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Maps & Scenarios Battlegrounds and scenarios |
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Chris Perkins' Map Thread
I'm by no means an expert map maker, but I've been making a few off-and-on over the past few years, and wanted to make a thread to track them.
Some are more tournament-serious than others. Absolutely open to any & all feedback, especially if it'll make a map better. Vulcan Ridge MtCB x2, BftU x1, VW x1 Cross-Hatched MtCB x2, TT x1, RttFF x1 Bridge of Shadows BftU x2, VW x1, FotA x1 (Ramparts & Turrets only) Steer Into the Skid BftU x1, TT x1, RttFF x1 Riverlands RotV x1, RttFF x2 Crater Road RotV x1, RttFF x1, VW x1 Deforestation RotV x1, VW x1, TJ x1 Sunken Road SotM x1, VW x1, TJ x1 The Wall RotV x1, TT x1 Mountain Heights BftU x2, TT x1, RttFF x1 Heroscape.org : Software Support for Heroscape Tournaments/Games Delta Pricing My Maps My Battle Reports My Sales Thread Last edited by Chris Perkins; March 1st, 2023 at 01:04 PM. |
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Re: Chris Perkins' Map Thread
[Reserved]
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Re: Chris Perkins' Map Thread
Nice maps!
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Re: Chris Perkins' Map Thread
Added all initial maps (10)
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Re: Chris Perkins' Map Thread
After looking at Vulcan Ridge again recently, I went ahead and created an online board for it.
One thing I was wondering about but didn't investigate (sorry!) is whether you can add some more shadow to the board. If you find a three-hex triangle of shadow that can give you 4 extra shadow spaces by utilizing the unused outcrop bases. Potential candidates are level 2 in the left center, immediately to the right of the level 3 asphalt (this would require stealing the level 1 shadow) or just extending the existing level 1 shadow into a pool of 3 (perhaps this biases development too much towards that side) or level 1 dungeon on the left, just to the right of the level 2 asphalt (again you'd have to steal the existing level 1 shadow). Looking forward to playing on it, whether you decide to add shadow or not! |
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