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  #37  
Old August 26th, 2010, 10:34 AM
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Re: Units that seem to do better in Realscape then Theorysca

Quote:
Originally Posted by Shockma Ranyk View Post

As for the Deathstalkers, ironically, they are a good Reaver counter. The defending figure can't roll defense dice if mauled, so no scatter.

Your thoughts on this are appreciated.
I like the Deathsalkers. I haven't used them enough to know if they're better in realScape than theoryScape, but I'm pretty sure they're not a good Reaver counter. I'm not a math-whiz like some guys on here, but my experience is telling me it's really difficult to roll 3 skulls.

Though, you do make me want to take Erevan out for a spin again. Of course, dok, I will be rolling 4 dice (and the occasional two first, when circumstances beg me to chance it).
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  #38  
Old August 26th, 2010, 10:37 AM
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Re: Units that seem to do better in Realscape then Theorysca

I have had Theracus save the day for me in unexpected ways more than once. My opponent disregarded him(why wouldn't he) and after his brunak had stripped my army down to just Theracus, the horse-bird swooped in and with height put the last 2 wounds on brunak for the win.
In another game my opponent had his airborne elite perched on an elevated bridge and I flew Theracus up carrying Kaemon Awa. The airborne destroyed Kaemon but somehow couldn't handle the hoof talons of mighty Theracus. He destroyed 3 of the 4 airborne(Kaemon had killed one) and sealed the victory. I know that Theracus isn't really considered a bad unit, but I have had success with him on offense and defense, which seemingly
shouldn't happen.

CORVUS
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  #39  
Old August 26th, 2010, 11:42 AM
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Re: Units that seem to do better in Realscape then Theorysca

Quote:
Originally Posted by Kaemon Awasome View Post
Quote:
Originally Posted by Shockma Ranyk View Post

As for the Deathstalkers, ironically, they are a good Reaver counter. The defending figure can't roll defense dice if mauled, so no scatter.

Your thoughts on this are appreciated.
I like the Deathsalkers. I haven't used them enough to know if they're better in realScape than theoryScape, but I'm pretty sure they're not a good Reaver counter. I'm not a math-whiz like some guys on here, but my experience is telling me it's really difficult to roll 3 skulls.
True, the robopups actually hate their small rodent brethren. a single squad of Rats can tie up a couple of squads of Stalkers for more than a round. The 12.5% chance at Maul just isn't enough. Of course, Maul isn't the reason to use the Deathstalkers anyway. Having a fast unit that can get height and thus throw four attack dice and six defense dice while simultaneously having the large and soulborg immunities is the reason to use Deathstalkers. Having the occasional Maul kick in, like the occasional allskulls for Erevan, is just a nice bonus.

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  #40  
Old August 26th, 2010, 11:44 AM
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Re: Units that seem to do better in Realscape then Theorysca

The other day we had a Triple Threat match. 750 points. I had Gladiators (3 heros CGx4) and Feral Troll vs Samurais (Kato, Kaemon,Ashigaru, Kozukes and a custom hero and squad) vs Elementals (Kurrok, 2 each of every elemental and Syvarris)
I over extended myself and my gladiators did major damage but got wiped out and was left with Troll and somehow he managed to stay in there for 3 rounds and finish off about 265 pts before he fell too. (end match ICE E., air and earth vs Isamu. Isamu took out Icy but eventual fell to the EE)

The Feral Troll really surprised me with how well he did as clean-up.
Also the Water Elemental was my sons favorite Elemental.

Last edited by wolfeman1968; August 26th, 2010 at 12:02 PM.
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  #41  
Old August 26th, 2010, 12:13 PM
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Re: Units that seem to do better in Realscape then Theorysca

Lately, I have been surprised with the Black Wyrmlings. Their special attack ignores defense bonuses and they can kill Deathreavers without letting them scatter.

When I started playing this game, I was unstoppable with Agent Carr. I think it is time to start playing him again.
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  #42  
Old August 26th, 2010, 12:40 PM
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Re: Units that seem to do better in Realscape then Theorysca

For me, I always find that the Drudge, especially when they are backed by a ok Hivelord, can really hurt any army early in the game. I have an army that I love to play.

x7 Drudge-350
Wo-Sa-Ga-485

On any type of swamp map, I can destroy anything I come up against. I would never play this in a competitive tournament, but in for fun, this is my favorite army.

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." ~Albert Einstein

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  #43  
Old August 26th, 2010, 12:55 PM
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Re: Units that seem to do better in Realscape then Theorysca

The freakin' Rechets! I don't think killometer has ever had an attack roll with them where he didn't roll all skulls, even with height counting against him. It's ridiculous. Plus having such a huge threat range before they are placed on the board (Iskra's initial move + the placement range + their move =18 spaces) makes for a great initial assassination. There's no where (or time) to hide raelin or any other key medium figure. Every time I see he's fielding them I panic.

Last edited by tshill12; August 26th, 2010 at 01:05 PM. Reason: gramatical error
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  #44  
Old August 26th, 2010, 01:38 PM
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Re: Units that seem to do better in Realscape then Theorysca

Quote:
Originally Posted by dok View Post
Quote:
Originally Posted by Shockma Ranyk View Post
Erevan Sunshadow is under-rated. How I use him, I use his special with an attack of two
Don't. Really, just don't.
But that still falls in the realm of theoryscape.
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  #45  
Old August 26th, 2010, 07:29 PM
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Re: Units that seem to do better in Realscape then Theorysca

I really think Su-Bak-Na is hightly underrated. I've had some very successful armies using not only Stingers, but Drones and Marrden Hounds, as well. He's done well for me even when teamed with Deathwalkers.

I also think the Kozuke Samurai are underrated, too. The ability to strike first is something that I think is generally undervalued. Venocs and Spiders are great for the same reason-- if they're teamed with the Venoc Warlord, they almost always get to control when and where the battle starts.
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  #46  
Old August 26th, 2010, 07:38 PM
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Re: Units that seem to do better in Realscape then Theorysca

SuBakNa-I knew I was forgetting one! I like him with Stingers and Hounds, but I love him with Dividers! The +1 boost nets you an extra divide or two per game, which can be enough to turn the tide. Plus he's great as an assassin unit when your opponent expects him to just be cheerleader/cleanup.
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  #47  
Old August 27th, 2010, 09:43 AM
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Re: Units that seem to do better in Realscape then Theorysca

I would have to say that the Iron Golem was much better than I though in TheoryScape, I though he would be too slow and go down quickly, but having 2-3 of these is a great number and I always have 1-2 left at the end of the game.

Another unit for me is Isamu, I know you guys are thinking "been there, done that. He always earns his points" BUT I find Isamu to be amazing. I was once playing a steamroller army, and was down to my lone Isamu, well my opponent forgot Isamu had Phantom Walk and I went straight up to Sparticus and killed him with a 10 point figure!

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