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  #601  
Old October 5th, 2019, 01:42 PM
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Re: Ronin's Public Workshopping Thread

I like that take on Nebula. Either you draft her as an Infinity Gauntlet backup for Thanos, or take her as a one-off herself. She's actually more powerful as the latter because she gets all the gems, but she's not as powerful with the Gauntlet as Thanos is. Tough one to estimate cost on, but a fun Event Hero concept that tells a pretty iconic story well.

I like it!

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  #602  
Old October 5th, 2019, 02:37 PM
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Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by IAmBatman View Post
I like that take on Nebula. Either you draft her as an Infinity Gauntlet backup for Thanos, or take her as a one-off herself. She's actually more powerful as the latter because she gets all the gems, but she's not as powerful with the Gauntlet as Thanos is. Tough one to estimate cost on, but a fun Event Hero concept that tells a pretty iconic story well.

I like it!
She could also serve as a counter-draft to Thanos: if you knock the Gauntlet off him, she swoops in and secures it for you.

An intentional bit of Unstable Gauntlet Wielder is that she can be the figure the opponent chooses to auto-wound when she uses the Gauntlet, and she can potentially lose it that way. So running her in a match without another Gauntlet user does mean she can potentially lose it pretty quickly, and you might end up doing a lot of scrambling for it.

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  #603  
Old October 5th, 2019, 11:42 PM
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Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by Ronin View Post
Quote:

The figure used for this unit is a ??? figure from the ??? set.
Its model number and name are #??? / ???.

NAME = FORGETMENOT
SECRET IDENTITY =

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = LONER
PERSONALITY = UNFORTUNATE

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 1
DEFENSE = 2

POINTS = ???


IMPERCEPTIBILITY
ForgetMeNot is never attacked when leaving engagements. ForgetMeNot cannot be targeted for attacks or chosen for special powers by an enemy figure unless that figure is engaged with ForgetMeNot, and is not engaged with any other figures.

FROM OUT OF NOWHERE
If ForgetMeNot is unengaged at the start of his turn, enemy figures cannot roll defense dice against his normal attack.

Bio - The most-overlooked X-Man, it's ForgetMeNot's dubious 'power' to always be forgotten. He is incredibly difficult to even notice, and as soon as you allow your attention to slip, you completely forget that he exists at all. He does get to ride mass transit for free, but has difficulty maintaining relationships, and is never recognized for his contributions to the mutant cause. Professor X was able to 'remember' ForgetMeNot and bring him into the X-Men by setting himself a recurring psychic reminder of his existence.
Notes - Kind of a weird/fun X-Men character that was in a couple books a few years ago. No mini.
Or perhaps there is a mini and we just keep forgetting it exists?

Quote:
Originally Posted by IAmBatman View Post
It was a great idea that really brought this concept to the next level and now I just have to convince you of your own brilliance.
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  #604  
Old October 6th, 2019, 12:23 AM
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Re: Ronin's Public Workshopping Thread

Quote:

The figure used for this unit is a Heroclix figure from the Flash set.
Its model number and name are #027 / Reverse-Flash.

NAME = REVERSE-FLASH
SECRET IDENTITY = DANIEL WEST

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = OUTLAW
PERSONALITY = UNSTABLE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 9
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = ???


SUPERSPEED
Reverse-Flash may move through all figures, never takes leaving engagement attacks, and does not have to stop his movement when entering water spaces. After taking a turn with Reverse-Flash, if he did not use his Armor Shards Special Attack this turn, he may move up to an additional 4 spaces.

ARMOR SHARDS SPECIAL ATTACK
Range Special. Attack 3.
Choose a figure that Reverse-Flash moved through this turn. This special attack affects the chosen figure and all figures adjacent to Reverse-Flash. Roll attack dice once. Each figure rolls defense dice separately.

NEED FOR SPEED FORCE
If there is at least one other figure on the battlefield with the Superspeed or Speed Force special power, Reverse-Flash has the class of Psychopath instead of what is listed on this card. When Reverse-Flash destroys a figure with the Superspeed or Speed Force special power, you may place that figure on this card. Reverse-Flash adds 1 to his Move and Attack numbers for each figure placed on this card with this special power.
Notes - Don't have a full bio for this guy, but the gist is that he was a New 52 iteration of Reverse-Flash.... brother to Iris and father to Wallace. Small-time crook who got speed powers. His thing initially was that he was killing off other folks with connections to the speed force, to drain their energy so that he could be fast enough to go back in time and resolve family drama (violently).

Later he chilled out and got put on the Suicide Squad, where he had a bit of a face turn and died heroically.

Haven't revisited this one in a while, but the write-up's trying to resolve the two takes on his character in the third power. If he were to win in the public poll, I'd likely be looking to streamline by dropping the class change stuff in the third power, but otherwise I'm happy with the design.

(Don't want to make changes now since he's been nominated, but I thought I'd provide some context)

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  #605  
Old October 6th, 2019, 12:29 AM
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Re: Ronin's Public Workshopping Thread

That is a cool special attack.
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  #606  
Old October 10th, 2019, 11:57 PM
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Re: Ronin's Public Workshopping Thread

Some symbiotes:

Quote:

The figure used for this unit is a ??? figure from the ??? set.
Its model number and name are #??? / ???.

NAME = VENOM
SECRET IDENTITY =

SPECIES = SYMBIOTE
UNIQUENESS = UNIQUE HERO
CLASS = EXILE
PERSONALITY = CONFLICTED

SIZE/HEIGHT = SMALL ??

LIFE = 6

MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = ???


SYMBIOSIS
After taking a turn with Venom, you may choose an adjacent Unique Hero that is not an Android, Construct, or Symbiote. Place Venom on the chosen Hero's card. A Hero with Venom placed on its card by this special power is considered Venom's Host. Venom's Host has the name, species, class and personality listed on this card in addition to its own, and adds 1 to its Move and Attack numbers.

ASSERTING CONTROL
After revealing an Order Marker on this card, if Venom has a Host, you may take control of the Host and take an immediate turn with the Host.

LOSING CONTROL
At the end of each of your turns, if you control Venom's Host and you did not control that Host at the start of the game, roll the 20-sided die. If you roll 10 or lower, return control of the Host to the player that controlled it at the start of the game. That player may choose to remove Venom from the Host's card and place Venom adjacent to the Host. That Hero is no longer Venom's Host.
Quote:

The figure used for this unit is a ??? figure from the ??? set.
Its model number and name are #??? / ???.

NAME = CARNAGE
SECRET IDENTITY =

SPECIES = SYMBIOTE
UNIQUENESS = UNIQUE HERO
CLASS = PSYCHOPATH
PERSONALITY = INSANE

SIZE/HEIGHT = SMALL ??

LIFE = 6

MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = ???


SYMBIOSIS
After taking a turn with Carnage, you may choose an adjacent Unique Hero that is not an Android, Construct, or Symbiote. Place Carnage on the chosen Hero's card. A Hero with Carnage placed on its card by this special power is considered Carnage's Host. Carnage's Host has the name, species, class and personality listed on this card in addition to its own, and adds 1 to its Move and Attack numbers.

THRILL KILLER 14
When Carnage's Host attacks and does not inflict any wounds, its turn immediately ends. When Carnage's Host attacks with a normal attack and inflicts one or more wounds, you may roll the 20-sided die. If you roll 14 or higher, the Host must attack again, if possible. You may choose the figure to target for this attack.

JUMPING SHIP 7
When Carnage's Host is destroyed, roll the 20-sided die. If you roll 7 or lower, Carnage is destroyed. If you roll 8 or higher, place Carnage on an empty space within 2 spaces of his former Host's placement.
Slightly different takes, but they tend to operate differently. Venom is looking for a long-term relationship. When Carnage bonds with someone besides Cletus, it's generally just looking to rack up a body count and then GTFO and get back to Cletus.

The Carnage symbiote also doesn't really have its own distinct personality (it got pretty warped by being exposed to Cletus as essentially an infant) in the same way that the Venom symbiote does, hence its leftbox looking just like Cletus'. The Venom symbiote has more of its own thing going on.

Not sure about minis, but pretty much anything that looks like some goop works. Heck, maybe even an empty base that you can draw some goop on, in a pinch.

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  #607  
Old October 11th, 2019, 01:02 AM
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Re: Ronin's Public Workshopping Thread

Is it weird in Thrill-Killer 14 that you may roll the D20 but if you do, you must attack again? Thematically, should it be optional to even roll or not?

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  #608  
Old October 11th, 2019, 01:08 AM
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Re: Ronin's Public Workshopping Thread

Yeah, that was an oversight. Whole thing should be a 'must' really.

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  #609  
Old October 11th, 2019, 01:09 AM
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Re: Ronin's Public Workshopping Thread

Cool. Makes sense. Your write ups are so clean that it's hard to find much to suggest. I really like these takes on the symbiotes and think they'd be a fun addition.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #610  
Old October 11th, 2019, 01:51 AM
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Re: Ronin's Public Workshopping Thread

Cool stuff here

Is the Take Control power supposed to be temporary control for just that player turn, or permanent control?


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  #611  
Old October 11th, 2019, 02:19 AM
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Re: Ronin's Public Workshopping Thread

Sounds like permanent control based on the last power. Or semi-permanent at least.

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  #612  
Old October 11th, 2019, 02:30 AM
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Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by IAmBatman View Post
Cool. Makes sense. Your write ups are so clean that it's hard to find much to suggest. I really like these takes on the symbiotes and think they'd be a fun addition.
Thanks! I think they'd be real easy to overcomplicate and I've tried to go as lean as possible here.

Quote:
Originally Posted by Soundwarp SG-1 View Post
Cool stuff here

Is the Take Control power supposed to be temporary control for just that player turn, or permanent control?
Quote:
Originally Posted by tcglkn View Post
Sounds like permanent control based on the last power. Or semi-permanent at least.
Yeah, it's meant to be 'permanent' control that might just revert at the end of the turn anyway.

It might be mechanically safer and tidier to implement it a little differently since the current approach does make it harder to distinguish permanent vs temporary control for something like Battlesuit Lex's betrayal power.

Really I want some back-and-forth control switching (and giving the enemy the ability to shake Venom off) that has Venom + host on one side or another for a few turns at a time instead of always being there for whichever player wants to take a turn with em.

Mulling it over, balance-wise and in terms of the gameplay I'm going for, I think it'd make sense to limit asserting control to once a round.

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