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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Yakuza Enforcer - Breathing Period
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#14
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Re: The Book of Yakuza Enforcer - Breathing Period
Sure. They seem like a higher level version of the Bodyguard in that way. But I think lower cost than 80 would be good to strive for if you want to achieve that. 40-60 range seems more ideal, IMO.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#15
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Re: The Book of Yakuza Enforcer - Breathing Period
I like the first comic art, though it doesn't look that much like the mini.
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You're currently good as far as the intended Yakuza move -> Silver Samurai turn -> Viper turn. I do think they're slightly better as filler if they come in a hair cheaper than they are now - I think 60 would be the sweet spot. It probably makes sense to just try to get the stats/powers right and let the points float up or down within the right range, though. |
#16
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Re: The Book of Yakuza Enforcer - Breathing Period
I didn't really like Yakuza a a class for Masahiro Arashi and I still don't like it here. No idea why someone like Kingpin wouldn't be able to hire these guys, same as any other crook. That ship's probably sailed though.
Also not sure about the Suppression Fire - why are these guys only able to use their guns "defensively?" Like, end of the game, a dude is sniping you on a hill, and you choose not to shoot him because he isn't coming to you? Feels strange. Otherwise, I do like the idea of some Japanese crooks, and would echo the Marvel sentiment because they're such a classic Wolverine baddie. If the Yakuza grow as a faction, it'll be in the Marvel universe. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#17
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Re: The Book of Yakuza Enforcer - Breathing Period
On the offensive use, it is just a tactical decision. The Mac-10 fires something like 60 bullets a sec., with a 30 round clip. They only have the one gun with the one clip, their main weapon is a sword. So they choose to reserve use of the Mac-10 in a defensive manner. It is just the tactics they have developed and learned to rely on. For the most part, if they are in range of a Mac-10 they are also in range for them to just advance and use their sword, saving the bullets for when they are being pressed and overrun. Notice their is not an engagement clause, so they can be engaged with one figure and use the Mac-10 on a second figure trying to engage and overwhelm their position.
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#18
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Re: The Book of Yakuza Enforcer - Breathing Period
I see the logic for making it a short-term, one-use weapon, then. But I don't agree with the limited utilization for that weapon when it's fundamentally no different than any other gun in the game. The power is fine in a vacuum, it's just so far removed mechanically from how every other figure in the game works that it immediately draws attention to itself, and I don't think in a positive way.
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#20
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Re: The Book of Yakuza Enforcer - Breathing Period
How about a compromise:
Range 5 MAC-10 FIRE SUPPRESSION At the start of the game, place a single grey Clip marker on this card. When a figure that was not within 4 clear sight spaces of this Yakuza Enforcer prior to moving moves within 4 clear sight spaces of this Yakuza Enforcer and is on a space where they could end their move, you may immediately remove the Clip marker from play. If you do that figure must end their move and you may roll the 20-sided die. If you roll a 10 or higher, the figure receives 1 wound. After attacking a non-adjacent figure, you must remove the Clip Marker from this card. If the Clip Marker is not on this card, subtract 4 from this figure's Range. |
#21
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Re: The Book of Yakuza Enforcer - Breathing Period
IDK, I kind of like the idea of them having different tactics than their American counterparts who are all guns blazing all the time. Different cultures, different mindsets. The gun is a useful tool, but the sword is still revered. That being said, I'll give it some more thought. If I gave them an offensive option for the clip though I think I'd still want to just use the d20 roll for 1W. Limits it to just 1W max, but can hurt anyone with it. A fair compromise.
I am going to go with the 3 life, 3 att. updates and will run with Marvel for the bio. I'm a little torn on the idea to drop the defense down to 3 only because I worry they will just get picked apart from range and never manage to engage anyone for the ruthless counterstrike move. They are only moving 4 spaces for free after all. |
#22
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Re: The Book of Yakuza Enforcer - Breathing Period
Yeah, I wouldn't mind giving you the choice between A) using it as a regular power for a chance at an auto-wound or B) use it as a reaction. Unorthodox and still kind of wonky but I can live with it.
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#23
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Re: The Book of Yakuza Enforcer - Breathing Period
Any thoughts on how to write that up? I started to try to make it a d20 roll once on offense or defense and it just seemed to get overly large and wordy. It's all ready fairly large and complex power with the stop them in their tracks W or no W effect and I'm not interested in dropping that. I'm not really sure it will be worth it either. Since outside of Masahiro, their only going to be move bonding and not attacking on their own, chances are much higher that you would use the power on defense long before you start putting OM's on their card. When bonding with Masahiro, he can boost their normal attack so that is going to be more attractive than a d20 roll power. As such If having an offensive option is really that important, I think I'll just go with Lazy's suggestion. I doubt I'll waste the 45% chance for an auto wound and the ability to shut down the movement of a melee attacker before they can engage for just one ranged attack of 3 (or 4), but I suppose it might make sense every once in a great while. Say you are facing an all range 5+ team then I'd use it.
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#24
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Re: The Book of Yakuza Enforcer - Breathing Period
This is what I'm thinking of updating the SP with then. I went ahead and dropped the defense to 3 as well (which should keep the number of auto wounds via ruthless counter strike in check), but then returned the free move to 5 so they can engage ranged attackers sooner. Took Lazy's suggestion for giving them a offensive option for the gun, but adjusted the numbers to match the 4 range aura.
NAME = YAKUZA ENFORCER SECRET IDENTITY = NONE SPECIES = HUMAN UNIQUENESS = UNCOMMON HERO CLASS = YAKUZA PERSONALITY = RUTHLESS SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 5 RANGE = 4 ATTACK = 3 DEFENSE = 3 POINTS = 50-60? MAC-10 FIRE SUPPRESSION At the start of the game, place a single grey Clip marker on this card. When a figure that was not within 4 clear sight spaces of this Yakuza Enforcer prior to moving moves within 4 clear sight spaces of this Yakuza Enforcer and is on a space where they could end their move, you may immediately remove the Clip marker from play. If you do that figure must end their move and you may roll the 20-sided die. If you roll a 10 or higher, the figure receives 1 wound. After attacking a non-adjacent figure, you must remove the Clip Marker from this card. If the Clip Marker is not on this card, subtract 3 from this figure's Range. ENFORCERS FOR HIRE After revealing an Order Marker on the card of a Mercenary or Terrorist you control, before taking a turn with that figure, you may move this figure up to 5 spaces. If you do, you may not move any other figures with the Enforcers for Hire special power this turn. RUTHLESS COUNTER STRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, if this Yakuza Enforcer is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure. If everyone is happy with this then I'll call for the initial vote. |
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