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  #37  
Old February 1st, 2011, 12:54 PM
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Re: Project Pokemon: Glyphs/Items Thread

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Originally Posted by DeathDoom View Post
Heh Musta missed that.
No problem. It was before your time, and my link on the first page of the scenario thread was wrong (I fixed the link now). And it was a short discussion, so things are open for change.

The main decision is that most people did not want the catch # on the cards.

My son and I tried out capturing Pokemon a little and it seemed to work well. We'll need more playtesting to be sure though.
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  #38  
Old February 4th, 2011, 01:13 PM
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Re: Project Pokemon: Glyphs/Items Thread

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Originally Posted by White Knight View Post
Item Ideas
So now we have to decide what the items do. Here are my preliminary ideas:

Pokeball - used to capture Pokemon

Greatball - add +5 to your roll when trying to capture Pokemon

Potion - After revealing an OM, instead of taking a turn you may remove up to 2 wound markers from one of your army cards.

(Do they need to lose a turn? In 1-on-1 battles, do they need to be adjacent to their trainer?)

Full Heal - After revealing an OM, instead of taking a turn you may remove a Status Effect Marker from one of your figures.

(Do they need to lose a turn? In 1-on-1 battles, do they need to be adjacent to their trainer?)

X Items: Place on 1 of your figures for the entire battle.
X Attack - add 1 to your normal Attack
X Defend - add 1 to your Defense
X Speed - add 1 to your Move

Pokedoll - One time use. Put on the battlefield in place of one of your figures. It has a Life of 1, a Move of 0, a Defense of 0, and it cannot attack. If Pokedoll is destroyed, immediately replace Pokedoll with the figure it had replaced. That figure takes no wounds. At any time during your figure's turn you may you may retrieve your Pokedoll and place your figure back on the battlefield.

In a scenario, you may destroy the Pokedoll and immediately end a battle with a wild Pokemon.

Escape Rope - One time use. You may return one figure you control to your Start Zone. That figure takes no leaving engagement attacks.

In a scenario, you may use the Escape Rope to immediate return your Trainer figure to the start of the map.

Special Items
Charcoal - Place on one of your Pokemon army cards. Figures attacked by a fire-type attack from the Pokemon on that card roll 1 less defense dice.

Miracle Seed - Place on one of your Pokemon army cards. Figures attacked by a grass-type attack from the Pokemon on that card roll 1 less defense dice.

Mystic Water - Place on one of your Pokemon army cards. Figures attacked by a water-type attack from the Pokemon on that card roll 1 less defense dice.
Anyone have any comments on the items? Any changes or suggestions?

Last call before we move onto the graphics of the glyphs.
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  #39  
Old February 4th, 2011, 03:43 PM
Warlord Alpha Warlord Alpha is offline
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Re: Project Pokemon: Glyphs/Items Thread

Well, glyph graphics will be easy. For that we can just take Pokemon card images.
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  #40  
Old February 4th, 2011, 03:54 PM
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Re: Project Pokemon: Glyphs/Items Thread

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Originally Posted by Warlord Alpha View Post
Well, glyph graphics will be easy. For that we can just take Pokemon card images.
Do you want to put those together?
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  #41  
Old February 4th, 2011, 03:56 PM
Warlord Alpha Warlord Alpha is offline
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Re: Project Pokemon: Glyphs/Items Thread

Yeah, I could do it, although I might need a hand finding suitable images. Actually making it and putting it in a PDF is no problem, though.
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  #42  
Old February 4th, 2011, 05:12 PM
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Re: Project Pokemon: Glyphs/Items Thread

I like what y'all have got for these items so far. Potion looks good, though I don't think you need a clause for adjacency to a trainer, as the trainers won't be figures except in certain scenarios.

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  #43  
Old February 17th, 2011, 11:20 PM
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Re: Project Pokemon: Glyphs/Items Thread

I've been playing around with ideas for what the Item glyphs should look like, so here are some options:

Pictures of the Items (except for the Pokeballs)




Options for Backgrounds for the Items




Pokeball Options




Great Ball Options




All pictures are Pokemon Official except the Escape Rope. We'll have a section in the Rulebook describing what each of the Items does. That way we can make special rules for campaigns as well (such as using a Pokedoll to escape a battle with a wild Pokemon).

Comments? Suggestions?
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  #44  
Old February 17th, 2011, 11:57 PM
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Re: Project Pokemon: Glyphs/Items Thread

I like the looks of the cards that aren't obviously digital (like the PokeDoll). Do you think that we could use a different background to indicate different types of items? For example, trainer-useable items like the Potion could have the rainbow background, while balls use a blue background.
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  #45  
Old February 18th, 2011, 12:36 AM
Warlord Alpha Warlord Alpha is offline
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Re: Project Pokemon: Glyphs/Items Thread

Where did you find those images?
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  #46  
Old February 18th, 2011, 10:23 AM
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Re: Project Pokemon: Glyphs/Items Thread

Quote:
Originally Posted by Warlord Alpha View Post
Where did you find those images?
Bulbapedia:
X items
potion and full heal
charcoal and others

The Pokeballs, Greatballs, and Escape Rope are from Google images.

The Pokedoll is from the Pokedoll Trading Card Game Card. I couldn't find a good watercolor picture for that one.
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  #47  
Old February 18th, 2011, 01:02 PM
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Re: Project Pokemon: Glyphs/Items Thread

double post

Creator of Nowdays.
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  #48  
Old February 18th, 2011, 01:03 PM
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Re: Project Pokemon: Glyphs/Items Thread


Here's a pokedoll for you.

Creator of Nowdays.
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