Re: The Workbook of Aragorn
Continued
Quote:
Originally Posted by White Knight
Quote:
Originally Posted by capsocrates
EDIT: And the use of rats with Taelord is not a point in your favor. Those armies both went 5-0 and were, I'm sure, very obnoxious to play against. A 140 Taelord for rats means they get an additional squad. Also consider the Axegrinders with that. They wouldn't even need a bonding hero. It just seems like a bad idea to me from top-to-bottom.
|
You're giving me handwaving and generics. I asked for specific melee armies where you've used Taelord. You're response leaves me to believe that it's zero.
As LazyO said:
Quote:
My answer would be: none, because playing Taelord, especially in a melee army, is generally suicide anyway.
|
You mentioned Axegrinders--but show me one tournament army where Taelord showed up with the dwarves. I asked for concrete examples, you gave me theoryscaping. The truth is, adding an Aragorn with that power is NOT going to take away from Taelord's domain, because he HAS no domain for melee armies. Even in your own battles he won't be replacing Taelord because, as far as I can tell, you've never used Taelord with an all-melee army.
Not only that, but if it's a power issue in playtesting we can raise Aragorn's points. I wasn't locked into 140 points. Make his points 200 and now Taelord is a better bet in ranged armies and probably also in melee armies.
You don't want the power on Strider, fine. I didn't realize we were confining Strider to The Fellowship of the Ring and not including his role in the Two Towers. But since we are, I'll save that power for Aragorn the coming king.
|
Quote:
Originally Posted by capsocrates
Quote:
Originally Posted by White Knight
Quote:
Originally Posted by capsocrates
EDIT: And the use of rats with Taelord is not a point in your favor. Those armies both went 5-0 and were, I'm sure, very obnoxious to play against. A 140 Taelord for rats means they get an additional squad. Also consider the Axegrinders with that. They wouldn't even need a bonding hero. It just seems like a bad idea to me from top-to-bottom.
|
You're giving me handwaving and generics. I asked for specific melee armies where you've used Taelord. You're response leaves me to believe that it's zero.
|
I don't understand why it's such a big deal to you whether or not I have personally played Taelord in melee armies.
Quote:
Originally Posted by White Knight
As LazyO said:
Quote:
My answer would be: none, because playing Taelord, especially in a melee army, is generally suicide anyway.
|
You mentioned Axegrinders--but show me one tournament army where Taelord showed up with the dwarves.
|
So there's no room for theoryscape in your design discussions? Ever? I think:
180 Taelord
80 Raelin
210 3xAxegrinders
+ filler (or Darrak)
would be a decent army to take to a tournament. or even:
180 Taelord
210 3xAxegrinders
110 Migol Ironwill
I don't know that it has been done, though it sounds interesting to try.
Quote:
Originally Posted by White Knight
I asked for concrete examples, you gave me theoryscaping. The truth is, adding an Aragorn with that power is NOT going to take away from Taelord's domain, because he HAS no domain for melee armies.
|
No, he most certainly does. His price is prohibitive but if you want a +1 Attack Aura that doesn't require adjacency, Taelord is the guy you go to. Most people don't do it in a tournament because they decide they'd rather spend the points elsewhere, but the power you're proposing would remove Taelord from that potential almost completely.
Furthermore, if I wasn't clear enough before, Taelord's undefeated success both times he was used with a pile o' rats makes me 100% opposed to reusing that aura for melee figures on any hero that is either cheaper or more potent.
Quote:
Originally Posted by White Knight
Even in your own battles he won't be replacing Taelord because, as far as I can tell, you've never used Taelord with an all-melee army.
|
Irrelevant. And for the record, Taelord was used with Hydras in an all-hero tournament on the East Coast. That army placed 3rd of 17.
Quote:
Originally Posted by White Knight
You don't want the power on Strider, fine. I didn't realize we were confining Strider to The Fellowship of the Ring and not including his role in the Two Towers.
|
I wouldn't divide it up quite that way. I think we're shooting to captures Strider leading up to The Fellowship of the Ring and going all the way to his pursuit of the Uruk-Hai with Legolas and Gimli. Aragorn does more in The Two Towers than just fight in Helm's Deep.
Quote:
Originally Posted by White Knight
But since we are, I'll save that power for Aragorn the coming king.
|
Why does it have to be a 4-space Aura? Why not an adjacent Aura like the Viking champs? There are lots of better, less dangerous ways to represent Aragorn leading people. But I guess we should save this discussion for later.
EDIT: More melee armies using Taelord:
bengi in Online Season 13 (active right now)
Zombie Hulk, Zombies of Morindan x4, Taelord the Kyrie Warrior, Brunak, Drow Chainfighter x2
Ixe in Online Season 11
Taelord the Kyrie Warrior, Raelin the Kyrie Warrior [SotM], Empress Kiova, Minions of Utgar x2, Atlaga the Kyrie Warrior, Einar Imperium x2, Marcu Esenwein (admittedly, this is an army where the Minions make an appearance)
MegaSilver in Classic League: Casualties of War
Marro Drones x8, Taelord, Marcu
Deroche in Online Season 9
Warriors of Ashra x4, Acolarh, Taelord the Kyrie Warrior, Otonashi
Skylord613 in Online Season 9
Raelin the Kyrie Warrior [RotV], Taelord the Kyrie Warrior, Zombies of Morindan x4
|
Quote:
Originally Posted by capsocrates
If we can't agree on an offensive power, why not a 2-power card?
Quote:
NAME = ARAGORN
GENERAL = ULLAR
PLANET = ARDA
SPECIES = DUNEDAIN
UNIQUENESS = UNIQUE HERO
CLASS = RANGER
PERSONALITY = RESOLUTE
SIZE/HEIGHT = MEDIUM/5
LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 3
POINTS = 90??
DUNEDAIN TRACKING
Before the game, choose a unique Army Card. After the chosen Army Card takes a turn, you may move Strider 2 spaces.
RANGER OF THE NORTH
After taking a turn with Strider, if he is unengaged, you may choose an adjacent unengaged friendly figure. Strider and the chosen figure have no visible Hit Zones until the next time you reveal an Order Marker.
|
|
Quote:
Originally Posted by White Knight
Just a few final comments and I'm out:
1) The Taelord/Rats x5 army that went 5-0 was in a tournament where ALL Range 1 figures got +1 to attack. So with Taelord, the Rats got +2 to their attacks. That's a way-off-normal case and shouldn't affect how we design figures.
2) Sir Gilbert was given Attack Aura 1 like Finn, so one could argue that he displaced Finn as the go-to +1 attack aura guy. I'd say that Sir Gilbert just gives us more options, the same way another 4 space aura guy would give us more options. Let's make sure we don't confuse new options with replacement.
3) I think you underestimate the Stealth Flying when comparing Aragorn to Taelord.
4) In one of your melee armies, the Minions have bonding with Taelord. You wouldn't want Aragorn in that army, so it's a bad example.
5) I picked the first 15 armies I could find as a random sampling. I'm not surprised there are other melee armies out there using Taelord, but from my random sampling I'd guess they make up less than 20% of the Taelord armies. You're picking out specific melee armies doesn't change the fact that he's used mostly with Ranged units.
6) My point about you not using Taelord with melee units yourself is that it doesn't directly affect you at all. Rather, you are just guessing that someone else might somehow choose Aragorn over Taelord.
7) You mentioned putting Taelord with the axegrinders, but if I choose Taelord over Migol in that first army then isn't Taelord displacing Migol? And if I choose Migol for that army, isn't Migol displacing Mogrimm? Where does the displacement end? Having more than one options does not mean that other figures become obsolete (except, maybe in the Sir Denrick/Sir Gilbert case  ).
But, as you said, all this is moot with Strider.
|
Quote:
Originally Posted by White Knight
Back to Strider's design:
Quote:
Originally Posted by Son of Arathorn
Personally, I like differentiating the Dunedain from Humans. After all, their line is descended from the Half-Elven rather than purely human blood, and their extended lifespan (Aragorn was 210 years old at the time of his death) could easily make the case for a separate race.
|
I was thinking about Strider's species, and it brought me to some questions:
1) Will Boromir and Faramir be Dunedain also?
From Wikipedia:
"In case of Faramir, it is stated that "by some chance the blood of Westernesse (Numenor) ran nearly true" in him, which was rare."
As descendants of Elendil and Anarion, Boromir and Faramir had mostly Numenorian (Dunedain) blood.
2) Is Dunedain the same as Numenorian? Would Elros be Numenorian or Dunedain or Half-Elven?
3) Would Elendil be Numenorian or Dunedain?
4) Would Elrond be Dunedain or Numenorian or Elven?
I really think we need to stick with human and elven. Aragorn, Elros, Elendil, Boromir, and Faramir would all be human. Elrond would be Elven.
|
Quote:
Originally Posted by capsocrates
Hmm. I'm inclined towards Human as well, but maybe for our "themey" side it could show as Dunedain.
|
Quote:
Originally Posted by infectedsloth
Quote:
Originally Posted by White Knight
1) Will Boromir and Faramir be Dunedain also?
From Wikipedia:
"In case of Faramir, it is stated that "by some chance the blood of Westernesse (Numenor) ran nearly true" in him, which was rare. They never self identified as Dunedain. Plus their culture was not "Dunedain" if you get what I'm trying to say. Dunedain's denotation is applicable to Faramir and Boromir, but not Dunedain's connotation.
As descendants of Elendil and Anarion, Boromir and Faramir had mostly Numenorian (Dunedain) blood. Elendil and Anarion had all Numenorian blood. How Tolkien did blood lines was odd sometimes. How is the Dunedain blood of Faramir's more then Boromir's? I interpret it as Faramir showed more likeness to the Numenorians, not that he genealogically had more of their DNA. Of course that's just my interpretation.
2) Is Dunedain the same as Numenorian? Would Elros be Numenorian or Dunedain or Half-Elven? All Numenorian are Dunedain, but not all Dunedain are Numenorian. Elros would not be Half-Elven. I'd pick Numenorian.
3) Would Elendil be Numenorian or Dunedain? We're still kind of splitting hairs, but since he lived in Numenor I'd say Numenorian.
4) Would Elrond be Dunedain or Numenorian or Elven? He chose to be full Elven
I really think we need to stick with human and elven. Aragorn, Elros, Elendil, Boromir, and Faramir would all be human. Elrond would be Elven. I'd prefer we do inter species sup sects. If enough people feel differently I'd be fine going back to the more traditional species.
|
|
Quote:
Originally Posted by White Knight
Quote:
Originally Posted by infectedsloth
Quote:
Originally Posted by White Knight
1) Will Boromir and Faramir be Dunedain also?
From Wikipedia:
"In case of Faramir, it is stated that "by some chance the blood of Westernesse (Numenor) ran nearly true" in him, which was rare. They never self identified as Dunedain. Plus their culture was not "Dunedain" if you get what I'm trying to say. Dunedain's denotation is applicable to Faramir and Boromir, but not Dunedain's connotation.
|
|
There were northern Dunedain and southern Dunedain. Aragorn was northern Dunedain. Boromir and Faramir were southern Dunedain.
As for purity of the southern Dunedain bloodline, from Wikipedia: "Only in regions such as
did their bloodline remain pure."
So all the prince of Dol Amroth would be Dunedain (southern) also.
|
Quote:
Originally Posted by White Knight
Quote:
Originally Posted by capsocrates
Quote:
Originally Posted by capsocrates
If we can't agree on an offensive power, why not a 2-power card?
Quote:
NAME = ARAGORN
GENERAL = ULLAR
PLANET = ARDA
SPECIES = DUNEDAIN
UNIQUENESS = UNIQUE HERO
CLASS = RANGER
PERSONALITY = RESOLUTE
SIZE/HEIGHT = MEDIUM/5
LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 3
POINTS = 90??
DUNEDAIN TRACKING
Before the game, choose a unique Army Card. After the chosen Army Card takes a turn, you may move Strider 2 spaces.
RANGER OF THE NORTH
After taking a turn with Strider, if he is unengaged, you may choose an adjacent unengaged friendly figure. Strider and the chosen figure have no visible Hit Zones until the next time you reveal an Order Marker.
|
|
Bumping this suggestion, because it was a serious one.
|
I'm not excited about Ranger of the North, but I'm OK with the rest of the card and would be OK with it as a one power card.
|
Your custom probably has too much Defense.
--
Come join the Heroes of Middle Earth in creating Lord of the Rings Customs!
--
Continuing Classic Heroscape: C3V SoV
|