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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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It is strange because in the one story Cthulhu is in, he does not fly (although he has wings), so I don't even know if these things could fly. They cause madness, but with all of the crazy creatures humans have been exposed to in Valhalla, I don't know that they would be fazed. I would probably save the madness power for Cthulhu himself. Strangely enough, the only place I remember seeing the Star Spawn was in an old episode of the Real Ghostbusters named "The Collect Call of Cathulu". The Ghostbusters run into several of these creatures in the Sewers of NY. They are shown grabbing and attacking with their tentacles. The Ghostbusters blast them with the proton packs and make holes through them. They seem dead, but quickly regenerate completely and keep coming after them. The Ghostbusters have to flee the sewers via a manhole cover to escape them. It is a great episode of that show; although Cthulhu is red when he shows up at Coney Island for some reason and I don't think he had his wings. |
#38
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Well I'll dig up any info i can find about he Starspawn on the Web becaubse I remember reading it somewhere
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#39
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My mind is the Pink Zippo that sits on top of a pack of Camel Wides. |
#40
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So, what do you guys think, lose the flying on the Star Spawn and put some other power in or just stick with the two? I have not seen the Horrorclix card for this guy, so I don't know if they let him fly in the game. These things are tough to kill. |
#41
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Common hero with 5 life?
If you want him to be a common hero (1 life) with regeneration ability, you could make it a 20-sided die roll like Defy Death or Stealth Armor. Then the points could come down depending on how powerful the regen ability is. Kumiko is not impressed with your sculpt, either.
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#42
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My mind is the Pink Zippo that sits on top of a pack of Camel Wides. |
#43
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This guy definitely needs some work. . . |
#44
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Kumiko is not impressed with your sculpt, either.
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#45
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I'll do a simplified revision 2 with 1 Life, modded regeneration and drop the flying altogether. I'll post it a little later.
If anyone knows of any other thematic power these Star Spawn should definitely have, please post it. Do you guys like the "Star Spawn" name or is the Horrorclix "R' yleh Guardian" name more interesting? I don't see myself fielding more than 1 or two of these guys with a horde of Deep Ones. Perhaps we can give the Deep Ones a bonding ability with the Star Spawn and some ability that improves their stats on water. |
#46
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As requested...
Her name is Skeletal Maiden and the one I have is actually made of clear plastic with an orange tint. Ideas for specials: Lava Teleport...moving from one lava hex to any other with 1 movement space. Flaming Touch...Marrden hound effect. Fire Phasing Movement...move through everything...roll 1 attack against figures moved through. Fire Consumtion...roll D20 - 16 or higher replace an adjacent figure with the Maiden. Firey Darts...explosion special attack. Flaming Shield...roll attack dice against non-adjacent attacks...count skulls as shields. Just some rough ideas that could use tweaking. |
#47
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with an attack of say 5 and a deffince of say 8 (round numbers I would make them lower) then she would be weak to ranged attacks, or vise versa I like the idea. The rest seem nice. If you replace an adj. figure does it die.
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#48
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Annerios, those look pretty good. I was going to take a crack at making these into my first custom projects but haven't had time.Keep them coming!
What do you plan on doing with the zombies? Fast or slow? Some sort of swarm attack? Allskulls, I love the Fire Maiden. I'm pretty sure I know what you mean on lava movement. If it's what I think it is you stole my idea. I hate collectible games, but I can't wait to get me some Horrorclix! |