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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #73  
Old July 22nd, 2022, 05:03 PM
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Re: The Book of Darklings - VOTE for Final Editing

Yea

C3G can be played with official Heroscape, but it's not recommended.


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  #74  
Old July 22nd, 2022, 05:06 PM
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Re: The Book of Darklings - VOTE for Final Editing

Yea
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  #75  
Old July 22nd, 2022, 07:53 PM
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Re: The Book of Darklings - VOTE for Final Editing

Yea
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  #76  
Old July 23rd, 2022, 03:08 PM
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Re: The Book of Darklings - VOTE for Final Editing

Yea
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  #77  
Old July 23rd, 2022, 05:55 PM
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Re: The Book of Darklings - VOTE for Final Editing

Yea
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  #78  
Old July 23rd, 2022, 10:29 PM
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Re: The Book of Darklings - VOTE for Final Editing

This passes
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  #79  
Old August 2nd, 2022, 10:25 AM
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Re: The Book of Darklings - Design

Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile.

LIVE FOR DARKNESS
After taking a turn with a Hero you control named The Darkness, you may move the Darklings. Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.

PROTECTING THE ARTIFACTS
If a figure you control with an Artifact Bearer special power that is adjacent to one or more Darklings you control is attacked and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 10 or higher, ignore this attack and instead destroy an adjacent Darkling.
A few little style things in red.

I didn't change the bit in blue - I'm guessing that's been tested as resolving instantly? The Darkness is destroyed and the Darklings all immediately go up in smoke, type of thing? I think it technically does that but it might be cleaner if it had some kind of timing check/trigger on the effect.

Not sure how much it's been talked over but I worry a little bit that the wording here leaves the Darklings really vulnerable to say... Cloak or other figures that can just temporarily get the Darkness off the battlefield.

The first sentence of Live for Darkness also might make more mechanical sense at the end of Darkling Summoning? Maybe it's not in there because it doesn't 100% jive with the name, but it feels more mechanically related to that power than the rest of LFD to me, and lets you trim some of the 'named' language out of that sentence:

Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile. After taking a turn with The Darkness, you may move the Darklings.

LIVE FOR DARKNESS
Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.
Just my
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  #80  
Old August 2nd, 2022, 02:51 PM
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Re: The Book of Darklings - Design

Quote:
Originally Posted by Ronin View Post
Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile.

LIVE FOR DARKNESS
After taking a turn with a Hero you control named The Darkness, you may move the Darklings. Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.

PROTECTING THE ARTIFACTS
If a figure you control with an Artifact Bearer special power that is adjacent to one or more Darklings you control is attacked and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 10 or higher, ignore this attack and instead destroy an adjacent Darkling.
A few little style things in red.

I didn't change the bit in blue - I'm guessing that's been tested as resolving instantly? The Darkness is destroyed and the Darklings all immediately go up in smoke, type of thing? I think it technically does that but it might be cleaner if it had some kind of timing check/trigger on the effect.

Not sure how much it's been talked over but I worry a little bit that the wording here leaves the Darklings really vulnerable to say... Cloak or other figures that can just temporarily get the Darkness off the battlefield.

The first sentence of Live for Darkness also might make more mechanical sense at the end of Darkling Summoning? Maybe it's not in there because it doesn't 100% jive with the name, but it feels more mechanically related to that power than the rest of LFD to me, and lets you trim some of the 'named' language out of that sentence:

Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile. After taking a turn with The Darkness, you may move the Darklings.

LIVE FOR DARKNESS
Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.
Just my
that does scan better to my eyes as well

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #81  
Old August 2nd, 2022, 02:54 PM
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Cinderquail Cinderquail is offline
 
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Re: The Book of Darklings - Design

Quote:
Originally Posted by Ronin View Post
Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile.

LIVE FOR DARKNESS
After taking a turn with a Hero you control named The Darkness, you may move the Darklings. Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.

PROTECTING THE ARTIFACTS
If a figure you control with an Artifact Bearer special power that is adjacent to one or more Darklings you control is attacked and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 10 or higher, ignore this attack and instead destroy an adjacent Darkling.
A few little style things in red.

I didn't change the bit in blue - I'm guessing that's been tested as resolving instantly? The Darkness is destroyed and the Darklings all immediately go up in smoke, type of thing? I think it technically does that but it might be cleaner if it had some kind of timing check/trigger on the effect.

Not sure how much it's been talked over but I worry a little bit that the wording here leaves the Darklings really vulnerable to say... Cloak or other figures that can just temporarily get the Darkness off the battlefield.

The first sentence of Live for Darkness also might make more mechanical sense at the end of Darkling Summoning? Maybe it's not in there because it doesn't 100% jive with the name, but it feels more mechanically related to that power than the rest of LFD to me, and lets you trim some of the 'named' language out of that sentence:

Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile. After taking a turn with The Darkness, you may move the Darklings.

LIVE FOR DARKNESS
Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.
Just my
Changes look good to me I'll update the card.
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  #82  
Old August 2nd, 2022, 05:41 PM
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Re: The Book of Darklings - Final Editing

Cards are in the OP. Possible I'll be looking for better mini images but here is the proto.

Also for learning lesson. Species should be singular in squads. So Demon here.

a good way to remember...

Demons Minions or Demon Minions

Species singular, Class plural.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #83  
Old August 2nd, 2022, 06:37 PM
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Re: The Book of Darklings - Final Editing

Cards look great
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  #84  
Old August 3rd, 2022, 03:10 PM
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Re: The Book of Darklings - Final Editing

Card looks great!

I propose a vote for release.

@Dr. Jekyll -
@fret_gurglo - yea
@Lord Pyre - yea
@LordVenoc - yea
@MrNobody - yea
@tcglkn -
@IAmBatman - yea
@Tornado - yea

Last edited by Cinderquail; August 8th, 2022 at 07:22 PM.
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