited by sixthflagbearer; June 14th, 2012 at 12:17 PM. |
#3256
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Re: "I could beat that army!" Theoryscape Challenge
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Sparty 200 Crixus 90 CapGladx3 210 500/11 PKs aren't tough enough to take down Spartacus. Krav are just long range stingers against 'em, and they have enough speed, attack and defense to get in close and rip the squaddies apart. ~Aldin, Einarishly He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#3257
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Re: "I could beat that army!" Theoryscape Challenge
Ah, can't help myself. Just had to slaughter the Steamroller.
Kurrok FE x10 WE |
#3258
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Re: "I could beat that army!" Theoryscape Challenge
Heh - all to easy to get into a rock-paper-scissors cycle here, ain't it?
~Aldin, toastily He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#3259
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Re: "I could beat that army!" Theoryscape Challenge
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150 Cyprien, for assassinating Kurrok to chill the flames 045 Sonya, how else would I spend my last 50 points? 495 Points, 11 Hexes The plan: Microcorp dive into the water to avoid the firestorm while Cyprien does the work. Never draw fire; it irritates everyone around you. ~Murphy's Laws of Combat |
#3260
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Re: "I could beat that army!" Theoryscape Challenge
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Glads x2 Blasts x2 Isamu 500, 19 hexes Braxas for Microcorp, maybe even lucky shot on Cyp, while the Glads and Blasts, who are so cool that Cyprien can't even touch 'em, kill him and Isamu kills the girl who he has a secret Crush on. |
#3261
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Re: "I could beat that army!" Theoryscape Challenge
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4xRepulsors 160 (who else) Zeta 220 Rae 300 2x Omnis 500 Reps kill B&G, and the range prevent Braxas from Interfering. 3.141592653589793238462643383279502884197169399375105820974944592307.. . Advocating for TSA as KC did for Runa. |
#3262
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Re: "I could beat that army!" Theoryscape Challenge
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ZOMBIES OF MORINDAN x6 - 300 FEN HYDRA x1 -420 RAELIN THE KYRIE WARRIOR - 500 The zombies can run through the repulsor screen and zombify repulsors to deal with any losses along the way. A Raelin backed Hydra can quickly eat through the rest of the repulsors. Zombies overwhelm the shooting squad through sheer numbers and possibly Raelin's assistance. If the snipers don't take down the hydra he'll be a big help as well. |
#3263
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Re: "I could beat that army!" Theoryscape Challenge
TKN 220
Stingers x3 400 Nadgrubs x3 490 Isamu 500 TKN to trample Zombies and Raelin. Stingers to destroy Hydra. Isamu to help take down the Zombies and Raelin. |
#3264
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Re: "I could beat that army!" Theoryscape Challenge
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195 Skull Demon x3, more C3V! The extra attack isn't really needed, except against the Hydra, but Frightening Presence helps him be less likely to be zombified (he is a demon). Actually the DK's don't have an undead bonding option. 495 ~AoS, wishing Sudema was relentless. Edit: 'd Never draw fire; it irritates everyone around you. ~Murphy's Laws of Combat |
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