C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
I'm fine with it either way, but for what it's worth there is not much between them in terms of space. The "attacked and at least 1 skull rolled" version feels slightly more like a tanking power since she's stopping the hit, rather than letting the enemy just direct it at someone else. Mostly just checking before doing the checklists.
Quote:
DEFENSE MATRIX
Once per round, if D.Va or a friendly figure is targeted for an attack from a non-adjacent figure, you may immediately reveal an “X” Order Marker on this card and move D.Va up to 3 spaces. If you do, choose 2 spaces in a straight line from D.Va. D.Va and all figures on or within 1 space of the chosen spaces that are within clear sight of D.Va take no damage from this attack, and for the rest of this player turn cannot attack or be attacked by non-adjacent figures.
Quote:
DEFENSE MATRIX
Once per round, if D.Va or a friendly figure is attacked by an opponent's non-adjacent figure and at least 1 skull is rolled, you may immediately reveal an “X” Order Marker on this card and move D.Va up to 3 spaces. If you do, choose 2 spaces in a straight line from D.Va. D.Va and all figures on or within 1 space of the chosen spaces that are within clear sight of D.Va take no damage from this attack, and for the rest of this player turn, cannot attack or be attacked by non-adjacent figures.
I've updated Defense Matrix back to the original "attacked by non-adjacent figure and at least 1 skull rolled" wording. They play virtually the same, and I imagine D.Va will mostly use it to pounce someone so she can use Fusion Cannons, so the result will be similar either way. If playtests deem it too strong like that, we can take it back to targeted.
COMPETITIVE REVIEW BOARD CHECKLIST
Spoiler Alert!
Efficiency- Check to see if your design is providing armies with turns/moves/etc. to a degree that would make it difficult or impossible for an opponent to keep up with your output.
1. Does your design allow itself or figures to move/attack/take a turn/etc. instead of/in addition to your normal turn for revealing an Order Marker? Is it granting these benefits to too broad a range of units? Does it combine with other powers to create overly long or powerful chains of actions? No.
2. Does your design allow you to take actions during an opponent's turn? Can it combine with other powers to create tediously long reactions to enemy actions or a restrictive environment? Yes, D.Va can move 3 spaces as a reaction to a non-adjacent attack by revealing an X OM. This can combine with powers like Heroic Duty if D.Va does not put her Defense Matrix on either the defending or attacking figure.
3. Does your design allow you to rearrange your Order Markers or otherwise bypass the costs of Order Marker requirements on the special powers of other figures? No.
4. Is your design doing anything outside of a player's turn, at the start or end of the round? Is the effect too powerful by itself or when combined with other powers? No.
5. Does your design have any powers that trigger anytime it moves as opposed to only when it moves normally on its turn? Will it be too efficient when combined with figures that grant extra moves to figures? No.
6. Is your design adding or subtracting from initiative rolls? Will it pair too easily with other figures that alter initiative or have powers triggering on the results of initiative rolls? No.
Potency- Check to see if your design is wounding/removing/etc. enemy figures, increasing the chances of other figures in your army doing so, or otherwise directly effecting the number of figures available to players to a degree that would make it difficult or impossible for an opponent to recover from.
1. Does your design have a chance to inflict wounds or destroy figures? Is it getting these chances too frequently or having to high a chance of success? Is the power balanced against expensive targets that can cause a massive swing in the game when destroyed? Yes, once per round, D.Va can potentially inflict wounds on figures with her Micro Missiles. Statistically, it averages out to roughly 1 wound, but has the potential to deal 4. No this is not too frequent, and has a very small chance to potentially swing a game.
2. Is your design adding to the stats or 20-sided die rolls of other figures in your army? Is it a boosting a broad enough range of units effectively enough to become a 'mandatory' draft or inhibit future design space? Can it be combined with other boosts too easily? No.
3. Will your design benefit from stat boosts or other enhancement to an overpowering degree? Will it restrict future growth within its faction or point cost by limiting available boosts to others? No. D.Va can receive a double attack if she moves 3 or fewer spaces. She can function well with them, but is no stronger than Hasbro Iron Man or Punisher.
4. Does your design take control of enemy figures permanently or temporarily? Is it too difficult to for your opponent to regain control of their figure or recover from the losing the figure? Does the method of taking control expose the enemy figure to the powers of other figures in your army that can easily destroy it? No.
5. Can your design heal itself or others or revive itself or others? Is it doing so in a way that an opponent cannot hope to overcome in certain scenarios? No.
6. Does your design place enemy figures on its card or otherwise have an unconventional method of temporarily removing enemy figures from play? Will it guarantee your victory against a single remaining enemy figure? No.
Chicanery- Check to see if your design is preventing your opponent from taking actions with too much ease or is otherwise causing negative play experience through tactics that make your opponent feel you're 'not playing fair'
1. Does your design restrict the movement of enemy figures, or allow you to move enemy figures? Can it do so in a way that results in an unwinnable scenario for your opponent if they are down to one figure, posses only figures with a range of 1, etc.? Can your design easily combine with other figures to greatly impede enemy figures or otherwise gain an excessive advantage? No.
2. Does your design effect/change the placement of an enemy's Order Markers, or remove their Order Markers entirely? Can it force Order Markers to go onto cards that have no figures on the battlefield? Can your design easily combine with other figures to completely dictate the placement of an enemy's Order Markers or remove all of their Order Markers? No.
3. Does your design inhibit your opponent from attacking your figures or make attacking a losing proposition? Are there scenarios or combinations that make your opponent totally unable to harm your figures through attacking? Yes, D.Va’s Defense Matrix allows her to create a small area that negates any ranged attacks from targeting all figures within, and prevents all figures within from making ranged attacks. This is applied via an X OM reveal. Functionally, it is similar to Psychic Defense, but allows D.Va to move 3 spaces, and does not end the player turn. Melee attacks and special powers can still work against figures within the area, and figures with the ability to move during or after attacking can move out of the area to attack figures not within the area.
4. Does your design directly negate the powers of enemy figures or otherwise ignore them in a way that can completely disrupt the opponent's strategy or leave them feeling like they are stuck playing figures without special powers? No.
5. Does your design become overly powerful in a podded group of figures, or provide significant benefit to your army without leaving your Start Zone? No, D.Va can potentially encase a pod with her Defense Matrix, but the result of this is slightly weaker than Psychic Defense anyway, as Psychic Defense ends the player turn.
6. You can attack your own figures in Heroscape, does your design have any powers that will trigger off of doing so or otherwise wounding/destroying your own figures? Is this intentional on your part? Will the design be too efficient or potent when doing so? No.
CONSISTENCY CHECKLIST (LONG FORM)
Spoiler Alert!
1. Are the character’s name and secret identity listed in a consistent format with the rest of the project? If the character shares a name and/or secret identity with another character is it properly clear whether or not they are the same character? Yes, and no names shared.
2. Consider the listed Species. Are the design’s power level, point level, and statistics (life, move, range, attack, and defense numbers) within the established range for that species? If it’s an outlier, is there thematic justification for this? Yes, with thematic justification of the mech and tank status in Overwatch.
3. Consider the listed Uniqueness. Does the power text properly reflect whether the figure is a Hero or a squad, and whether it is Event, Unique, Uncommon, or common? If it’s Event, are the powers written with consideration for Event Hero rules? If it’s Uncommon, are the powers written to avoid stacking? If it’s common, are the powers written with this in mind? Yes.
4. Consider the Class and Personality. For each, is it a reuse? If so, is the character thematically consistent with other members of that Class or Personality? If not, is there a preexisting Class or Personality that would fit as well that could be used instead? Are there any existing synergies with that Class or Personality that are undesirable or that this Design would create that would be undesirable for preexisting members of that Class or Personality? Class: Yes. Yes. She has slight synergy with Captain Britain, to which multiple characters outside of Marvel also share this synergy, such as King Kong, Witchblade, and Raiden. If this is unwanted, Defender and Celebrity both work thematically as well. Neither have any synergies.
Personality: No. Other personalities could work, but Competitive has the potential for future Gamer synergy if/when that happens, and fits the character very well.
5. Consider the listed Size. If the figure is double based, is it Large or Huge? Is the chosen miniature’s physical size consistent with other miniatures in the chosen size category? Yes, D.Va sits on a large single base. Her mini reaches 5 tiles, and is as wide as figures like Juggernaut and Hulk.
6. Consider the listed Height. If you stack hexes up next to the figure, does the number listed for the height match up the layers of stacked hexes that match the miniature’s physical height?
Consider the listed Life number. Is this number consistent with other figures of the same species? Yes, the main body of D.Va’s mini on its base reaches exactly 5 tiles. The two small fins on top surpass this and could be considered Height 6.
D.Va has 4 Life, one par with the average Human, with her Defense being high to match her status as a tank in Overwatch and being inside a mech.
7. Consider the listed Move number. Is this number consistent with other figures of that power level? Yes.
8. Consider the listed Range and Attack numbers. Is this number consistent with other figures that use the same type of weapon or power to attack? Yes.
9. Consider the listed Defense number. Is this number consistent with other figures of the same or similar species and with the same or similar armor or other defensive equipment? Yes.
10. Does the figure have Super Strength? If it does or doesn’t, was this determined on the standard of that character demonstrating three things: A. The ability to throw a car B. The ability to survive a fall from a tall building and C. The ability to knock back another person when punching them? No. This was determined by other characters in mechanical suits or power armour also having Super Strength. The closest example of her knocking people back is flying into them with her mech, and having heavy artillery. There have not been any examples of her throwing cars (not really possible) or surviving a large fall.
11. Examine all of the special powers. Are there other powers that fit the same theme already in existence in the project? If so, can they be reused? If they can’t, can those other powers be used as a basis for the mechanics and wording? Yes, similar powers such as Psychic Defense X and Fog Cover were used as references for Defense Matrix.
12. Examine any movement powers. Do they keep the figure’s speed consistent with other figures of their species and power level?
Examine any offensive powers. Do they keep the figure’s offensive potential consistent with other figures with the same powers and power levels or skills and weaponry? Yes, D.Va has 5 move with Flying, and can move an extra 3 via an X OM reveal via an opponent’s non-adjacent attack. D.Va’s movement is lowered to 3 if she wants to double attack. Once per round, she can also potentially auto wound a figure, and use it up to 4 times that turn. On paper this makes her offensive power in the same rough ball park as Iron Man and Punisher.
13. Examine any defensive, healing, or other tanking powers. Do they keep the figure’s survivability consistent with other figures of the same powers or power level or species and armor class? Yes, D.Va’s survivability is extended slightly thanks to Defense Matrix.
14. Examine any leadership powers. Do they exceed the activation potential of the best existing leaders? If so, is there thematic justification for this? No.
15. Consider any powers that reference darkness, electrical, figure movement, fire, gas, ice, kryptonite, light/sensory, magical, poison, psychic, stealth, or water-based abilities. Do these behave in similar ways to other powers of this type, including mentions of immunities?
Is it clear for all special powers what phase of the turn and how they are triggered, what phase of the turn they are active in, and when and how they cease being active? Yes.
16. Are special powers listed in game, round, and turn order? Yes.
17. If a special power includes a D20 roll, does it make sense to list a number by the title? Yes, and has a number there already.
18. If a power is being reused, are the title and wording copied accurately? N/A.
19. Has the power title or a very similar one been used before with vastly different mechanics? No.