|
AotV Customs A place for Arena of the Valkyrie Customs |
|
Thread Tools | Search this Thread | Display Modes |
#361
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
I'd like to raise an issue with how Blink is referencing Shift.
Quote:
Second, Shift is defined as happening after moving normally (and before attacking), but Blink cannot occur in a context that meets this requirement. So technically it's not even possible for Blink to "use Shift" (unless there's some rule I don't know about that defines exactly what does and does not gets overridden when one special power invokes another). Third, Shift is not really a move but a place, so it feels off to say "move using Shift." It really isn't moving using Shift, it's placing in the same manner as Shift — which of course is not quite the same thing. Can anyone think of a reason why this card couldn't just follow the normal Scape standard of being super-repetitive and verbose so 10-year-olds can understand? Something like this, perhaps: SHIFTI know it's longer, but there's plenty of room; and this seems to avoid the issues with timing, requirements, etc. that come from having one power kick off another one but try to ignore or modify parts of that other power "on the fly." It also makes an explicit difference between Shift being immediate and Blink being non-immediate. This also has advantages in future-proofing the templates and giving future developers more design flexibility. In this form, BLINK is re-usable on new army cards without being forced to either re-write it or also include SHIFT on the same card. And a designer can even use variants like SHIFT 3 and BLINK 3 to change how far one power or the other can teleport. TL/DR: This feels more clear, stable, and flexible. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#362
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Quote:
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#363
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Quote:
It's because this is targeted at new players (and not a VC release) that I preferred the current version. It's actually more confusing to people to have two powers saying much the same thing. Saying "use that other power" is easy to process to understand, and has precedence with Spidey-Sense. |
#364
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
This was tickling the back of my brain but you beat me to coming back and posting it.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#365
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Would it help if Blink was "After a Velnesh Alpha rolls defense dice against a normal attack from an opponent's figure and is not destroyed, you may place it it may move using its Shift special power."?
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#366
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Playtest here.
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#367
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Notes from a quick playtest after last month's local event: pretty much the same as ever. They didn't end up doing much if any damage this time, but their powers are still fun. There was the question if 3 Move + 3 Blink would be better (I believe we've been over that and decided against) and some concern they didn't really fit a particular role in armies. We're not necessarily aiming to design units people want to reach for every time, but their solid stats (4/4 with effectively 6+ Move) and ability to move through obstacles does give them a unique space to play in, IMO.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#368
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
I'm sure we could playtest more but I'm not sure if we'll get anything more than what NB said there.
I think they might be overpriced. Compare them to Tarn Viking Warriors or Brute Gruts. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#369
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
I'd rather err overpriced than underpriced, but if we can review how much work they did in playtests I could see a slight drop (plus it wouldn't hurt to not have so many 90-point cards).
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#370
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
I went back through and read all the playtest. Taken all together I don't think they are worth 90 points. I would argue for the 60-70 range.
I did at one point suggest 3 attack and 5 defense, which would both help with their durability and also make for more variety of defense values in the master set. Someone else suggested swapping point values between them and the Ukushisa Pride, though I'm not sure what that squads point value was at the time, from context I know it was less than 90. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#371
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
They compare pretty favorably to the Ninjas of the Northern Wind even without synergy for 20 points less, IMO, though perhaps that's something I need to let go of.
From the games that I've played with them, I think that 60-70 is too low, and I'd like to see a few more tests if we want to try and hit 80. I'd be comfortable with pushing them forward as-is at 90 at this point. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#372
|
||||
|
||||
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting
Ninjas of the northern wind are way overpriced. A Birdy told me they are set to go to 70 in the next Delta release. I would not use them as a comparison point.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Pod 0] Tetsuo Tyrell (Jace Investigator) - Compat. Testing | NecroBlade | AotV Customs | 436 | June 21st, 2023 10:39 PM |
[Pod 0] Honored Soul-Guides - Editing | NecroBlade | AotV Customs | 483 | June 21st, 2023 10:37 PM |
[Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting | NecroBlade | AotV Customs | 375 | April 21st, 2023 07:54 PM |
The Book of Leyline Phantoms | Ninja Status | Official Units and Spell Cards | 2 | September 14th, 2015 04:29 PM |
Design your own unit: customization | glacierking | Custom Units & Army Cards | 1 | December 24th, 2010 04:19 PM |