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  #19081  
Old February 23rd, 2018, 04:37 PM
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Re: Public Design Post

He is a mutate. He was not born a mutant. He was transformed by radiation, Strontium-9 fallout.

Is Jonah the only Bounty Hunter? Hmm, too bad. Well Wulf and Durham Red will both be Bounty Hunters.

The idea with Feign Death is to represent Johnny right on the edge of death and his ability to stave it off for a short period of time.
So he gets hurt real bad, left for dead, makes a minor recovery but will still die without help.

Alpha Eyes is what Johnny Alpha is known best for. He can see through walls, read the minds of the living and the recently dead, he can damage folks with the same power.

He has shown the ability to sense danger over long distances and send warnings to his Loyal companion.

He has quite a few abilities and a ton of tech. I am considering adding in an option to allow him to roll an unblockable wound instead of looking at OMs.
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  #19082  
Old February 23rd, 2018, 04:45 PM
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Re: Public Design Post

Any equipment glyphs for his tech?

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  #19083  
Old February 23rd, 2018, 04:49 PM
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Re: Public Design Post

Lobo is also a bounty hunter, but his bounty hunting power isn't the same as the regular one - maybe have him affect anyone who chooses a Bounty at the start of the game?


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  #19084  
Old February 23rd, 2018, 05:40 PM
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Re: Public Design Post

I just finished reading Doctor Strange The Oath and I thought with all these cool Spell’s coming in maybe we could take the magicians down a peg!

In The Oath, a thief named Brigand shoots Dr. Strange with Hitler’s Walther P-38. The shot puts Strange in critical condition. Brigand states that this was the very gun Hitler used to end his life. Doing so the gun gained a large amount of “negative energy.” It penetrates right through magical shielding. Dr. Strange stated later that he could not defend against it, and Brigand needed to be disarmed quickly. (Sounds like e-glyph rules to me!)

Hitler’s Handgun Equipment Glyph
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Quote:
Special Attack
Range 5. Attack 4
Figures with Magical Defense may not use any special abilities on their army cards during this attack.
If that seems too powerful, we could change it up to say that Magical Defense figures cannot roll defense, that way you can be confident you'll inflict the one wound. That doesn't hit the theme though. Thoughts?
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  #19085  
Old February 23rd, 2018, 07:38 PM
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Re: Public Design Post

The Oath was a lot of fun, so I like the way you're thinking. We could really use a Night Nurse card, too.

I don't think you could technically do an EQ Glyph special attack; you'd have to model on the Batrangs Utility Glyph.

I like straight-up negating MD figures, though. It's strong enough that Apoc would probably want it if he were going up against an MD figure, but it's not such a strong counter that it'd be worrying.
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  #19086  
Old February 23rd, 2018, 08:15 PM
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Re: Public Design Post

The Oath was a good read, and I would support a Night Nurse card
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  #19087  
Old February 23rd, 2018, 08:26 PM
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Re: Public Design Post

Quote:
Originally Posted by Ronin View Post
I don't think you could technically do an EQ Glyph special attack; you'd have to model on the Batrangs Utility Glyph.
Why is that again?
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  #19088  
Old February 23rd, 2018, 08:46 PM
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Re: Public Design Post

Quote:
Originally Posted by L0B5T3R View Post
Quote:
Originally Posted by Ronin View Post
I don't think you could technically do an EQ Glyph special attack; you'd have to model on the Batrangs Utility Glyph.
Why is that again?
Good question - I actually don't have a good answer for you off the top of my head. 'No SAs on EQ glyphs' is a principle that was in place before I got here, and I assume it was because of rules baggage the old crowd ran into trying to design the Batarangs. I don't know exactly what it was off the top of my head, though.
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  #19089  
Old February 24th, 2018, 10:47 AM
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Re: Public Design Post

Quote:
Originally Posted by quozl View Post
Any equipment glyphs for his tech?
That would be a possibility.

Some of the stuff is ridiculous and could never really be created as they would essentially auto-destroy anyone.

L_O: Not sure I want Johnny teaming with Lobo. I doubt they would get along.

For some reason I thought there were more Bounty Hunters, oh well.
The best laid plans of mice and men.
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  #19090  
Old February 24th, 2018, 06:41 PM
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Re: Public Design Post

Quote:
Originally Posted by Tornado View Post
Quote:
Originally Posted by quozl View Post
Any equipment glyphs for his tech?
That would be a possibility.

Some of the stuff is ridiculous and could never really be created as they would essentially auto-destroy anyone.
Do it anyway. Maybe a destroy this glyph and destroy target common figure or something. I don't know, I'm not really familiar with the guy.

Quote:
L_O: Not sure I want Johnny teaming with Lobo. I doubt they would get along.

For some reason I thought there were more Bounty Hunters, oh well.
The best laid plans of mice and men.
Lobo was meant to be a parody of the Anti-Hero Badass archetype of 90's comics, so I wouldn't actually worry too much about it. There are more bounty hunters in Hoss, and Buffy has a similar ability, but I do wish that we had more in C3G. You'd think that there'd be more by now.

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  #19091  
Old February 24th, 2018, 07:23 PM
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Re: Public Design Post

I could go either way on letting him work with anyone who has the Bounty Hunter special power or just anyone who can choose a Bounty. (He probably does need a few more of those designed first)

I do like the mechanical flexibility of the latter, but I could see wanting to leave Lobo out. Theme concerns aside, he's a lot beefier than the figures Tornado's looking at looping in here, which might throw things off a little bit.

I've definitely thought about introducing some more Bounty Hunters and trying to get some light synergy going there - it'd be cool to have a figure that could let you choose extra Bounties or get additional benefits against your chosen Bounty.
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  #19092  
Old February 25th, 2018, 06:58 AM
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Re: Public Design Post

Quote:
Originally Posted by Ronin View Post
I could go either way on letting him work with anyone who has the Bounty Hunter special power or just anyone who can choose a Bounty. (He probably does need a few more of those designed first)

I do like the mechanical flexibility of the latter, but I could see wanting to leave Lobo out. Theme concerns aside, he's a lot beefier than the figures Tornado's looking at looping in here, which might throw things off a little bit.

I've definitely thought about introducing some more Bounty Hunters and trying to get some light synergy going there - it'd be cool to have a figure that could let you choose extra Bounties or get additional benefits against your chosen Bounty.
I think the toughest part of designing them might be finding Bounty Hunter characters. Plus having a mini for them. I've got a couple of write-ups with a power that lets them choose a Bounty, and team up. The characters are from an indie book though, so minis are an issue.

Also, the write-ups are still very simple, and I usually like to try and push myself to make a write-up as interesting as I can. That's why I have about 500 write-ups sitting on my laptop that I haven't put out here yet.

Still, if you need some more bounty hunters, I could probably try and get do them some time. I'm close to enough points to just buy a design, so I'm probably gonna go on a streak and playtest and take pics to rack up points.

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