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Old May 23rd, 2010, 03:34 PM
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Othkurik's Throne: Raiding Othkurik's Throne Scenerio

Raiding Othkurik's Throne

The black dragon Othkurik enjoys collecting treasure. He takes it back to his “throne,” a small cavern nestled deep in the Underdark, where he hoards his collection. The cavern is both a safe area to rest and a good launching point for raids. While he sleeps, the dragon has his minions stand watch against any adventurers foolish enough to invade his lair.


Ambushes have plagued the northern pass in recent months. With them come whispers of drow assassins in the night, pillaging the wealth of travelers and leaving behind nothing but bones and blood. Among the areas raided was a key strategic post of the allied generals. Maps of their strongholds in the Underdark were stolen.

You have been sent to investigate a cavern to the north, believed to be the raiders’ base of operations, and recover the maps at any cost.

As you step into the cavern, the damp moss-covered walls seem to come alive, shaking in a low rumble as if drawing breath. You light your torches, and by their glow you see the den of a black dragon just beyond a shadowy lagoon. The dragon’s scaly chest rises and falls as it breathes, and vile plumes of acidic smoke rise from its nostrils. Your torchlight also reflects off piles of golden treasure, but you have no time to examine them—a horde of the dragon’s minions approach to defend their master and his den of greed.

With your backs to the cavern mouth, you ready yourselves for battle and pray that the dragon is not a light sleeper.





Summary:
  • Player 1’s Goal:
    Player 1 has two ways to achieve victory. Before Othkurik Awakes: Player 1 must destroy all Player 2’s figures, or have one of his or her fi gures exit the cavern with the Brandar’s Chest Treasure Glyph. After Othkurik Awakes: Player 1 must destroy Othkurik, or have one of his or her fi gures exit the cavern with the Brandar’s Chest Treasure Glyph.
  • Player 2’s Goal: Player 2 must destroy Player 1’s figures.
  • Setup: Choose one of the following two options. Master Set Only: Player 1 starts with Ana Karithon, Darrak Ambershard, Tandros Kreel, and Erevan Sunshadow. Player 2 starts with 1 Squad of Deepwyrm Drow, Pelloth, and 1 Feral Troll. Master Set and Expansion Sets: Player 1 drafts or brings a pre-made 400-point Army. Player 2 drafts or brings a pre-made 300-point Army. Neither Army can include Othkurik.
  • Exiting the Cavern: A figure in Player 1’s Army that is carrying the Brandar’s Chest Treasure Glyph can exit the cavern (and win) by ending its turn on one of the 5 grass spaces in its starting zone.
  • Othkurik: Othkurik starts the game asleep. He is on the battlefield but not under anyone’s control, and he cannot be targeted or affected by any attacks. Any figure adjacent to Othkurik can move away from him without taking any leaving engagement attacks. If Othkurik has not awoken (see “Treasure Glyph Trap” below) by the end of Round 4, Player 2 gains control of Othkurik.
  • Hands Off: Player 2’s figures (including Othkurik, if under his or her control) cannot attempt to pick up any symbol-side up Treasure Glyphs.
  • Treasure Glyph Trap: Roll the 20-sided die. If you roll a 1–5, the figure attempting to pick up the Treasure Glyph receives 1 wound
    and, if Othkurik is not yet awake, the trap wakes Othkurik. Do not reveal the Treasure Glyph. Player 2 now gains control of Othkurik,

    but he or she cannot place order markers on him until the beginning of the next round.

  • Victory: Player 2 wins when all of Player 1’s figures have been destroyed. Player 1 wins when one of his or her figures carrying Brandar’s Chest Treasure Glyph ends its turn on a grass space in its starting zone, or when Othkurik has been destroyed. Player 1 also wins by destroying all of Player 2’s figures before Othkurik awakes. If neither player has won by the end of Round 10, the player with the most points on the battlefield wins



I have played this one a couple of times now and really had fun with it. When we play it, we pick both an adventure party and a monster party. That way we play both sides. This scenerio is usually pretty quick.
My adventure party was a band of elf wizards: Ulginesh, Jorhdawn, Arkmer and Chardris. They worked really well in such tight quarters.
My monster party was Hydra, Torin, Sahuagin and Fire Elemental.

If you are just looking to get into Scape, I have plenty of terrain to get you started!

Last edited by xraine69; May 31st, 2010 at 05:50 PM.
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Old May 23rd, 2010, 04:00 PM
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Re: Othkurik's Throne: Raiding Othkurik's Throne Scenerio

Great idea!
Can you can only pick DnD utgar figs for your monster party?

Last edited by yamissflash; May 23rd, 2010 at 04:00 PM. Reason: fixed
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Old May 23rd, 2010, 04:26 PM
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Re: Othkurik's Throne: Raiding Othkurik's Throne Scenerio

Quote:
Originally Posted by yamissflash View Post
Great idea!
Can you can only pick DnD utgar figs for your monster party?
You can choose any figures you want. I usually restrict the monster party to Utgars forces to stay with the storyline. If you want, you can restrict it to Utgar DnD forces only. I used all DnD because I had just got D1.

That is what I love so much about this game, is the versitility.

If you are just looking to get into Scape, I have plenty of terrain to get you started!
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