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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#1
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Compilation of Extreme Heroscape Numerical Combinations
There have been numerous threads asking about the most possible attacks, defense, moves, range, etc. possible even in the most rediculously improbable situations in what 1Mmirg dubbed Ludicrous-scape. I wanted a compilation of all of them, and the closest thing previously is the Heroscape Pop Quiz, Hotshots! thread but it does not have everything and this and a lot of other threads are outdated and don't take into consideration newer things like jungle or shadow bonuses, and new characters such as Ana Karithon. Plus a lot of our newer members may never have seen these threads, so it is good to get them in the light.
Below is what I can find, with some modifications based on new additions to the game or things I thought they missed. If you feel the answers I have are incorrect or I am missing links to where these were previously discussed, feel free do discuss them here and I will change the answers. Also, I will take suggestions of any other combos you want me to add. Most Leaving Engagement Attacks
Spoiler Alert!
Highest single attack possible (no glyphs)
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Most skulls thrown in one turn (no glyphs or infinite special power usage such as autoload & frenzy)
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Most defense Dice possible (no glyphs)
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Highest range in attack (no glyphs)
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Farthest move in one turn (no glyphs, summoning, or frenzy/berserker, but carrying allowed)
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Biggest threat range (move + range) in one turn (no glyphs or frenzy/berserker, but carrying & summoning allowed)
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More for you to figure out: Most wounds inflicted a single turn (opponents or yours with disengage) (no glyphs or infinite special power usage such as autoload, Circuitry Overload & frenzy)
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Most units killed a single turn (opponents or yours with disengage) (no glyphs or infinite special power usage such as autoload, Circuitry Overload & frenzy)
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; April 8th, 2011 at 11:38 AM. Reason: Updated numbers |
#2
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Re: Compilation of Extreme Heroscape Numerical Combinations
These are cool. I don't think you are allowed to have Finn's Spirit and another Mindshackled Finn though. Same with Thorgrim.
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#3
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Re: Compilation of Extreme Heroscape Numerical Combinations
Most killed I believe could be 36, with shaolin monks surrounded on 2 levels by figs, because they can attack all adjacent.
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#4
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Re: Compilation of Extreme Heroscape Numerical Combinations
Most Defense should be +2 if you include Invisible Woman
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#5
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Re: Compilation of Extreme Heroscape Numerical Combinations
Invisible Woman isn't an official Heroscape figure.
Now through May 28th, the Louisville region is in desperate need of platelets - call the Red Cross if you are interested in donating! |
#6
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Re: Compilation of Extreme Heroscape Numerical Combinations
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Next for Most Skulls thrown in one turn, couldn't you arrange for more around the hive? I would guess you could get away with that. Additionally I would guess with Omnicron Repulsors you can get more attack die nowadays. Put Zetacron on extreme height, all the normal boosts. Have a ton of Repulsors around Hive/Braxas and you can get more dice in a single attack I'm sure. Also you can get more die in a turn then with Omnicron Snipers...I'm sure we'd have to check it all but my rough estimates say those numbers are outdated. For Most wounds in a turn...can you really cause more wounds than a figures life? If not, it's a lot easier to figure out. |
#7
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Re: Compilation of Extreme Heroscape Numerical Combinations
Thanks and thanks for your addiyons below.
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Thanks and thanks for your addiyons below. Quote:
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I want to figure out the monk example above: they each can do 6-7 units of damage (base (3) + height (1) + Taelord (1) + Finn (1) + Captain America (1)) so the optimal wounding situation would have 36 Feral trolls around the monks (half have height advantage), for a total of 234 wounds! But for kills, use spiders on ladders which I think is 60 kills. Check my math though, because if a monk is on a ladder, I think you can have a total of 20 spiders (3*6 + 1 above & below) or 14 feral trolls (2*6 + 1 above & below) engaged to each of the Monks, or remove 3 spiders (51 total spiders) or 2 trolls (36 total trolls) and replace them with Finn and Captain adjacent to all three monks to get more attack. This is where extreme theoryscaping comes into play because you may need to test so see how many figures you can get adjacent on ladders to actually solve the optimal solution. I think the Monk example also breaks the record for most skulls thrown too - 280. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; March 24th, 2011 at 05:47 PM. |
#8
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Re: Compilation of Extreme Heroscape Numerical Combinations
He doesn't say anywhere it is only for officially released figures
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#9
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Re: Compilation of Extreme Heroscape Numerical Combinations
It's kinda assumed. Otherwise anyone could make some absurd figure that could break any record.
Now through May 28th, the Louisville region is in desperate need of platelets - call the Red Cross if you are interested in donating! |
#10
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Re: Compilation of Extreme Heroscape Numerical Combinations
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And if that's not good enough for you then it is posted in the Official Classic Heroscape Section. |
#11
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Re: Compilation of Extreme Heroscape Numerical Combinations
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d twice. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; March 24th, 2011 at 05:13 PM. Reason: ninjad! |
#12
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Re: Compilation of Extreme Heroscape Numerical Combinations
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Actually....just a second. How are you getting 14 Feral Trolls adjacent? I don't think you can manage to fit them all. I don't by any means have enough to test that, but I think getting all 14 there won't quite work. |
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