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Re: Proto's Maps--Ruins and Springs, New 10/24
Well met!
Dormos Springs RotV x1 FotA x1 RttFF x1 TJ x1 Details and Images Spoiler Alert! Veiw 1: Player View Veiw 2: Altar View View 3: Spring View View 4: Bird's-Eye-View Army: 2 players, 400-600 point armies Glyphs: Glyph of Wannock Glyph of Rannveig Shuffled Glyphs: Glyph of Astrid Glyph of Gerda Download the instructions here! Although this is the map I'm most interested in at the moment, all your maps are esthetically pleasing, and have ideas I shall take much pleasure in adapting in my own maps/scenarios. Thus the + Rep. I especially appreciate your use of the Glyph of Rannweig (since I, too have used it to mitigate the advantage of flyers in Castle scenarios), and your split Start Zones. Your map would be a good one for A Swell Party!Although Heat of Battle, an area on height is set aside for limited placement of units (in this case small/medium. You might find this approach interesting: Escape Through Endor! Essentially I use Glyphs to create Elevators and Rope Swings to allow efficient movement to and from height, and from one high place to another. |
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