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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.

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  #4141  
Old October 28th, 2017, 03:50 PM
HEROSCAPERMTL HEROSCAPERMTL is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by flameslayer93 View Post
Sgt Drake (sotm) 170
John Varan (c3v) 250
8th Infantry x7 (c3v) 470
Guilty Mcreech 500
Tor-Kul-Na 220
Marrden Nagrubs x3 90
Marro Stingers x3 180
Isamu 10
21 hexes 500 pts

Send the Stingers to height. Once the opposing soldiers close the ground, send the big guy and his grubs to wreak havoc. Use the Stingers to cleanup the board. Isamu is last stand.

@flameslayer93 btw, your math was a bit off. your army costs 525 pts.
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  #4142  
Old October 28th, 2017, 05:18 PM
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Re: "I could beat that army!" Theoryscape Challenge

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Originally Posted by HEROSCAPERMTL View Post

@flameslayer93 btw, your math was a bit off. your army costs 525 pts.
Lol. My mistake, I can live without Guilty.

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  #4143  
Old October 31st, 2017, 03:59 PM
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Dark_Stranger Dark_Stranger is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by HEROSCAPERMTL View Post
Tor-Kul-Na 220
Marrden Nagrubs x3 90
Marro Stingers x3 180
Isamu 10
21 hexes 500 pts
Deathwalker 9000 -------------- 140
Krav Maga Agents -------------- 100
Jotun ---------------------------- 225
Eldgrim the Viking Champion -- 030
7 hexes / 495 points


Send Eldgrim out first, naturally; he can boost any of his teammates, but Jotun might be best. 9K uses his SA to wipe out the Nagrubs and put the first few wounds on T-K-N. He and the Agents then finish the remaining Stingers while Jotun ends the big guy and tosses Isamu.
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  #4144  
Old November 5th, 2017, 02:01 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Dark_Stranger View Post
Deathwalker 9000 -------------- 140
Krav Maga Agents -------------- 100
Jotun ---------------------------- 225
Eldgrim the Viking Champion -- 030
7 hexes / 495 points
Axegrinders x6
420/24

No bonding Hero needed.

As a 4-man, 6 movement squad, these guys will not easily be screened away from your ranged units. Jotun and the 9000 trigger my dwarves' Fearless Advantage, and with 4 attacks of 4 per turn, both will fall quickly. KMA can take some shots in the meanwhile, but with equal movement to the dwarves they won't be able to play hit-and-run for very long.

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  #4145  
Old November 5th, 2017, 02:16 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by nate the dawg View Post
Axegrinders x6
420/24

No bonding Hero needed.

As a 4-man, 6 movement squad, these guys will not easily be screened away from your ranged units. Jotun and the 9000 trigger my dwarves' Fearless Advantage, and with 4 attacks of 4 per turn, both will fall quickly. KMA can take some shots in the meanwhile, but with equal movement to the dwarves they won't be able to play hit-and-run for very long.
Tagawa Samurai Archers x5-325
Raelin (SotM) -120
Marro Warriors -50

TSA will be able to attack the dwarves with range before they manage to get to the samurai. When they get there, counter strike should be useful as well. Raelin helps with that and can also get some whirlwind attacks in if the opportunity arises. Marros can clean up, kiting and coming back.

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  #4146  
Old November 6th, 2017, 03:18 PM
HEROSCAPERMTL HEROSCAPERMTL is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post
Tagawa Samurai Archers x5-325
Raelin (SotM) -120
Marro Warriors -50
Zelrig 185
Brandis Skyhunter 90
10th Regiment of foot x3 225
15 hexes 500 pts

Use Zelrig to waste away as many archers as possible. Once Zelrig is gone, send Brandis out to assassinate Raelin. After she has died, use the 10th Reg to eliminate any remaining figures.
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  #4147  
Old November 7th, 2017, 10:11 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by HEROSCAPERMTL View Post
Zelrig 185
Brandis Skyhunter 90
10th Regiment of foot x3 225
15 hexes 500 pts
Fen Hydra x2 -------- 240
Airborne Elite -------- 110
Krav Maga Agents --- 100
Marro Warriors--------050
11 hexes / 500 points

No Unique Heroes for Brandis; no Common Squads for Zelrig. Wreck as much as possible with the Unique Squads, then send in the Hydras.
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  #4148  
Old November 14th, 2017, 08:31 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Dark_Stranger View Post
Quote:
Originally Posted by HEROSCAPERMTL View Post
Zelrig 185
Brandis Skyhunter 90
10th Regiment of foot x3 225
15 hexes 500 pts
Fen Hydra x2 -------- 240
Airborne Elite -------- 110
Krav Maga Agents --- 100
Marro Warriors--------050
11 hexes / 500 points

No Unique Heroes for Brandis; no Common Squads for Zelrig. Wreck as much as possible with the Unique Squads, then send in the Hydras.
Technically Uncommon Heroes are Unique.

Phantom Knights x7
Isamu

Good luck shooting at the Ghosts. When the Hydras come into play, the Ghosts should be able to whittle them down very quickly thanks to height advantages. Since your entire army gets weaker with damage, the PKs will eventually get more activations in. Stealth flying means they aren’t locked down by a wounded Hydra either.

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  #4149  
Old November 14th, 2017, 09:00 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by flameslayer93 View Post
Phantom Knights x7
Isamu
Emirroon-80
Kyntela Gwyn-20
Acolarh-110
Warriors of Ashra x5-250
Otonashi-10
Kira Jax-30

The WoAs alone could beat the PKs. Emirroon helps with moving up the supporting heroes and an extra warrior when possible. Otonashi might be able to grab an early glyph on certain maps with tricky speed. Kira Jax to clean up with Exploit Weakness if needed.

If you're not rolling for Stinger Drain, you're not living.
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  #4150  
Old November 14th, 2017, 10:44 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by flameslayer93 View Post
Technically Uncommon Heroes are Unique.
Well. That's...kind of embarrassing.


Quote:
Originally Posted by mtl1998 View Post
Emirroon-80
Kyntela Gwyn-20
Acolarh-110
Warriors of Ashra x5-250
Otonashi-10
Kira Jax-30
Wyvern x2 --------------------- 200
Fyorlag Spiders x1 ------------ 040
Tagawa Samurai Archers x4 -- 260


Use the Wyvrns' Talon Grab to disrupt the Elves' all-important formations. Start by isolating and killing Acolarh to take the Leaf of the Home Tree out of the equation, with Kira probably being next to go. The Spiders can bond as long as they last. The Samurai take out the Warriors from a distance, with Counter Strike as backup if their enemies move in.
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  #4151  
Old November 16th, 2017, 12:36 PM
HEROSCAPERMTL HEROSCAPERMTL is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Dark_Stranger View Post
Wyvern x2 --------------------- 200
Fyorlag Spiders x1 ------------ 040
Tagawa Samurai Archers x4 -- 260
Major Q10 150
Braxas 210
Mezzodemon Warmongers x2 130
Isamu 10
9 hexes 500 pts

Use Q10 to take out the Wyverns. Once he dies, send Braxas to eliminate the archers. Use the Warmongers as cleanup. Isamu is last stand.
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  #4152  
Old November 20th, 2017, 09:14 AM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by HEROSCAPERMTL View Post
Major Q10 150
Braxas 210
Mezzodemon Warmongers x2 130
Isamu 10
9 hexes 500 pts
Heracles (C3V) ------------------------------ 200
Nottingham Brigand (C3V) x4 ------- 140
Thorgrim the Viking Champion ------ 080
Deadeye Dan ---------------------------------- 060
Marcu Esenwein ----------------------------- 020
8 hexes / 500 points

Use Dan and the Brigands to destroy Braxas. Thorgrim can grab a glyph or close in to engage the dragon, going on Herc's card when he dies. Heracles can then charge Q10 to take him out, and Throw is also good for bypassing Vanish. If there are any Mezzodemons left when/if Heracles falls, there's still Marcu and the remaining ranged support for cleanup.
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