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The Book of Shadows Over Gotham Scenario
The Book of the Shadows Over Gotham Scenario SHADOWS OVER GOTHAM (3 Players) Even without her other half, Harley Quinn makes for a powerful ally. With the Joker in prison, she has only one thing on her mind: take down the bat. Both Penguin and Black Mask are gearing up for a full-scale turf war, and are desperate for any aid they can get. The first to take the cape and cowl is the first to earn Harley’s favor, and so, allies and enemies all at once, they await the arrival of a very special guest. The clock chimes nine. A swoosh overhead. A shadow darts by. The Batman has arrived. GOAL: Player 1’s Goal: Defeat both the Penguin and Black Mask by rounding up their thugs and the crime lords themselves. Player 2 and 3’s Goal: Defeat the Batman, recruit Harley Quinn, and destroy the opposing gang before they can do the same to you. SETUP: Required Sets: Rise of the Valkyrie™ Master Set, Marvel the Conflict Begins™ Master Set, Fortress of the Archkyrie™, Road to the Forgotten Forest™ The Fortress Door should not be placed in the Doorway for this scenario. The Breakable Wall Section should be placed in the Warehouse for this scenario. Player 1 brings the pre-made army of Batman: Bruce Wayne, Robin: Tim Drake, and Alfred Pennyworth. Player 2 brings the pre-made army of Penguin and 2 squads of Street Thugs. Player 3 brings the pre-made army of Black Mask and 2 squads of Street Thugs. Player 1’s figures do not start the game on the battlefield. Player 2’s figures start in the red start-zone. Player 3’s figures start in the blue start-zone. Harley Quinn does not start on the battlefield and is not a part of any army. SPECIAL RULES: Out of the Shadows: Batman, Robin, and Alfred do not start the game on the battlefield. Whenever Player 1 reveals an Order Marker on one of these figures' Army Card, if that figure has not yet been placed onto the battlefield, Player 1 may place it on any unoccupied space on the battlefield and take a turn as normal. At the end of Round 1, if any of Player 1's figures have not been placed on the battlefield at the end of Round 1, Player 1 must immediately place them all on any unoccupied space on the battlefield. Explosive Ally: If Batman is destroyed by Player 2 or Player 3, that player takes control of Harley Quinn and her Army Card. That player must immediately place Harley Quinn on any unoccupied space on the battlefield on level 1. In the Dark and the Muck: Figures above level 13 cannot attack non-adjacent figures below level 13. Figures may move through all water spaces below level 13 without stopping. A defending figure adds 1 die to its defense if the attacking figure moved through a water space below level 13 that turn. VICTORY: When the other Players have no figures left on the battlefield, you win. If the battle reaches the end of Round 8, then the battle is over and the player with the most remaining figures on the battlefield wins. MAP BIO: A derelict building lays abandoned on an empty street. Vacated by the rats long ago, it speaks not a sound. In the sounds of whispers that echo below its floor it has a secret to tell. Who or what have made the sewers below their home? And what lies beyond that door? _________________________________________________________________ -Rulings and Clarifications-
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
Last edited by A3n; January 16th, 2013 at 09:30 PM. |
#2
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
There's no place to put it in the template, but, it uses Sewer Entrance for a map.
The Red Start Zone is on the far right of the map, the Blue Start Zone is on the far left, both on the upper level. The Purple Start Zone is somewhere in the sewers. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#3
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Lots of little wording issues to sort out, but for now let me just give you a short to do list:
1 - You need to download A3n's map 2 - You need to build it in VS 3 - You need to create actual start zones and also reference zones (we don't use terms like surface level) 4 - Glyph placement if any needs to be assigned 5 - Upload your VS file in the download section 6 - Update the first post with with a link to the VS file |
#4
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
As someone who is not a Site Supporter, I can do all up to #5.
I could e-mail it to anyone willing to upload it for me, though. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#6
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Also you need to clarify which Batman to use here. Probably need to clarify the Robin in case of future Robins. Unless you don't care which one they use. Although using a different Batman or Robin could throw off the balance of the scenario.
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#7
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
This looks cool Johnny!
Quote:
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#8
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Quote:
Also, this needs some rewording (I'm being picky ) ... Quote:
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Maybe it would be better to give Player 1 a point limit and require them to draft Batman, Robin and Alfred. Then if they draft Terry, they can add someone for 50 points.
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#10
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
The Comish (too bad he's 90 points)
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#11
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Alright, specified which Batman and Robin (because I don't think opening the door for alternate units would really help with balancing), corrected typos, and changes the sudden appearance of Team Batman to anywhere on the battlefield.
Working on the VS at the moment. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#12
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Re: Shadows Over Gotham: C3G Scenario - Design Phase
Under Victory:
If the battle reaches the end of Round 12, the then battle One of these has to go |
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