|
Other Customization & HS Additions Everything from new ways to play to modded figures |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#385
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
Quote:
*Phew* Making me work Therion ![]() Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? Last edited by Kaiyu; November 1st, 2010 at 08:06 PM. |
#386
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
For Pounce, maybe you could make the penalty for not instantly destroying the figure be something like this: If you do not destroy the target figure, place this figure adjacent to the target, and place X wound marker(s) on this card.
Your curiosity will be the death of you....
|
#387
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
Quote:
Spoiler Alert!
EDIT: In your second-to-last post, you credited me with those quotes; I, however, am not so awesome as to take credit for those ideas. Quote:
Range [3, 4,4]. Attack [5, 5, 6] Choose a non-adjacent small or medium figure in range whose base is not higher or lower than 5 levels from the base of this figure. If the figure is destroyed by Pounce Special Attack, immediately place this figure on the space the defending figure occupied. If the figure is not destroyed, place one wound marker on this card. The player who controls the defending figure must then place this figure on any empty space adjacent to the defending figure. How's that look? Also, with Animate Dead, I meant for my version to be able to be used individually. So you when you roll for Animate Dead 3, on an 8+, you get a Zombie. On a 13+, you get a Zombie or a Shade. On a 16+, you get a Zombie, Shade or Phantom Knight. With the power as is, it becomes less useful with the higher-costed versions. I'd rather have Zombies on an 8+ than PKs on a 16+. One, I get 65% of the time. The other? 35%. Not so hot. Patience Drain After loading and before posting, roll the twenty-sided die. On a 1, Therion makes a long and/or irritating post. On a 2-15, Therion may not post this turn. On a 16+, post normally. Last edited by Therion; November 1st, 2010 at 11:29 PM. Reason: More ideas. |
#388
|
|||||
|
|||||
Re: Heroes of 'Scape (RPG)
Here are some of the controversial special powers that were brought up in Therion's error report
Quote:
Quote:
Quote:
Quote:
Quote:
Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#389
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
So far as the gruts go you could always make an orc champion character. You could also make beast a class for cave dweller. That would help make the gruts a lot more useful, if not overpowered.
|
#390
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
Quote:
Swog Rider Command [1, 2, 3] At the start of this game place [1, 2, 3] Swog Riders in this figure's starting zone. These figures are now under your control. I feel kind of dumb for not including that already... Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#391
|
||||||
|
||||||
Re: Heroes of 'Scape (RPG)
Quote:
Patience Drain After loading and before posting, roll the twenty-sided die. On a 1, Therion makes a long and/or irritating post. On a 2-15, Therion may not post this turn. On a 16+, post normally. |
#392
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
I guess for the Arrow Gruts its all about the situation. Are you running into a mob of squad figures, or are you defending from atop a castle. If you're defending a castle its zero attacks of zero versus 3 attacks of 2 at 6 range. The Arrow Gruts give you the accessibility to range that you wouldn't normally have as an Orc Champion. Is the option worth 1 point to you, even if you might not usually take it?
![]() No Ninja Kyrie yet, but I see your point. I think its only something that can be proven in play though. I'll make it a point to make my only Hero I've created (Human Rogue) buy Bound and/or Agile Attack. Okay, maybe I should clear up Animate Dead before we go around changing things. Something dies within 8 clear sight spaces, roll the d20. At Level 3, you roll a 16 or higher, you can place a Zombie, Shade, OR PK in its place. 8-12 is only a Zombie. Lets say you choose to always place the highest costed unit if you have the roll. Once you have 3 PK's, you still roll 16 or higher and you can still place a Shade. Have all 3 Shades and you can place all 6 Zombies. If you get enough good rolls and few of your summoned units die you will end with 6 Zombies, 3 Shades, and 3 PK's maximum. But of course you have to place an Order marker to actually take a turn with them unless I give Necromancer a power like Kurrok's Master of the Elements. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#393
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
kaiyu?
http://www.heroscapers.com/community...ad.php?t=33237 Look's like GreyOwl himself likes your idea. ![]() Can you defeat a mind such as mine?
Riddler |
#394
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
Quote:
Quote:
Quote:
EDIT: I missed an error with the Elementalist school of magic; under the Fire Elemental, Earth Elemental, and Water Elemental powers, you wrote it as giving Air Elementals. Double Attack works just fine as is, I just think it sounds better worded the other way. With Defy Death, you mention wounds at the end. How about this instead: Defy Death 1 If this figure would be destroyed, before removing this figure from the battlefield, roll the 20-sided die. If you roll a 15 or higher, this figure is not destroyed instead. The Cave Dweller gives +1 life with its One Shield Defense. I missed the part of Entanglement Strike where it works if you fail Engagement Strike. My bad. Patience Drain After loading and before posting, roll the twenty-sided die. On a 1, Therion makes a long and/or irritating post. On a 2-15, Therion may not post this turn. On a 16+, post normally. Last edited by Therion; November 2nd, 2010 at 12:10 PM. |
#395
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
Quote:
Command Undead 2: Instead of taking a turn with this figure, you may take a turn with one Undead Squad that you control. Any figure that is taking a turn instead of this figure must be within clear sight of this figure before moving. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#396
|
||||
|
||||
Re: Heroes of 'Scape (RPG)
Quote:
Just 'cause of Horde Movement. Oh, and Power Level headers are also on page 8, and 18 under Fire Magic. And you need a line between Dying Swipe and Lurk in Shadows on the Death Knight, page 8. EDIT: Goblin Wizards seem a little weak compared to the Human Wizards. Humans have sole access to some Schools, but Goblins get none of that. Patience Drain After loading and before posting, roll the twenty-sided die. On a 1, Therion makes a long and/or irritating post. On a 2-15, Therion may not post this turn. On a 16+, post normally. Last edited by Therion; November 2nd, 2010 at 04:25 PM. |
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
MicroHeroScape - Scape characters as Micro Heroes | Hex_Enduction_Hour | Fan Art & Fiction | 523 | October 1st, 2014 05:26 PM |
Characters from Heroes, as heroes. | HalsefighterX | Custom Units & Army Cards | 32 | November 27th, 2010 10:03 PM |
New Virtual Scape: Holographic Scape | Skeletor | HeroScape General Discussion | 5 | November 12th, 2010 11:35 AM |
Uncommon Heroes in Classic Scape? | tcglkn | HeroScape General Discussion | 61 | November 3rd, 2010 05:53 PM |