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#25
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Re: AoA units, classic style (incl. Revna and Volarak templa
Would love to see painted versions of the figures used in the classic style cards, for the ones that were showcased with the original product announcement.
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#26
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Re: AoA units, classic style (incl. Revna and Volarak templa
I offered to paint some minis for free very quickly to be able to show them off on the page, but I didn’t get a response.
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#27
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Re: AoA units, classic style (incl. Revna and Volarak templa
Amazing work! I'd like to see versions of Volarak/Revna units/templates and Marachott using the updated general colors.
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Last edited by Blue Trails; November 18th, 2022 at 09:03 PM. Reason: Grammar. |
#28
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Re: AoA units, classic style (incl. Revna and Volarak templa
Holy Crapitola! This is amazing!! 142 thousand plusses to Anitar!
I love Grishnakh's icons. Volarak as Ullar, yes that would be awesome!! Revna as Valkrill, uh... well ok!! |
#29
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Re: AoA units, classic style (incl. Revna and Volarak templa
Revna was seen as pretty Evil, and therefore a good replacement for Valkrill, who was at least temporarily in suspension in AOA. Volarek is crafty, and not a straight type replacement for Ullar. But some of the Lifeborne were being shifted from Volarek to Ullar anyhow.
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#30
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Re: AoA units, classic style (incl. Revna and Volarak templa
I have to imagine someone can use the rotating images to make printed models.
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Valkrill Lives! |
#31
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Re: AoA units, classic style (incl. Revna and Volarak templa
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#32
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(I hate talking about this, but you asked...)
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Haluchott was... more troublesome. Seemed like a lost cause, until I actually bothered to use the numerical data established by all other cards as numerical data. In light of that, under these circumstances, his Move and Range had to be the same as in Basic. Attack had to be 3; nothing else would make sense in light of the rest of his build (4+ would necessarily increase his cost given his bonding abilities; 2- wouldmake his Special Attack's extra effect pointless). Life/Defense, I admit, was a case of "most likely fit"; but with all the other variables accounted for, and a chart of every single other unit with 7 Basic Defense, 5L/3D seems very likely indeed. ...I'm still worried I got that last part wrong (and only that last part), but maybe it doesn't actually matter. He's perfectly playable and interesting in this form, and there is nobody and nothing that can (lawfully) provide perfectly accurate numbers there. |
#33
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Re: AoA units, classic style (incl. Revna and Volarak templa
Wow, this is amazing! I was hoping someone would take up this exact project. Thanks for all the work, Anitar.
Also, it's amazing how much more quickly I can process the information on the traditional style cads than I was able to on the new style cards. |
#34
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Re: AoA units, classic style (incl. Revna and Volarak templa
You know what, I feel the same way. Don't fix what isn't broken.
Valkrill Lives! |
#35
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Re: AoA units, classic style (incl. Revna and Volarak templa
Is there already an effort to crop high resolution images of the units?
Valkrill Lives! |
#36
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Re: AoA units, classic style (incl. Revna and Volarak templa
Um... That was an intermediary step in the process of making the cards, actually, but I didn't save them in that form.
Last edited by Anitar; November 18th, 2022 at 11:50 PM. Reason: ...And I don't intend to do it again. |
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