Heroscapers
Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc.


Reply
 
Thread Tools Search this Thread Display Modes
  #13  
Old January 20th, 2011, 12:01 PM
killercactus's Avatar
killercactus killercactus is offline
The Guy That Thinks Runa is Good (and has actually won games with her)
 
Join Date: February 19, 2007
Location: OH - Austintown
Posts: 7,865
Images: 32
Blog Entries: 10
killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death!
Re: Much Ado About Nothing - Moving/Rolling Zero

Rolling 0 defense dice is exactly the same as moving 0 spaces, except that you don't have the choice of how many to roll, AND you don't have the choice not to roll unless you're prevented by some other special power. You simply always have to roll all of your available defense dice. In summary:

Moving - 3 options every turn:

1) Not move at all
2) Move 0 spaces
3) Move 1 or more spaces

Attacking - 2 options every turn

1) Not attack at all
2) Roll all attack dice

Defending - 1 option on every opponent's turn in which they attack

1) Roll all defense dice

Since your only defending option is to roll all your defense dice, you're always considered to be rolling them (regardless of how many there are to roll), unless some special power prevents you from doing so. Since the amount is irrelevent to the player's responsibility, powers that increase or reduce the number can not change the requirement to roll.

Similarly, in the Sharwin situation, if her attack dice were somehow reduced to zero, she would still get the auto-skull from Shocking Grasp, because she can choose to roll all of her attack dice, which happen to be 0.

Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!)
KC's Maps
Click KC's Customs
Scaper of the Week #57
Reply With Quote
  #14  
Old January 20th, 2011, 09:01 PM
sixthflagbearer sixthflagbearer is offline
Christmas Custom Contest Champion
 
Join Date: December 12, 2009
Location: USA-MN
Posts: 1,486
sixthflagbearer rolls all skulls baby! sixthflagbearer rolls all skulls baby! sixthflagbearer rolls all skulls baby! sixthflagbearer rolls all skulls baby! sixthflagbearer rolls all skulls baby!
Re: Much Ado About Nothing - Moving/Rolling Zero

we could paint all sides of our dice white and "roll" no attack/defence


2 time winner of the Gencon Team Tournament
Quote:
Originally Posted by Revdyer View Post
Special Attacks are severely modified by death.
Trade Thread Selling most of my collection!
Reply With Quote
  #15  
Old January 20th, 2011, 11:29 PM
TheLorax's Avatar
TheLorax TheLorax is offline
 
Join Date: June 18, 2009
Location: USA - Georgia - Atlanta
Posts: 147
TheLorax is surprisingly tart
Re: Much Ado About Nothing - Moving/Rolling Zero

The ruling on the Warforged Soldiers' book page about getting warforged resolve is the opposite of your ruling, just to let you know.
Reply With Quote
  #16  
Old December 29th, 2016, 02:28 PM
The B.I.V.'s Avatar
The B.I.V. The B.I.V. is offline
Spandau Ballet Fanboy
 
Join Date: December 3, 2007
Location: Centerville, Utah
Posts: 3,007
Images: 71
Blog Entries: 10
The B.I.V. is inducted into the Halls of Valhalla The B.I.V. is inducted into the Halls of Valhalla The B.I.V. is inducted into the Halls of Valhalla The B.I.V. is inducted into the Halls of Valhalla The B.I.V. is inducted into the Halls of Valhalla The B.I.V. is inducted into the Halls of Valhalla The B.I.V. is inducted into the Halls of Valhalla The B.I.V. is inducted into the Halls of Valhalla
Re: Much Ado About Nothing - Moving/Rolling Zero

Quote:
Originally Posted by jschild View Post
Quote:
Originally Posted by Cavalier View Post
Quote:
Originally Posted by The Deadliest Warrior View Post
I wonder, according to the Official Rules, can a figure claim to have moved "zero spaces" and take benefit for movement abilities without actually having gone anywhere? I'd use it a lot but my 'Scapemates would be skeptical...
Yes
Indeed, only if the card specifies X number of spaces will this be different. Otherwise, it essentially means "after your movement phase" - in which you can move 0, 1, 2, 3, etc.

Or put another way, you never skip the movement of a figure, you simply choose to "move" zero spaces.
Keep in mind that while moving a figure 0 spaces is allowed, if you do choose to move a figure 0 spaces, you have activated it.

So you couldn't move a figure 0 spaces and then attack with a different figure that you didn't move (and therefore wasn't activated) except in the case of Zombies of Morindan...

I'm HipHoppa in Urban Rivals, the coolest, online CCG of all time!
The B.I.V.'s Big Bad Custom Creations
The B.I.V.'s Big Bad Heroic Creations
Reply With Quote
Reply

Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Revolving Initiative twilkerson Other Customization & HS Additions 7 February 7th, 2010 02:07 PM
Rolling for Reinforcements Neurosion Official Rules & FAQ's 21 March 4th, 2009 03:57 PM
Rolling the D20 Browncoat HeroScape General Discussion 33 October 10th, 2007 03:10 PM
Dice Rolling Drumline3469 HeroScape General Discussion 32 July 17th, 2007 12:19 PM
Die rolling box Padwhite Other Customization & HS Additions 10 September 28th, 2006 11:46 PM


All times are GMT -4. The time now is 02:40 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.