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  #25  
Old August 8th, 2007, 03:47 AM
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Firemaster rolls all skulls baby! Firemaster rolls all skulls baby! Firemaster rolls all skulls baby! Firemaster rolls all skulls baby! Firemaster rolls all skulls baby! Firemaster rolls all skulls baby!
And with that, Concan is in.


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  #26  
Old August 8th, 2007, 05:17 AM
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Quote:
Originally Posted by Taeblewalker
I am working on a Concan unit review. Could we standardize stat adjectives? For example, I have seen Life 4 called below average, while Life 5 has been called robust. I am going to consider 5 average and 6-7 robust, while 1-3 is poor and 8-9 is very robust.

Also, what about the other stats? What is average defense, attack, move, etc.?
Uhhh...there is a system. Have you talked to Agatagary about this?

You are the brute squad!

Quote:
Originally Posted by Grishnakh finally
And go Flock yourself.
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  #27  
Old August 8th, 2007, 08:41 AM
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Agatagary is surprisingly tart
There is a better system now, I guess. This list of standards seems fine, to me at least.
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  #28  
Old August 8th, 2007, 11:12 AM
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  #29  
Old August 8th, 2007, 12:58 PM
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These are all excellently done.

The only problem with them is now I want to draft ALL these units!
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  #30  
Old August 8th, 2007, 01:08 PM
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HA!

Good luck with that Taelord, Dund, Vipers, and Concan combo. A 400 pt. army truly worthy of fear...if you're the one playing them!

You are the brute squad!

Quote:
Originally Posted by Grishnakh finally
And go Flock yourself.
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  #31  
Old August 8th, 2007, 07:39 PM
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Grim knows what's in an order marker Grim knows what's in an order marker
Stat break.

Code:
VAL LIF  MOV  RNG  ATT  DEF
0     0    0    0    0    1
1    53    1   86    6    7
2     3    0    0   29   19
3     9    0    0   50   45
4    12   11    0   18   25
5    22   56    0    6    8
6    10   31   10    3    3
7     2   10   14    1    4
8     2    5    2    1    1
9     1    0    1    0    1
10    0    0    1    0    0
TOT 114  114  114  114  114
Looking at these distributions, there's a clear single-number median, not a range, except for range (ironic). Likewise the slots just below and above are generally one number. Then there's the "tails" on either side. I like the idea of 5 categories (maybe 6), because it is intuitive:

very low
low
average
high
very high

As for adjectives, how about durable/frail for life, strong/weak for attack, and tough/fragile for defense.

Like this:

Life (heroes only):
1-2 = frail
3-4 = vulnerable
5 = average
6 = durable
7+ = enduring

Move:
(<4 = snail) (none in this category yet)
4 = slow
5 = average
6 = quick
7 = fast
8 = speedy

Range:
1 = melee
(<6 = short) (none here yet)
6 = low-medium
7 = medium
8 = long
9+ = sniper

Attack:
1 = feeble
2 = weak
3 = average
4 = strong
5+ = powerful or very strong
(7+ = mighty) <- optional 6th class

Defense:
0-1 = fragile or brittle
2 = tender or delicate
3 = average
4 = tough
5+ = resistant or very tough
(7+ = impervious) <- optional 6th class
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  #32  
Old August 12th, 2007, 01:13 AM
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The strategy guides for Finn and the Izumi Samurai have been added.


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  #33  
Old August 12th, 2007, 01:14 AM
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Oh yeah! Ten down, a lot to go!

You are the brute squad!

Quote:
Originally Posted by Grishnakh finally
And go Flock yourself.
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  #34  
Old August 13th, 2007, 01:28 PM
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Just a reminder....I'll be at Gen Con this week so the turn around time for editing will be slow. :P

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  #35  
Old August 14th, 2007, 02:12 PM
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Just wanted to say that these are awesome. Very well done!

Looking forward to Khosumet, and I can't wait to try out some of the strategies you've outlined (esp. Taelord and the Swog, who never get used effectively in our games).

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  #36  
Old August 24th, 2007, 01:44 PM
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I like these articles, keep them coming!

I might like to see one for Brunak. I was very excited about his concept and interesting range of powers, but the first time I used him he got mauled by a squad of Heavy Gruts boosted by Grimnak. I thought it was a good draft idea, since Grimmy couldn't chomp him and Brunak would rip them apart, but it didn't work out that way.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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