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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Zombie
The Book of Zombie C3G MARVEL SUPER SECRET EXCLUSIVE 41 THE TOMB OF DRACULA The figure used for this unit is a Heroclix figure from the Amazing Spider Man set. Its model number and name are #006 / Zuvembie. Note: This figure requires 1x Glyph of Amulet of Damballah _________________________________________________________________Character Bio - Killed by his gardener and brought back to life by voodoo, Simon Garth is cursed to do the bidding of whomever controls the twin to the Amulet of Damballah which he wears around his neck. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
7 March 2021 - Class changed to Minion Last edited by Splash; August 6th, 2022 at 01:04 AM. Reason: png |
#2
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Re: Zombie - Design Phase
NAME = ZOMBIE
SECRET IDENTITY = SIMON GARTH SPECIES = UNDEAD UNIQUENESS = UNIQUE HERO CLASS = MINION PERSONALITY = VENGEFUL SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 4 RANGE = 1 ATTACK = 4 DEFENSE = 3 POINTS = 120 DAMBALLAH CONTROL At the start of the game, place a Glyph of Amulet of Damballah on the card of a Unique Hero you control. If the Glyph of Amulet of Damballah is on a card that activates Zombie, add 1 to Zombie's Attack number for that turn. Before taking a turn with Zombie, if the Glyph of Amulet of Damballah is in play and not equipped by a figure you control, roll the 20-sided die. If you roll 14 or lower, Zombie's turn immediately ends. An opponent that does not control a figure equipped with the Glyph of Amulet of Damballah may never take temporary or permanent control of Zombie. WALKING DEAD After an opponent reveals a numbered Order Marker on an Army Card that opponent controls, you may immediately move Zombie up to 2 spaces. If Zombie ends this move engaged with one or more enemy figures that he was not engaged with at the beginning of this move, you may immediately choose one figure Zombie is engaged with and roll 1 unblockable attack die against that figure. When moving with Walking Dead, Zombie will take any leaving engagement attacks. HEALING FACTOR After taking a turn with Zombie, remove 1 Wound Marker from this Army Card. SUPER STRENGTH Comic pics:
Spoiler Alert!
Background images
Spoiler Alert!
Last edited by tcglkn; March 7th, 2021 at 05:23 PM. |
#3
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Re: Zombie - Design Phase
Very interesting! Since he does turn against his controller sometimes, should the glyph have a roll?
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#4
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Re: Zombie - Design Phase
Never heard of this guy, sounds interesting and looks pretty neat.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#5
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Re: Zombie - Design Phase
I don't know this guy. Mechanics look fine . Is he really that strong? (with or without the amulet)
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#6
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Re: Zombie - Design Phase
So if the Zombie is the last unit in his army left, all you have to do is wound him to knock the glyph off of him and it's game over since he can't reveal OM's w/o the Amulet on his card.
Sure it would be fun to knock the glyph from him to take control of him, but then again, considering his move and being a melee only figure, you can also choose to ignore him and save him for last. The player controlling him to start seems kind of screwed because if they hold him back, he might be the last unit left and lose when the glyph is knocked off. If you send him out early, he will lose the glyph and the opponent will get control of him. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#7
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Re: Zombie - Design Phase
We could let him take a turn if no one else controls the glyph, but have some penalty (reduced attack maybe).
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#8
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Re: Zombie - Design Phase
This one is cool! It even allows for opponent control of the figure.
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#9
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Re: Zombie - Design Phase
I like that. Should there also be a mechanic that prevents players from taking a turn with him if someone else does control the glyph? (For instance, blocking Master Manipulator or Mind Exchange type powers from affecting him if someone the Amulet Glyph is equipped?)
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: Zombie - Design Phase
You could also make it so that he cannot increase the distance between him and the glyph during his movement phase.
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#11
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Re: Zombie - Design Phase
I'd like to see his Defense drop some and his Life go up - that's been our Undead hallmark, so to speak. Easy to damage but hard to take down.
I'd like to see Damballah have a roll and change it to "if an opponent's figure is equipped with the Glyph of the Amulet of Damballah." I mean, if one of YOUR figures is equipped with it, it makes sense he could still take turns... he'd be under your control still, indirectly. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#12
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Re: Zombie - Design Phase
Something like ...
DAMBALLAH CONTROL Start the game with the Glyph of Amulet of Damballah on this card. If the Glyph of Amulet of Damballah is on this card, add 2 to Zombie's Attack number. Before taking a turn with Zombie, if the Glyph of Amulet of Damballah is in play and not equipped by any figures you control, roll the 20-sided die. If you roll 14 or less, you may not take a turn with Zombie. If you roll 15 or higher, you may take a turn with Zombie normally. An opponent that does not control a figure equipped with the Glyph of Amulet of Damballah may never take temporary or permanent control of Zombie. That way you can't get sneaky with ways to take turns with Zombie yourself when the glyph is not under your control. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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