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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#265
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Re: The Book of Knockback Optional Rules
Thanks for that! That means the safest place from Reed is hiding in the corner of the map.
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#266
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Re: The Book of Knockback Optional Rules
Hmm. I'm don't like that ruling.
I agree with the ruling of mechanic first. But I believe the interpretation here is flawed. In this instant the mechanic to "move" is broken before the movement occurs by MrFs Rubberwrap that says the figure may not move. so there is no opportunity for the figure to move off the map at all as the movement is prevented before occurring. As such because the movement is stopped before using the full Knockback movement therefore SS must take one unblockable attack. Further (in my opinion) to this example, because SS is prevented from moving, MrF does not take the Knockback damage as SS couldn't move into him either. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#267
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Re: The Book of Knockback Optional Rules
Updated with
@Karat
's changes.
However I changed this part: Quote:
Quote:
Quote:
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; November 22nd, 2020 at 03:46 AM. |
#268
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Re: The Book of Knockback Optional Rules
Looking forward to hearing how this progresses! What ever the ruling is, if Jean Grey successfully rolls Psionic Grip on a figure potentially being KnockedBack, would that prevent Knockback Damage?
PSIONIC GRIP 12 Any time an opponent would begin the movement of Jean Grey or a figure within 4 clear sight spaces of Jean Grey, you may first roll the 20-sided die. Add 1 to the roll for each Telepath you control adjacent to Jean Grey. If you roll 12 or higher, the figure may not be moved. |
#269
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Re: The Book of Knockback Optional Rules
Not sure what you have in red there is reading clearly, A3n, and I don't know your intent well enough to suggest alternatives.
For the imperfect wording, maybe something along the lines of "if that figure avoids damage from the attack without rolling defense dice" or something like that? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#270
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Re: The Book of Knockback Optional Rules
Quote:
I don't think we want it to say "avoids damage" but I think you are right about tying it to having to roll defense dice? But I still can't think of a nice way to put it. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#271
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Re: The Book of Knockback Optional Rules
Quote:
What I was trying to say is that "to move" is a game mechanic & special powers that stop movement would occur before testing the legality of the space the figure is moving to because it is moot if the figure cannot move there anyway. Psionic Grip wouldn't be any different. If JG stops the movement before it happens, that means that Knockback movement cannot be completed & therefore Knockback Damage is applicable. So if your JG is, or can be, involved in this Knockback you need to consider if you roll that D20 or not.
Anytime a figure being Knockbacked back cannot move the full amount of spaces Knockback Damage is applicable. Except if the reason the figure cannot move is because it would go off the map. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; November 22nd, 2020 at 07:32 PM. Reason: added if opponents figure gets knocked back unimpeded |
#272
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Re: The Book of Knockback Optional Rules
Red wording looks better now.
I had the same thoughts on my wording attempt, sadly. Your last paragraph in your last post agrees with what I intuitively believed when I first answered toyhandle, I just wasn't able to flesh out the exact mechanics behind that line of thinking. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#273
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Re: The Book of Knockback Optional Rules
Thank you so much for that thorough explanation! That all makes sense. Mr.F can safely stand behind an enemy while Thing pounds away, and there's no sense in hiding in a corner from Mr. Fantastic then.
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#274
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Re: The Book of Knockback Optional Rules
The PDF rules frequently refers to Soloomon Grundy
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#275
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Re: The Book of Knockback Optional Rules
He's born on a Moonday.
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#276
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Re: The Book of Knockback Optional Rules
Thanks for the pickup. Can't believe nobody else noticed until now. I believe I fixed them all.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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