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#49
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Re: FeedBack and thank you's for 2016
Sick to see everyone again this year, it's such a cool experience to play our beloved game competitively and casually and hangout all weekend together, once every year. Too many friends to list and I don't want to forget anyone, so just want to say thank you to all who I played and all of my friends (old and new) for being awesome.
And, as always, a big thank you to fomox and the whole TO crew for organizing and running it! And a big congrats to ISB3 for taking the championship this year, and nicktheant for placing 2nd! Congrats to the winners of all the other events, and all top 16 day 2 players. Some feedback... More dice was really cool; the prize pool is growing more and more difficult to provide each year, it's awesome you guys still put the effort toward making those special dice. The Flex tournament was a great way to start the weekend and get warmed up. The maps were pretty good as a whole this year. The only bad map was Wendigo, and I know a lot of others expressed their similar opinions on it. Fortunately I only played on it once all weekend, otherwise I'd probably raise a larger complaint about it. I don't like Vestige all that much as a map, but it's still very playable. The others were fine, mostly very good and balanced. The glyph pool was good, no complaints. I'd like to see some treasure glyphs on a map or two next year, but it's not a big deal. The only complaint I really have is that only Top 2 for the Main Event got prizes this year. I was surprised to place third with dok and not get anything. I wasn't very upset as I got dice from Monster Mash thursday. But still was kinda like, huh?. I feel like Top 8 should receive some kind of prize. Especially if all 6 general winners are getting something for General Wars. But all in all it was a blast! Last edited by Cleon; August 13th, 2016 at 01:40 AM. |
#50
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Re: FeedBack and thank you's for 2016
Quote:
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I ran the "Damnation Alley" way back when. As described, it was an eight person game, single elimination (round 1 - 8 players, round 2 - 4 players, round 3 - 2 players), one hour time limit per round. It was also called "win a wave" as the winner received a full wave (I think it was either wave 4 or 5 or 6, but not sure - nice when we had Hasbro price support). One year you also received an "Agent Skahen" for playing (didn't have to be the winner, just play). Side note: running "Damnation Alley" is how I got my Heroscapers title. After the second day of running it, I made some comment about being the "Ruler of Damnation Alley" and GrungeBob made me "Ruler of the Damned". |
#51
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Re: FeedBack and thank you's for 2016
I will not go into how I got my Heroscape Title, hehe
Heroscape - The Game I Have Waited My Whole Life For! GenCon - a must for any true Scaper! |
#52
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Re: FeedBack and thank you's for 2016
I wonder if there would be better consensus on the full vs. partial card scoring if we broke it down into separate categories of Heroes and Squads. Heroes is where I see the dispute. I read some of R˙chean's comments about Krug with 1 life left being perhaps more valuable. The same could be said for Alistair MacDirk when working with MacDirk Warriors.
However, can we all agree that when it comes to squad figures, that a partial squad is not worth the full card score? I can't think of one instance where 1 figure in a squad would be worth its full score on the battlefield. I had Elite Onyx Vipers in Uniques Only and twice my opponent went out of their way to take out the last remaining figure holding down a glyph on the outside. That's the way I used them primarily, was send them out early and hold down glyphs. Let's face it, a partial squad moves less, attacks less, and demonstrates measurable work that has been done by the opponent to take out figures. Thoughts? Have fun and stay busy - Luke 19:13 The Orange Mailman |
#53
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Pros and Cons
The existence of Krug, Evar Scarcarver, and Alastair with MacDirks makes partial card scoring less likely to reflect power level at the end of the game. On the flip side though, Hydras (and arguably figures with 1 shield defense with 1 life) make full card scoring less likely to reflect power level at the end of the game.
Full card scoring encourages you to kill the highest point thing. Partial card scoring encourages you to kill the thing with the highest wound to point ratio. (assuming again that it's not a poor move) Full card scoring slightly encourages heroes more but also encourages things like Mezzodemons. I think partial card scoring is more reflective of the final game state and also less likely to produce perverse incentives. That's just my thoughts. ~Dysole, breaking it down My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#54
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Re: FeedBack and thank you's for 2016
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#55
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Re: FeedBack and thank you's for 2016
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Looking for a way to get casual players involved in Heroscape? Do your opponents lack the interest or knowledge to build/draft their own armies? If so, check out Project 500! |
#56
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Re: FeedBack and thank you's for 2016
now we are thinking, I like what Happy J said
Heroscape - The Game I Have Waited My Whole Life For! GenCon - a must for any true Scaper! |
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