
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. 

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#25




Re: Sisyphus' Probability Tables(updated April 8, 2008)
This is the first time I've really taken a look at this thread, and I can see why people rely on these tables so much. They're a fantastic resource. Nice job, Sisyphus!

#26




Re: Sisyphus' Probability Tables(updated April 8, 2008)
Love this as a resource. Wondering about a couple things though:
1.) Could you label your x/y axis better on these for retards like me? 2.) Could you examine the Deadly Shot ability of the Omicron and Zetacron? Curious about the strike probability vs different defenses. 3.) Can I get my hands on the source files? These are a HUGE help in my army construction and for articles like my Ninjas and Microcorp builds. YOU ARE THE MAN! Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Selfinduced illiteracy should be a crime!!! 
#28




Re: Sisyphus' Probability Tables(updated April 8, 2008)
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Well, that goes without saying. Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 
#29




Re: Sisyphus' Probability Tables(updated April 8, 2008)
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Seriously though, you roll x number of dice, but for every skull you roll, your opponent has to roll 2 shields to block all damage. Not sure how to place that into the existing tables. Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Selfinduced illiteracy should be a crime!!! 
#30




Re: Sisyphus' Probability Tables(updated April 8, 2008)
[QUOTE=MKSentinel;703756]
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Q9 has defense 7, Omnicron snipers have attack 1 so you go to row 7, column 1 of the average damage table for Double Strike. You see that the entry is 0.161. However since there are three Omnicrons to a squad you multiply 0.161 by 3 to get 0.483. A squad of omnicrons will do an average of 0.483 damage per turn against Q9. Zetacron has an attack of 2 so you go to row 7, column 2 of the same table and you see 0.591. Zetacron does an average of 0.591 wounds per turn against Q9. Of course you can look at different parts of the tables to try out different defenses. Against squads you would look at the would chance table rather than the average damage table. Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 
#31




Re: Sisyphus' Probability Tables(updated April 8, 2008)
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I am compiling a list of documents and programs for using on a Nintendo DS and currently I have the old jumbled text version of the information above in a txt file on my DS (I just copied and pasted) which works but get hard to read as the numbers get bigger. I was wondering if you have ever made a clean looking pdf version (that I could easily port into CBDS). Otherwise, I'll probably wind up going in and fixing the spacing of my own document by hand. Thanks! 
#32




Re: Sisyphus' Probability Tables(updated April 8, 2008)
Could you not just use CutePDF to convert the text tables to PDF?

#33




Re: Sisyphus' Probability Tables(updated April 8, 2008)
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#34




Re: Sisyphus' Probability Tables(updated April 8, 2008)
I have been getting a lot of requests on how these tables were produced so here are some helpful equations. P(w) gives the probability that an attack of A dice will inflict a wound against a figure with D defense(i.e. kill a squad member). The specialized tables in this thread come from this formula with only slight modifications. E(w) gives the expected number of wounds an attack with A dice will inflict on a figure with D defense(i.e. average damage to a hero if the hero has at least A life). The third equation is the definition of a combination which is used in the first two formulas. "n choose m" is the number of ways you can choose n items in a set of m elements. For example if I roll three attack dice, I can get two skulls in three different ways. The skulls can be on the first and second dice, the first and third dice, or the second and third dice.
Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 Last edited by Sisyphus; March 10th, 2009 at 11:11 AM. Reason: Oops can't have negative factorials... 
#35




Re: Sisyphus' Probability Tables(updated April 8, 2008)
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I will now go pick out all the red M&M's out of my bag and line them up in rows for my mathematical feat of the day. "There's something exceptionally satisfying in dropping Mimring in round one." Expand your horizons. Terrain maps from Cavalier. Last edited by Purplebeard; March 10th, 2009 at 11:18 AM. 
#36




Re: Sisyphus' Probability Tables(updated April 8, 2008)
Sisyphus, I like the formulas, but have found I cannot get the problems to work out right. So I was wondering if you could give a demonstration of sorts to show some of the younger nerds on the site how to work these formulas.
Contend, O Lord, against those who contend against me; Fight against those who fight against me. Psalm 35:1 

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