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#85
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Re: [Pod 2] Kiora, the Rising Tide - Design
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#86
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Re: [Pod 2] Kiora, the Rising Tide - Design
Another option is "All spaces within 4 CSS count as water spaces for the purposes of Special Powers on army cards you control". IT would eliminate a little of its offensive/disruption ability, but make it less of a headache for RTS/GIE possibly?
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#87
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Re: [Pod 2] Kiora, the Rising Tide - Design
I don't see the problem with the current interaction? Unless I'm missing something, it seems relatively clear that any spaces between Durnipia and Re-Tak-Shi will always be turned to swamp water, and all spaces between Durnipia and Greater Ice Elemental will be turned to ice.
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#88
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Re: [Pod 2] Kiora, the Rising Tide - Design
My reading would also be that tiles affected by both powers always end up as swamp water anyway, since Carried by Waves only affects land spaces and Swamp Ooze affects both. I don't know if that's the correct or best approach, but it's the route that makes the most sense to me.
That said, the deeper concern is how this kind of interaction might get expanded on in the future. I don't think that it's immediately intuitive which order to apply these kinds of powers in, and short of setting up a hierarchy of terrain-changing effects (which I'd really prefer to not do here), these interactions will only get more complex as more terrain-changing powers emerge. I think that it's a valid question to ask whether this level of complexity rules-interaction-wise is justifiable for the project, with a variety of other factors like how common our players will be experiencing the issues once they start expanding the game playing in as well. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#89
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Re: [Pod 2] Kiora, the Rising Tide - Design
IMO the interaction is fine as-is, and the answer is already given to us by the RTS/GIE interaction. RTS turns everything to swamp water, then the GIE turns it into ice, per RTS' R&C. RTS has a constant effect, while GIE's use of "while..." means you have to check the status of the space, then apply the effect if able. Durnipia also uses "while..." so the interactions would be:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#90
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Re: [Pod 2] Kiora, the Rising Tide - Design
How does everyone feel about my suggested changes for Carried by Waves vs what is in the OP? I'll share them again as a refresher:
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#91
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Re: [Pod 2] Kiora, the Rising Tide - Design
Looks good to me. After some serious high level analysis, I'm thinking the terraforming bit is worth keeping in the context of MS and because RTS already included a contingency plan that feels as though it was made specifically for water creation powers, we should proceed.
I'll update the OP when I'm back on my laptop. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#92
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Re: [Pod 2] Kiora, the Rising Tide - Design
I think that basing the wording off of Re-Tak-Shi makes the most sense here. I hadn't realized that the current wording included clauses about her being forced to be on a land space; that seems unnecessary to me and I'd prefer to mirror the closest terrain-changing precedent. I'm no editor, of course, but I think that it also results in a more understandable card.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#93
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Re: [Pod 2] Kiora, the Rising Tide - Design
I get why (because of RTS), but it's kinda weird that she doesn't change non-land spaces.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#94
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Re: [Pod 2] Kiora, the Rising Tide - Design
What non-land spaces would it make sense to change? Not lava, surely.
I'm good to put her in public review. Cap S's wording is solid. |
#95
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Re: [Pod 2] Kiora, the Rising Tide - Design
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A land space between RTS and Durnipia is not clear. Both are able to change the other's space types to their own, and both do so simultaneously and continuously. This is still a no-go. The two powers do not play together in any predictable way. Even the d20 roll-off doesn't work, as it creates a memory mechanic of what the spaces became when figures moved close together, or an annoying d20 roll-off every time a figure needs to check what the space is. |
#96
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Re: [Pod 2] Kiora, the Rising Tide - Design
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