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  #61  
Old April 5th, 2013, 09:15 AM
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Re: The Book of Captain Marvel (Mary Batson) - VOTE for Play

yea

I know that I do not know.
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  #62  
Old April 5th, 2013, 11:10 AM
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Re: The Book of Captain Marvel (Mary Batson) - VOTE for Play

Sweet! This passes to Playtesting!

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  #63  
Old April 13th, 2013, 08:23 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

Thanks! Great feedback here and in your other PM! We'll have lots to discuss!

Much appreciated,
Bats

Quote:
Originally Posted by Red Eyed Jedi
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Captain Marvel

Had to delete the synopsis of the test questions as the extra test made the PM several characters to long.
- THEME TEST
Pass, why does Shared Power of Shazam! include Mar-Vell? He's a Marvel. It works but thematically off.

- MIRROR TEST
Pass

- BONDING TEST
Pass

- SYNERGIES TEST
Pass

- POWER CHECK
Pass

- FUN TEST
Pass

- FUN COMPETITIVE TEST
Pass

- DRAFTING TEST
Pass

- USAGE TEST
Pass

- STRATEGY TEST
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 330 feels ok, after this one. Some poor defense rolls makes it's kinda hard to determine.
- Give a brief overview. Mary makes her move early in this one, using Mercury to move out, reduces Batman's Evasive Strike to a miss, then deals great damage to him. (t3) She shares her Power with Captain Marvel once, but he was still able to get an attack in. She whiffs once on defense taking 4 unexpected wounds. Superman later destroys her on another poor defense roll.
Map: Fulcrum (All optional rules, no glyphs)
Units: Team 1. Captain Marvel, (Mary Batson) (330) Captain Marvel, (Billy Batson) (360) Billy Batson, (60) Captain Marvel (Mar-Vell) (400) 1150 points
Team 2. Superman, (V2) (450) WonderWoman, (300) Atom, (50) Batman, (Bruce V2) (250) Robin (Dick) (100) 1150 points.

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 330, feels a bit low after this one. She was frozen into a Ice rock much of the game though.
- Give a brief overview. Mary's Intiti. bonus helped her team win Initi several times, healing her in the process. For most of the game she was frozen in an Ice block, as the Frost Giants rolled great for it. She used Mercury at the start of the round and did decent damage (t2) to an Ice giant with it. End game she and Laufey squared off, with him swinging the bigger stick and having more life, He takes her out.
Map: Fulcrum (All optional rules, no glyphs)
Units: Team 1. Captain Marvel, (Mary Batson) (330) Mongul, (340) Moloid (x13) (130) 800 points
Team 2. Laufey, (360) Frost giant (x2) (440) 800 points

Spoiler Alert!



Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 330 points seems ok, again I find it hard to be sure even after this extra one.
- Give a brief overview. Holding back and letting the action come to them helped out team 2 in this one. Mary moves with Mercury dealing good damage to Sandman (t3 wounds but he Heals it off though) and Mysterio (t3 wounds) Her defense holds up decent in this game, but the Criminals Synergies are just too tough for the Captains to handle. She shares and doesn't share the Shazam power a couple time each in this game.
Map: Hot heights (All optional rules, no glyphs)
Units: Team 1. Captain Marvel, (Mary Batson) (330) Captain Marvel, (Billy Batson) (360) Billy Batson, (60) 750 points
Team 2. Lexcorp Security, (x3) (390) Sandman (210) Mysterio, (115) Mysterio Holographs (35) 750 points

Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #64  
Old April 13th, 2013, 08:24 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

I could see a drop to 320 based on what I'm seeing so far. He also had this note, which could work, I think:

Quote:
Originally Posted by Red Eyed Jedi
My best suggestion to keep Captain Marvel (Mar-Vell) out of the loop:
SHARED POWER OF SHAZAM!
After revealing an Order Marker on this card or any Billy Batson or Freddy Freeman card you control and they are also on the battlefield, You must roll a 20 sided die before taking that turn. If you roll a 6 or lower, you cannot use any powers on any of those Army Cards for the remainder of your turn. If you roll a 7 or higher you may take a turn with any Billy Batson, Mary Batson, or Freedy Freeman Army Card you control.

I tried to get that in the report as well but there was just no room for the extra characters. Hope it helps, I like the Shared Power of Shazam ability and how it ties the Captain Marvels together into a nice bud.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #65  
Old April 13th, 2013, 08:56 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

320 looks better after those tests.

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  #66  
Old April 15th, 2013, 05:36 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

In the interest of removing Mar-vell from the equation, would this wording fit on the card?

SHARED POWER OF SHAZAM!
After revealing an Order Marker on this card or any Billy Batson or Freddy Freeman card you control, if you control more than one figure on the battlefield with the Mary Batson, Billy Batson, or Freddy Freeman secret identity, you must roll the 20-sided die before taking your turn. If you roll 6 or lower, you cannot use any powers on any Mary Batson, Billy Batson, or Freddy Freeman Army Card you control for the remainder of your turn. If you roll 7 or higher, you may take a turn with any one Mary Batson, Billy Batson, or Freddy Freeman figure you control.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #67  
Old April 15th, 2013, 05:39 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

It really looks customy now. I wish we had called the Marvel one Mar-vel
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  #68  
Old April 15th, 2013, 05:42 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

I wouldn't be against this:

SHARED POWER OF SHAZAM!
After revealing an Order Marker on this card or any DC Captain Marvel card you control, if you control more than one DC Captain Marvel figure on the battlefield, you must roll the 20-sided die before taking your turn. If you roll 6 or lower, you cannot use any powers on any DC Captain Marvel Army Card you control for the remainder of your turn. If you roll 7 or higher, you may take a turn with any one DC Captain Marvel figure you control.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #69  
Old April 15th, 2013, 05:44 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

Quote:
Originally Posted by quozl View Post
I wouldn't be against this:

SHARED POWER OF SHAZAM!
After revealing an Order Marker on this card or any DC Captain Marvel card you control, if you control more than one DC Captain Marvel figure on the battlefield, you must roll the 20-sided die before taking your turn. If you roll 6 or lower, you cannot use any powers on any DC Captain Marvel Army Card you control for the remainder of your turn. If you roll 7 or higher, you may take a turn with any one DC Captain Marvel figure you control.
Still customy but more palatable than the previous offering.
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  #70  
Old April 15th, 2013, 05:45 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

That'd definitely be a new precedent. We've never referred to the comic company before.

Would this open the floodgates for "Marvel Captain Marvel"?

I'm leaning back towards the "not worth it" side of the argument ....

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #71  
Old April 15th, 2013, 05:53 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

I'm kind of surprised Zeus and Achilles never came into play with her going against Spider-Man twice like that! He must've never even been close on his successful D20 rolls.

I'm seeing her at 320 or 330 right now. Depending on what folks think, and if they're still happy with her at 330, we might do some upward adjusting to make powers more useful. I'm OK with her being a pretty general counterdraft (jack of all trades, master of none) though, and if folks prefer her at 320, we might ride with that.

Thanks for the great tests!

Cheers,
Bats

Quote:
Originally Posted by TrollBrute
NAME OF THE TEST UNIT Captain Marvel (Mary Batson)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this character’s powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass, though Zeus and Achilles never came into play.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

_____________________________________________________________

Army Test 1
- Does it pass, Yes or No? Yes
- What should be the unit's point value? ?
- Give a brief overview. Huge swing in this one, Black Adam rolled very well early while the Marvels had absolutely terrible. Mary didn't get much to do anything before she whiffed and went down. I think I'll try this one again.


Map: Country Road
Armies: Army 1: Captain Marvel (Mary, 330), Captain Marvel (Billy, 360), Captain Marvel (Mar-Vell, 400), Billy Batson (60) (1,050) VS Army 2: Black Adam (380), Fatality (300), Yellowjacket (120), Spider-Man (250) (1,050)

Damage: 0 wounds.
S,H and A: 0 times affected Initiative, 0 wounds removed.
Z and A: 0 uses.
Mercury: used 1 time.
SPoS: 1-6: 2 times; 7+: 2 times.


Spoiler Alert!



Army Test 2
- Does it pass, Yes or No? Yes
- What should be the unit's point value? ???
- Give a brief overview. Bad luck for the Marvels again. Mary went up against Spider-Man, and he dodged all of her attacks.


Map: Country Road
Armies: Army 1: Captain Marvel (Mary, 330), Captain Marvel (Billy, 360), Captain Marvel (Mar-Vell, 400), Billy Batson (60) (1,050) VS Army 2: Black Adam (380), Fatality (300), Yellowjacket (120), Spider-Man (250) (1,050)

Damage: 0 wounds.
S,H and A: 0 times affected Initiative, 0 wounds removed.
Z and A: 0 uses.
Mercury: used 3 times.
SPoS: 1-6: 1 times; 7+: 2 times.


Spoiler Alert!



Army Test 3
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 330-340
- Give a brief overview. Much better showing for Mary here. She struggled against Mysterio and his Holographs, but a couple lucky hits from her really swung things in the mini-Avengers favor.


Map: Hydra Base Gehenna
Armies: Army 1: Mary Marvel (330), Captain America (240), Bucky (60), Beast (170) (800) VS Army 2: Kingpin (220), Mysterio+Holographs (150), Elite League Assassins (150), Lex Luthor (280) (800)

Damage: 4 wounds to Mysterio, 3 to Lex, 5 wounds to Kingpin, 1 Holograph destroyed.
S,H and A: 1 time affected Initiative, 1 wound removed.
Z and A: 0 uses.
Mercury: used 5 times.
SPoS: 1-6: 0 times; 7+ 0 times.


Spoiler Alert!


Mary is not a particularly exciting design, but she is a solid one, and fun to play. She struggled in the first two games, due to a combination of terrible luck and a rough match-up, but I got a good game out of her in the third.

With Shared Power of Shazam, I doubt I'd ever play her with the other Captain Marvels. There's just too much downside vs too little upside. OM control isn't all that necessary for the Marvels and could be easily accomplished with other units. As well, Mary and Billy fulfill the same role as heavy hitter.

Zeus and Achilles never came into play for me. Given how little it's likely to come up, I think it could stand a slight bump to add or subtract 3. The same with her Initiative boost. +2 just rarely ever affects Initiative. +3 or +4 would feel a little more worthwhile in my opinion.

Mary's bread and butter, and my favorite power of hers, Mercury, was a lot of fun. It often allows her to get the first strike and I found it encouraged her to jump around between opponents, getting the boost at the risk of a disengagement.

As a bit of a jack-of-all-trades (support, counterdraft, heavy hitter), master of none type unit, Mary actually works quite well and 330 felt solid to me. I felt like I didn't hit her highest potential, but a lot of that will depend on the match-up. Against other Heavy Hitters, she can do very well, with solid stats, typically hitting first and the chance to heal, she can do a lot of damage. She doesn't have much of a counter to squads though, and they, along with multi-attackers, could take her down quickly. That's not uncommon for her range though, and I think she works well in the 320-340 range.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #72  
Old April 15th, 2013, 05:54 PM
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Re: The Book of Captain Marvel (Mary Batson) - Playtesting

Thanks for the tests! Streaky results, but they show she's probably in the right range.

Thanks!
Bats

Quote:
Originally Posted by cwidje
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Mary Batson

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.
Is there any chance for powers based off of her Golden-Age gods?
It would also make sense to move Hercules to the same power as Mercury.
In some continuities, Teth Adam’s former status as a champion of Shazam influenced the power level of all of the other champions. Should he be involved in the “Shared Power of Shazam!”?
Should Captain Mar-Vell be included in “Shared Power of Shazam!”?

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and what are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Zeus & Achilles was never used.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? She killed about 37 points worth of enemies (1 Shield Agent). She was worth around 100 points.
- Give a brief overview. Mary Marvel killed a Shield Agent, but was rapidly overwhelmed by the other Shield Agents. She does not perform well against squads.
Unit Sum-up:
Damage: 1 Shield Agent killed.
Power Usage:
Solomon, Hercules, & Atlas:
Initiative additions: 1 in round 1.
Healing:
Zeus & Achilles:
Mercury: 1 use on a Shield Agent.
Shared Power of Shazam!:
Map: Mogo
Units: Army 1: Mary Marvel[330], Mongul[340], Captain Marvel[360]. 1030 Points
Army2: Nick Fury[220], Dum Dum Dugan[90], Black Widow[170], Shield Agents(5)[550]. 1030 Points
Spoiler Alert!



_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 600
- Give a brief overview. Shared Power of Shazam! & Solomon, Hercules, & Atlas were used every turn/round & were quite useful. Mary Marvel successfully destroyed everyone but Black Adam, who was destroyed by Captain Marvel. Mary Marvel performs well against heroes.
Unit Sum-up:
Damage: 3 on Kraven, 4 on War Machine, 1 on Skrull Infiltrator, 3 on Solomon Grundy.
Power Usage:
Solomon, Hercules, & Atlas: Every round.
Zeus & Achilles:
Mercury: 3
Shared Power of Shazam!: Every turn.
Map: Mogo
Units: Army 1: Mary Marvel[330], Captain Marvel[360], Captain Mar-Vell[400], Billy Batson[60]. 1150 Points
Army 2: Black Adam[380], Kraven[200], Solomon Grundy[290], War Machine[270], Skrull Infiltrator[10]. 1150 Points.
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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