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C3V Public Playtesting Forum for discussion of C3V public playtests. Only C3V members can create new threads, but all others can post to those threads. |
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#1
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Maekor Public Playtesting
![]() -Figure Photo
Spoiler Alert!
Version 2 (6/13/22) Plasma Arc range reduced, points reduced, Defensive Formation changed to Mercs -text version of the card
Spoiler Alert!
Rulings and Clarifications: Suggested R&C: Quote:
Synergy Benefits Received - Greenscale Warriors: Loyalty to the Lizard King As a Unique Lizardfolk Hero, Maekor can be chosen as the Lizard King for the Greenscale Warriors. - Greenscale Warriors: Lizard King Bonding If Maekor is chosen as the Lizard King for the Greenscale Warriors, the Greenscale Warriors may take a turn with Maekor before taking a turn themselves. Synergy Benefits Offered - Greenscale Warriors: Loyalty to the Lizard King If Maekor is chosen as the Lizard King for the Greenscale Warriors, Greenscale Warriors within 2 clear sight spaces of Maekor receive an additional attack and defense die. - Lizardfolk War Cry: Lizardfolk Unique Heroes Maekor may activate the following Lizardfolk Unique Heroes with his Lizardfolk War Cry special power: Zogross Hardscale Bambina Company Defensive Formation: The following figures can receive an additional defense die when adjacent to Maekor and either Maekor is engaged or a Mercenary figure adjacent to Maekor is engaged. Wastewalker Gage Bambina Last edited by kevindola; July 14th, 2022 at 12:41 PM. |
#2
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Re: Maekor Public Playtesting
Playtest Summary
510 points Map: April by BiggaBullFrog Army 1: Mezzosx5, Marcu, Sonya, Krug Army 2:3x Lizardfolk, Maekor, Wastewalker, Zogross Which Units Survived? 10 mezzos (4 markers left), Krug, sonya Summary
Spoiler Alert!
Damage Maekor removes 3 exo markers from the mezzos before he died in a whiff and lost a round of oms. Power Usage Lizardfolk War Cry used once to bond with Zogross before Zogross was killed. Defensive Formation was used 4 times in fighting with melee mezzodemons. Plasma Blade was used never due to mezzo markers. Thoughts So to me and Stupendous it looks like the lizardfolk build isnt the right build for him. While he was decent with Zogross being tanky, I think that the lizardfolk warriors just don't work with him quite. I think once the other lizard hero in the pack gets released, I'm gonna guess its gonna be a decent option with him. Right now though, he gets pulled too much in different directions (only one other mercenary and one other lizard hero) and having it in the same army wasnt good. I cant think of what really would work with him though at the moment along with Zogross. Only being able to bond with one lizard king, makes you pick Zogross due to him being tankier, and I tried to use him and the lizards as the first wave but they just died to the mezzos and then Zogross whiffed when the lizardfolk had casulties so I was bringing up Maekor. I feel like there could be another build for him but at the moment this one wasnt it. "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by Heroscaper Guy; March 8th, 2021 at 09:36 PM. |
#3
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Re: Maekor Public Playtesting
410
Split (Unique, Wannok) kevindola: Romans x3, Azurite Warlord, Valguard @heroscaper2010 : Greenscales x2, Maekor, Q10, Isamu Survivors: Azurite (2 life) Valguard (3 life) 5 Romans Round 1: Romans slow roll. Q10 moves once, Maekor and Lizards twice Round 2: Valguard reaches Q10 for 1 hit and Greenies and Romans engage. Arc Blade hits and 3 total Romans go down to 1 GS hit Round 3: Arc Blade hits clearing out a Roman screen and allowing Greenscales to hit Azzy for 3. Azzy hits Maekor for 1 with Wrath and a GS goes down to Romans. OMs switch to Q10 at an inopportune time and are blocked. Azzy hits Maekor for 3 more and another Greenie gets taken down. Q10 knock out a Roman. Maekor goes down and a 2nd hit on Q10 Q10 can't hold off the the remainder, especially with wannok in play, but makes an effort Maekor has a real shot of winning this if the order marker shift to Q10 doesn't happen in Round 3. Powers Defensive Formation: 6 times for himself only Normal Attack: 2/2 (2x Roman) Arc Blade: 2 (2x Roman) Total Kills: 4 Romans (50 points) Last edited by kevindola; March 16th, 2021 at 04:36 PM. |
#4
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Re: Maekor Public Playtesting
@kevindola
, should I still report a game where I played him incorrectly? I didn't realize defensive formation worked on himself as well
![]() I like him with the greenscales - Seems like a fun figure. |
#5
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Re: Maekor Public Playtesting
Quote:
So please post away and thanks again for testing! |
#7
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Re: Maekor Public Playtesting
Quote:
500 Points Refraction by HS2010 Army 1 (Flash): Maekor, 3x Greenscales, 3x Mezzos Army 2 (Shiftrex): Arktos, Himmel, 5x Wulfing Hunters, MW's The wulfing hunters are a custom unit in development by Shiftrex. We played with this version of the card
Spoiler Alert!
Survivors: MW's and 1 life Arktos Round 1 - Wulfing slow roll - Himmel and maybe Arktos moved up. Maekor and greenscales slow roll with 1 OM on Mezzos to positions at the bottom of the map. Round 2 - more positioning for the first part of the round. Maekor backed by Greenscales comes in and hits two wulfing on OM 2 and another 2 on OM 3 using Plasma Blade Arc. Unfortunately, Maekor gets hit hard by Arktos on OM 3 from Shiftrex and takes 3 wounds - neglected to roll an additional die for Defensive formation though it should have activated. Round 3 - Big initiative roll goes to Shiftrex, who hits Maekor with Himmel (who was boosted by Arktos) for two wounds - just enough to kill him. Maekor was on height, and again neglected to roll an additional defense die. Himmel proceeds to decimate almost 2 squads of greenscales in addition to Maekor. First two OM's on greenscales are essentially wasted. Switch over to Mezzos for OM 3. Round 4 through end of game - Mezzos try to stage a comeback while Arktos backed wulfing blaze through exo markers. The game ended up being fairly close in the end, but the mezzos couldn't last quite long enough. Powers: Defensive Formation - should have activated twice, did not use either time. There's a fair chance that neglecting this ability cost me the game - even one more turn with Maekor and buffed Greenscales could have made a huge difference - especially if Himmel became engaged (there was also a Kelda on the board that Maekor could have made a run for). Normal Attack 2/2 (Wulfing) Plasma Blade Arc 2 (Wulfing) Total damage = 100 points I think he works great as a bonding hero with the Greenscales. And based on this game, I liked him in that role without trying to fit Zogross in - though the potential synergy is interesting. I'm guessing that ability wasn't necessarily created with Zogross specifically in mind though... I don't think I'd ever take Maekor, Greenscales, and Zogross together as OM's feel too inefficient. |
#8
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Re: Maekor Public Playtesting
It would be cool if he connected to serpentfolk. Kha is just sitting out there with no connection. It would be a nice tie in. Is there a plan for more serpentfolk?
What GenCon taught me was to assume only one skull on three dice! |
#9
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Re: Maekor Public Playtesting
Kha does have that rogue synergy! But Maekor will get his own synergy sooner or later!
customs/maps/c3v/sov
how to: make a card/post your maps/set up your own ohs game google sheets: ohs link generator/attack outcomes CVN~ "I highly recommend C3V customs!" |
#10
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Re: Maekor Public Playtesting
500
custom map (Wannok) Muskie: Greenscales x3, Maekor, Zogross, Marro Warriors, Guilty Tiamat : Ziggo, 6 Brigands, Locksley, Kha, Bol Survivors: One Brigand Round 1: Maekor and Lizards charge, get to the brigands Ziggo and Locksley. Zogross gets to move up once. Very affective round Round 2: Greenies and Maekor and Zogross dig in and take out Locksley and surround Kha, the end looks like it is in sight. Round 3: Kha avoids every attack and starts destroying the greenies and puts hits on the heroes with the help of remaining Brigands. Round 4: game turns when Kha wont die and brigands whittle away remaining greenies and takes out some Marro (ziggo hangs in there and picks away). Ziggo dies on Wannok and it is down to a one life Zogross and a single Brigand. Round 5: Brigand finishes off Zogross. Powers Defensive Formation: against range, only used once Normal Attack: used often Arc Blade: could not use (no squads to hit) Moving Zogross: used several times Biggest take away from the game: it is a fun character, but we both felt that Green Scales do not need yet another bonding hero. I think Maekor is an interesting 120 point build, but I would rather see it paired up with other squads (using the space theme). We do not have to use the lizard theme (rocket from Guardians doesn't just pair with forrest animals). It works okay, but I have way too many things that pair with Greenies. I would not use this pairing over other ones. He could allow you to move 3 brigands, for example and make him a rogue space commander. What GenCon taught me was to assume only one skull on three dice! |
#11
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Re: Maekor Public Playtesting
400
Sandhill (Wannok, Dagmar) Army 1: Anthropomorphic Bug Dude, Bees x2, Maekor, Greenscales x2 Army 2:Knights x4, Gilbert Survivors: Maekor (2 life) Round 1: Strike force of ???? and Bees move out. ???? takes out 1 knight and the bees Sacrifice is on point. Hitting on every attack. 4 Bees traded for 4 Knights. Gilbert stretches out to kill the bee holding Dagmar: 5 dead Bees and 5 dead Knights Round 2: Bees win initiative and ???? kills a Knight and 2 Bees sac kill 2 Knights. Gilbert Regroups and wipe out the last bee. (No more bees remaining Knights and Grenscales advance to center of board. 8 knights, Gilbert vs. 6 Greenies, Maekor, ????? Round 3 Armies engage, with Greenscales getting first strike and Maekor hit plasma arc twice to devastating effect to the Knights line. (killing 4 knights in 3 attacks). The Greenscales exchange with the knights leaving 2 Knights, Gilbert (4 life) vs. Maekor (4 life), ????? (1 life) Round 4 Maekor wins initiative and hits Gilbert which chains to a Knight. Gilbert kills ??????. Maekor again hits Gilbert and chains to the last knight. order markers lost on ??????/Knights Round 5 Makeor wins the 1 on 1 fight with Gilbert Powers: Plasma arc was strong. 2/3 hits on knights that killed (4 knights total) and then 2/2 attacking down on Gilbert which chained to 2 knights. Overall 4/5 on attacks with Plasma Target Damage: 6 Knights, 4w on Gilbert (180) Defensive Formation: Boosted ???? once and improved own defense on every attack (about ![]() Thoughts: I really do like this guy. He's a hero that can really punch out some high level squads. He may need a price increase or an attack decrease although that would significantly reduce his pop against squads |
#12
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Re: Maekor Public Playtesting
Prototype Card
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