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  #1  
Old May 7th, 2007, 10:25 PM
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dnutt99 dnutt99 is offline
 
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The Book of Ornak

The Book of Ornak
Crest of the Valkyrie - Utgar's Flagbearer


If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: ³GERRRAAAAH!!² The guttural battle cry of the mighty Ornak rumbles in the chests of the warrior gruts that envelop him. Jutting up from the frenzied mass of feral orcs is the crimson banner of Utgar, bearing the tattered scars of a thousand battles. It is a beacon of Utgarıs power, rallying his champions to ever greater feats in battle.

As the orc gruts charge across the desolate terrain to meet their rivals, the mighty dragon Mimring spots the Red Flag of Fury and swoops down low over the heads of Ornak and his horde. The beating of Mimringıs immense wings wash over the gruts in great gusts of wind, wind that is followed by an intense heat as the beast burns a swath of destruction through the enemies ahead.
(Hasbro)

_________________________________________________________________
-Rulings and Clarifications-
  • - ORC BATTLE CRY AURA : How Many Dice
    How many dice do I roll when using Orc Battle Cry Aura
    You should roll the normal number of attack dice plus any enhancements from auras, height, and glyphs. Instead of using regular attack dice, use Ornak’s valkyrie dice. (dnutt99)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - BLADE GRUTS / HEAVY GRUTS : Orc Champion Bonding
    As an Orc champion, Ornak may benefit from Blade Gruts and Heavy Gruts ORC CHAMPION BONDING activation bonus.

    - NERAK THE GLACIAN SWOG RIDER : Orc Defensive Aura 1
    As an Orc, Ornak may benefit from Nerak the Glacian Swog Rider’s ORC DEFENSIVE AURA - 1 defense bonus.

Synergy Benefits OfferedC3V and SoV Custom Synergies
Spoiler Alert!

_________________________________________________________________
-Strategy, Tactics and Tips-
  • - TBA

_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking and Master Index
Quote:
Originally Posted by MKSentinel
Power Ranking

Ornak- Potentially effective in massive point games, Ornak just doesn’t work at the point norm today. C+

Ornak
Utgar Symbols and Bonus to Attack? http://heroscapers.com/community/showthread.php?t=6468
General Assessment? http://heroscapers.com/community/showthread.php?t=3653
Unit Strategy Review

Last edited by Dysole; January 16th, 2019 at 09:29 PM. Reason: vc added
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  #2  
Old May 30th, 2007, 01:01 AM
LtBardolph
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How about this one?

Ornak (100)
Brunak (110)
Kee-Mo-Shee (130)
Blade Gruts (40)

TOTAL: 380

A turn with Ornak activating Brunak and Kee, plus 2 more turns of Kee should be devastating. Use the blades to clean up.

For a 500-pt army, add 3 more squads of Blade Gruts, and use a giant horde sweep for cleanup.
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  #3  
Old May 30th, 2007, 10:16 AM
monkeyfish monkeyfish is offline
 
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Quote:
Originally Posted by LtBardolph
How about this one?

Ornak (100)
Brunak (110)
Kee-Mo-Shee (130)
Blade Gruts (40)

TOTAL: 380

A turn with Ornak activating Brunak and Kee, plus 2 more turns of Kee should be devastating. Use the blades to clean up.

For a 500-pt army, add 3 more squads of Blade Gruts, and use a giant horde sweep for cleanup.
Or for 500 pts you could swap out 4x Blade Gruts for 2 squads of Heavy Gruts.

Captain Qwark for President 08'
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  #4  
Old May 30th, 2007, 07:31 PM
LtBardolph
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Quote:
Originally Posted by monkeyfish
Or for 500 pts you could swap out 4x Blade Gruts for 2 squads of Heavy Gruts.
Sure. And you'd still have 40 points left over for 1 squad of blades.
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  #5  
Old May 30th, 2007, 07:36 PM
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GForce3062 GForce3062 is offline
 
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Doesn't this army need range? ^

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  #6  
Old May 31st, 2007, 12:19 AM
TheRealQ TheRealQ is offline
 
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Quote:
Originally Posted by GForce3062
Doesn't this army need range? ^
I would probably add range but you might not need it on a smaller battlefield. On the very first turn KMS will have moved 12 spaces. By the end of the first round she will have moved 24 spaces. If your opponent hasn't put anything in her way she could be in his starting zone causing all kinds of havoc.

But personally I would have to throw in some Arrow Gruts since they have Beast bonding and Brunak is a Beast.

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  #7  
Old May 31st, 2007, 08:41 AM
StealthSuitStanley StealthSuitStanley is offline
 
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Quote:
Originally Posted by TheRealQ
But personally I would have to throw in some Arrow Gruts since they have Beast bonding and Brunak is a Beast.
Brunak is a Mount, not a Beast.


later
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  #8  
Old May 31st, 2007, 10:54 AM
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Dictatorbilbo Dictatorbilbo is offline
 
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Dictatorbilbo is surprisingly tart
What's even more fun, if a bit less practical is:

FEAR THE D-20!!!

Ornak - 1
Kee-mo-shi - 1
Runa - 1
Roborats - to taste.

First have the roborats run out to annoy and grab glyphs. Then place all order subsequent markers on Ornak. Depending on the size of the map, either have Ornak advance or immediatly take turns with Kee-mo-shi and Runa. Watch as the enemy falls to the vicious rolls of your D-20!

MR. GRUBBY'S
GRAND ADVENTURE

~ ONLY IN THE ~
KAUNAN KEEP
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  #9  
Old May 31st, 2007, 10:57 AM
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Eclipse Eclipse is offline
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Quote:
Originally Posted by Dictatorbilbo
What's even more fun, if a bit less practical is:

FEAR THE D-20!!!

Ornak - 1
Kee-mo-shi - 1
Runa - 1
Roborats - to taste.

First have the roborats run out to annoy and grab glyphs. Then place all order subsequent markers on Ornak. Depending on the size of the map, either have Ornak advance or immediatly take turns with Kee-mo-shi and Runa. Watch as the enemy falls to the vicious rolls of your D-20!
Ornak's ability only works during the first Turn of a Round...
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  #10  
Old July 16th, 2007, 01:42 AM
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Zealot Zealot is offline
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Zealot knows what's in an order marker Zealot knows what's in an order marker Zealot knows what's in an order marker
Heres one for you guys,

Ornak 100
Heavy Gruts 70
Tornak 100
Marcu 20
Isamu 10
Mimring 150
Marro Warriors 50

total 500

Good variety of heroes for different roles as well as some serious buffing to your Gruts with a plus 1 attack and defense AND utgar valkyrie dice to up there damage chances.

If you dont like Marcu you can even sub him and Tornak for the 120 point Grimnak instead.

---- Let's all be honest here ----
---- This is what you thought of when you saw my name wasn't it?
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  #11  
Old July 16th, 2007, 04:52 AM
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DingoDarkly DingoDarkly is offline
 
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Quote:
Originally Posted by Zealot
Heres one for you guys,

Ornak 100
Heavy Gruts 70
Tornak 100
Marcu 20
Isamu 10
Mimring 150
Marro Warriors 50

total 500

Good variety of heroes for different roles as well as some serious buffing to your Gruts with a plus 1 attack and defense AND utgar valkyrie dice to up there damage chances.

If you dont like Marcu you can even sub him and Tornak for the 120 point Grimnak instead.
I'd probably do that. "Chompy Chompy". Plus you could swap the marro warriors for some blade gruts.
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  #12  
Old August 11th, 2007, 11:03 PM
loserguy loserguy is offline
 
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I have a question about Ornak's Red Flag of Fury Aura. It says it can only be used if order marker 1 is placed on it. What if I took a turn with him on turn one, and then on turn 2 I used the blade gruts. Could I choose Ornak as my Orc champion of choice and then re-use his Red Flag of Fury Aura again because order marker one is still on it?

If that made any sense to anyone... help me out please.

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