|
Maps & Scenarios Battlegrounds and scenarios |
View Poll Results: Which map is better: Mole Hills or Ruins of Pine Tree Marsh? | |||
Mole Hills |
![]() ![]() ![]() ![]() |
13 | 56.52% |
Ruins of Pine Tree Marsh |
![]() ![]() ![]() ![]() |
10 | 43.48% |
Voters: 23. You may not vote on this poll |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
Today, I'm taking maps from the very beginning of the Battlefields of Valhalla, and asking you which you like best: Mole Hills by Jonathan or Ruins of Pine Tree Marsh by R˙chean?
![]() ![]() Use these guidelines for Debate Discussion: 1. Tournament Readiness-Does this map favor any player or ability? 2. Enjoyability-Is it fun to play on this map? Is every game different? 3. Aesthetics-How are the general looks of the map? 4. Use of Material-Does this map use certain terrain in new ways? 5. Uniqueness-What separates this map from other maps with similar set requirements? 6. Interesting Factor-Do you want to play on this map just by looking at it?
Spoiler Alert!
~Rednax |
#2
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
A very good comparison. Two maps that, to be perfectly frank, probably wouldn't reach review stage for the BoV if they were nominated today. As Dignan argued in the BoV discussion thread though, this is not something to lament - it just reflects the evolution of the game.
Mole Hills takes a long time to cross, lacks effective LoS blockers, and is very unfriendly to double-spacers. Ruins of Pine Tree Marsh is a much more polished map, and I like a lot of things about it... but the elevated startzones are a huge strike against it. In the end, RoPTM's one great flaw slightly outweighs the many smaller flaws of MH, for me. |
#3
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
These are my two favorite BoV maps.
When everyone says they wouldn't even be reviewed now I get a little angry. I think that the current judging standards are way too picky. Look at the maps we've been getting. They're practically flat! I really like a map that has enough height to make it interesting. On Mole Hills it doesn't matter that your opponent is camped on height. Chances are you've got even or better height nearby anyway. On Ruins, it doesn't matter that your starting high because if you just stay there, you forfeit the glyphs. Height will only do so much if you're giving up the glyphs. I like Mole Hills better, but that's just from game experiences mainly. I love both of these maps, and I think they're both high quality. Don't be afraid of height! |
#4
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
Well, I think that both of these maps would at least make it to the review process today. I like both of these maps. Mole Hills is a bit of a turkey shoot, but it's not that bad. Ruins of Pine Tree Marsh is great with the exception of the start zone.
I voted for Ruins of Pine Tree Marsh because I think it is more playable despite it's start zones. Mole Hills tends to clog up pretty bad and can really get pretty ugly for melee. Both maps are solid though. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#5
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
Quote:
I know they aren't too much of an advantage because of the LoS blockers, but I still don't see any reason for them. Last edited by rednax; October 26th, 2009 at 05:27 PM. |
#6
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
R˙chean is obsessed with using every hex in a given build. I worked with him on some of his maps and he always insists on finding a way to use all the hexes he has at his disposal. I'm guessing those are the hexes he had left over. Plus, he's a big fan of rats and Krav, so this setup works well for that.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#7
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
This is what Ry posted.
Quote:
![]() And Ry, I am cursed by the "Use-Every-Hex" Obsession as well. ![]() |
#8
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
Quote:
Quote:
Looking at recently accepted maps, I don't think it's fair to call Sidewinder a flat map. There may not be high pinnacles on that map, but it's doing a lot with elevation changes. Quote:
Definitely a good point, however, unless those glyphs are either wound, or a relevant attack/defense glyph, the right army can still stall and force the opponent to come to them. |
#9
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
Quote:
And while Sidewinder is a lot of elevation changes, it's mostly down through ice. I just don't like that. |
#10
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
Well, I voted for Mole Hills. While I do agree that RoPTM is probably the more playable map Mole Hills has a lot going on that I like.
RoPTM is just sort of boring. It's broad and flat, with a coulple little firing perches in the middle of the map. Withough looking at the physical map the los blockers appear to be well placed though. I really like the rolling hills on Mole Hills, the battlefield is dynamic and there's stuff going on everywhere. I do see issues with the choke-points on the edges but we play alot of melee-based armies out here so if things get plugged up there's generally alot of action going on. While RoPTM appears to be the better tournament map, I'd much rather play on Mole Hills. I don't need no instructions to know how to rock.
|
#11
|
||||
|
||||
Re: Map Debate #7-Mole Hills vs. Ruins of Pine Tree Marsh
Quote:
In the end I agreed with nyys and kahrma's aesthetic criticisms, which I feel are addressed to a large degree by the new version (in addition to some gameplay improvements). As of yet, the new version hasn't received a no vote (I await MM's vote with baited breath). All told, Matthias was really the only one whose concerns about the map stemmed mainly from the height involved. I do think that if he plays the map with his Heavy Gruts, he'd be pleasantly surprised at how effectively they can swarm the top while contesting the glyphs. He recently voted to review both Inner Courtyard and Paved Paradise, so it seems he's (become?) willing to at least give these sorts of maps a shot. Overall, I feel I've gotten a fair shake from the BoV judges. Moreover, I've learned a ton from the process of trying to get that map reviewed, and I would probably never have reached the current version without the advice/criticism I got there. It's very hard to get a map in the BoV, but I wouldn't have it any other way. Fair enough. Really, this is the point - we all have different preferences in maps. Not everybody is going to like every map, and that's OK. |
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Archer's Tree Stand/Water Tiles/Pine Trees/Swamp Tiles | pehuskey | Custom Terrain & Obstacles | 28 | February 22nd, 2010 09:14 AM |
Swamper's maps UPDATED 9/27 Chozo Ruins and Forest Hills | Swamper | Maps & Scenarios | 34 | September 27th, 2009 05:13 PM |
Battle at Pine Tree Marsh | STEALTHRULER | Battle Reports | 4 | September 4th, 2008 07:02 PM |
jungle/palm tree bonus (works for pine trees?) | caravaggio | Official Rules & FAQ's | 49 | June 2nd, 2008 02:19 PM |
Marsh Terrain <guido's first custom job> | guido | Custom Terrain & Obstacles | 18 | April 17th, 2008 10:04 AM |