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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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The Book of Korg
The Book of Korg C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 33 STICKS AND STONES Comic PDF Mini PDF The figure used for this unit is a Heroclix figure from the Mutations and Monsters set. Its model number and name are #018 / Korg. _________________________________________________________________ Character Bio - Korg is a Kronan born on the planet Ria. He and his brother Margus were part of an invasion force sent to conquer the planet Earth. fleeing back to their homeworld after failing to conquer Earth, the ship that held Korg, Margus, and several other Kronan soldiers drifted off-course and was pulled into a mysterious wormhole, crash landing on the harsh desert world of Sakaar. Korg and Margus were enslaved by the Sakaar Empire. They were separated while being trained for gladiatorial combat. Korg was placed on the same team as the Hulk, and in his first battle at the arena had to kill his brother Margus. Along with Hulk and the rest of his team, Korg was freed by the Silver Surfer and continued to aid the Hulk and the rest of his Warbound in freeing Sakaar from its Emperor until the planet's destruction. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Last edited by tcglkn; June 9th, 2022 at 03:53 PM. |
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Re: The Book of Korg - Breathing
NAME = KORG
SPECIES = KRONAN UNIQUENESS = UNIQUE HERO CLASS = GLADIATOR PERSONALITY = LOYAL SIZE/HEIGHT = MEDIUM 6 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 6 POINTS = 235 WARBOUND While Korg is adjacent to at least one friendly Gladiator, add 1 to his Attack and Defense numbers. After Korg defends against an attack from an opponent's figure, you may move one Gladiator figure you control. ROCK WALL DEFENSE 3 If an adjacent figure attacks Korg with a normal attack, and Korg rolls at least 3 shields, Korg takes no damage, and the attacking figure receives one wound. STONE FORCE SPECIAL ATTACK Range 1. Attack 4 + Special. Korg may only use this special attack if he did not move normally this turn. Choose an enemy figure that is at least 2 spaces away from Korg and count the minimum number of spaces between Korg and the chosen figure. Move Korg up to 4 spaces then attack the chosen figure, adding 1 die to the attack for each space counted. SUPER STRENGTH Last edited by AlexH12; March 22nd, 2022 at 01:12 AM. |
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Re: The Book of Korg - Breathing
ART:
Spoiler Alert!
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Re: The Book of Korg - Breathing
So the one big piece of feedback the Heroes had in general was that, if Warbound is going to be the key power for these guys, it might make sense to have it be a bit flashier in general? I know last time we discussed the power, we were talking about doing something similar to the Beat Cop’s Protect and Serve, where they can take wounds for each other, so maybe that’s a direction to explore?
A similar idea that’s just a total spitball. Quote:
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Re: The Book of Korg - Breathing
Be sure to link this thread in all the relevant places.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: The Book of Korg - Breathing
The special attack should probably be instead of moving an attacking or move less spaces. That’s way too fast for one turn.
I agree the Warbound power is a little bland, but that’s also because they don’t have a natural reason to want to group or a way to make it easy to keep them together. So I’m pretty sure it’s just not going to be a factor most of the time. If you wanted to drop the special attack for some kinda defensive movement power or something so you could move them around more that might be neat. |
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Re: The Book of Korg - Breathing
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Re: The Book of Korg - Breathing
Here's what I had on Hulk, but totally just a rough idea.
Quote:
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Re: The Book of Korg - Breathing
Quote:
Quote:
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Re: The Book of Korg - Breathing
My instinct is that the ability to move your figures around will make both Warbound and Sakaarson feel a lot better. No reason a different Warbound couldn’t get the movement power though.
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Re: The Book of Korg - Breathing
Ok, I'm fine with the movement thing with Hulk then. What if Korg gets a defensive power like what I suggested for Hulk?
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Re: The Book of Korg - Breathing
I don't really know the World War Hulk storyline, so it's hard for me to comment on theme too strongly, but the name of Warbound (and Hulk's tendency to be on offense) makes me think the power should be an offensive bonus rather than defensive. How about this?
WARBOUND When this figure rolls attack or defense dice, you may re-roll a die up to X times, where X= the Attack number of an adjacent Gladiator. Thematically, it would be showing the adjacent Gladiator stepping in with a swing or a parry to help their companion. I don't think the +1A/+1D power is that bad either, if each member had another power that referenced it. Since a lot of these guys are lacking in personality, it could work. For instance, Korg could have Warbound, and then like some sort of Warbound Tactician power or something. Taking a bit from the MCU, he could have a Warbound Recruitment power where he makes a figure a Gladiator, since he's the nominal leader of the insurrection there. Also, I wonder if we could retcon Rock Wall defense on Thing to Rock Wall Defense 4 and then give Korg a smaller RWD, like 3 or something. 4 shields on 6 dice isn't going to happen a whole lot, which might be fine, but given the adjacent restriction it just makes it somewhat meh. |
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