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  #1  
Old October 21st, 2009, 01:04 AM
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Custom Unique Squads

I have been thinking of doing a Unique Squad of White Martians from DC, calling them Hyper-clan and having seven members. Is this a fresh concept or sheer craziness? Feel free to express your opions, but please no insults!

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  #2  
Old October 21st, 2009, 09:54 AM
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Re: Custom Unique Squads

I think a squad of 7 would definately be a first. That's 7 potential attacks in 1 turn...they're going to be pricey, It think.

Last edited by Cavalier; October 21st, 2009 at 11:07 AM. Reason: typo
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  #3  
Old October 21st, 2009, 11:02 AM
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Re: Custom Unique Squads

They'd be very pricey for one thing. It would be difficult to fit 7 figures in the picture or hitzone boxes on the card.

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Old October 21st, 2009, 11:34 AM
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Re: Custom Unique Squads

I think 7 attacks in one turn might be game breaking. Heroscape already favors squads. I'm not sure we have a need to make them even stronger.
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Old October 21st, 2009, 03:19 PM
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Re: Custom Unique Squads

What is the concept behind a 7 member unique squad of White Martians and calling them Hyper-Clan? Is there a significance behind this, as in a comic version of a 7 member Hyper-Clan of White Martians?

Could you make a common unit of White Martians with 3 members and make them a higher end (and more expensive )White Martian and call them Hyper-Clan? Whereas the regular White Martians could be thought of as Blade Gruts (cheap, low end fighters) and the Hyper-Klan could be like Heavy Gruts (more expensive and more badass). Just some thoughts.

Like the others said, 7 activations/attacks on one turn is potentially game breaking, especially since unique squads should be better powered than commons. Marro Drones are a 3 member common unit that can have 9 activations/attacks (if you have that many left on the battlefield), but it's not every turn and automatic, it relies on d20 rolls and may never occur in a game. But when it does, it can be devastating. You wouldn't want that to be possible every turn, or at least I wouldn't.

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  #6  
Old October 21st, 2009, 04:28 PM
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Re: Custom Unique Squads

...or the Ashigaru with Kato is 8, but they are pretty flimsy, cost quite a bit to be effective, and get disrupted by terrain fairly easily.
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Old October 22nd, 2009, 03:30 PM
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Re: Custom Unique Squads

Quote:
Originally Posted by Hahma View Post
What is the concept behind a 7 member unique squad of White Martians and calling them Hyper-Clan? Is there a significance behind this, as in a comic version of a 7 member Hyper-Clan of White Martians?

Could you make a common unit of White Martians with 3 members and make them a higher end (and more expensive )White Martian and call them Hyper-Clan? Whereas the regular White Martians could be thought of as Blade Gruts (cheap, low end fighters) and the Hyper-Klan could be like Heavy Gruts (more expensive and more badass). Just some thoughts.

Like the others said, 7 activations/attacks on one turn is potentially game breaking, especially since unique squads should be better powered than commons. Marro Drones are a 3 member common unit that can have 9 activations/attacks (if you have that many left on the battlefield), but it's not every turn and automatic, it relies on d20 rolls and may never occur in a game. But when it does, it can be devastating. You wouldn't want that to be possible every turn, or at least I wouldn't.
Mayby a common squad Limmit two with a roll to activte up to 7.

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  #8  
Old October 22nd, 2009, 06:19 PM
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Re: Custom Unique Squads

Quote:
Originally Posted by Hahma View Post
What is the concept behind a 7 member unique squad of White Martians and calling them Hyper-Clan? Is there a significance behind this, as in a comic version of a 7 member Hyper-Clan of White Martians?
The concept is from The initial 5 issue run of JLA done by Grant Morrison where he re-introduced the concept of WHite Martians. (Plot Spoiler Warning!) In the first issue, a new group of Heroes from space came and anounced they were here to make Earth a better place. To not only stop crime, but prevent it. To not only save lives, but to improve them. Their name was the Hyper-Clan. The members were Armek, Zenturion, Protex, Fluxus, A-Mortal, Züm, Primaid, and Tronix, and they were White Martians in the disguise of Superheroes, each mirroring a member of the JLA. They go toe to toe with the JLA after using the resurrected Martian Cities on Earth to broadcast a signal and turn people against the JLA. Eventually, all succumb except Batman, whom they think is dead, afterall he is only a man. Batman ends up figuring out that they are Martians when they won't go near the smoldering wreckage of his Batwing. He then defeats them (with candles!) and releases the rest of the JLA.

Quote:
Could you make a common unit of White Martians with 3 members and make them a higher end (and more expensive )White Martian and call them Hyper-Clan? Whereas the regular White Martians could be thought of as Blade Gruts (cheap, low end fighters) and the Hyper-Klan could be like Heavy Gruts (more expensive and more badass). Just some thoughts.
I hope now you see where I am coming from on this. I guess I am just trying to avoid them being Unique Heroes.

Quote:
Like the others said, 7 activations/attacks on one turn is potentially game breaking, especially since unique squads should be better powered than commons. Marro Drones are a 3 member common unit that can have 9 activations/attacks (if you have that many left on the battlefield), but it's not every turn and automatic, it relies on d20 rolls and may never occur in a game. But when it does, it can be devastating. You wouldn't want that to be possible every turn, or at least I wouldn't.
Maybe something where Protex (the Leader) is a Unique Hero and the others are a 6 member Unique Squad where you can only activate 3 of them? Would that work?

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  #9  
Old October 22nd, 2009, 06:41 PM
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Re: Custom Unique Squads

I'm not sure why you're trying to avoid the unique hero approach. That seems to be pretty thematically appropriate as they all seem to be quite distinctive compared to each other ...

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  #10  
Old October 23rd, 2009, 12:00 AM
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Re: Custom Unique Squads

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Originally Posted by IAmBatman View Post
I'm not sure why you're trying to avoid the unique hero approach. That seems to be pretty thematically appropriate as they all seem to be quite distinctive compared to each other ...
What he said. Maybe do something like the elves where you could take a turn with the leader or with any two of the others within clear sight.
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Old October 23rd, 2009, 12:03 AM
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Re: Custom Unique Squads

Quote:
Originally Posted by Agent Minivann View Post
Quote:
Originally Posted by IAmBatman View Post
I'm not sure why you're trying to avoid the unique hero approach. That seems to be pretty thematically appropriate as they all seem to be quite distinctive compared to each other ...
What he said. Maybe do something like the elves where you could take a turn with the leader or with any two of the others within clear sight.
And then what he said.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old October 23rd, 2009, 12:28 AM
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Re: Custom Unique Squads

Yeah, I was struggling with finding a way to make them different from normal White Martians though (the minis) without repainting some hero to look like their alter egos. However, A-Mortal was the one I was having the most difficult time figuring out a mini for and came across Taskmaster tonight, who could do a nice job since he has the skull face in a hood just like A-Mortal.

I had also thought of painting seven white martians in different colors to make them seem similar to their hero design, so maybe I will go that route, IDK.

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