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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**

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  #25  
Old August 7th, 2007, 12:13 PM
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Quote:
Originally Posted by Eclipse
Book of Marvel Glyphs -

Mysterious Device - Use your imagination here. The possibilities are limitless! Also... we didn't want to take the time to come up with any cool official glyphs

Object of Power - See Mysterious Device.
I fear you are evil, Eclipse. Correct, in this case, but evil nonetheless.
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  #26  
Old August 28th, 2007, 02:07 PM
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When you have time, the first post will need an update.


Aranas

Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

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  #27  
Old August 28th, 2007, 03:33 PM
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Right you are, Aranas. I'll work on that right now.
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  #28  
Old August 29th, 2007, 09:02 AM
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Thank you Rev for the update!


Aranas

Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

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  #29  
Old September 15th, 2007, 08:35 AM
Bl00DDeMoN Bl00DDeMoN is offline
 
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Can you combine glyphs with eachother?
Like while standing on the Glyph of Lodin you go and step on another glyph of Mitonsoul.

This may mean you are immune to the massive destruction since you can't roll a 1?
And another one, does the Glyph of Lodin also count when rolling initiative? It doesn't say here and haven't got the cards yet (only next week).

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  #30  
Old September 15th, 2007, 01:02 PM
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Quote:
Originally Posted by Bl00DDeMoN
Can you combine glyphs with eachother?
Like while standing on the Glyph of Lodin you go and step on another glyph of Mitonsoul.

This may mean you are immune to the massive destruction since you can't roll a 1?
And another one, does the Glyph of Lodin also count when rolling initiative? It doesn't say here and haven't got the cards yet (only next week).
Yes, you can combine the powers of the glyphs, and yes, the Glyph of Lodin is good for the +1 on any d20 roll, including initiative rolls. This does make Lodin worth more (slightly) than usually perceived.
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  #31  
Old October 7th, 2007, 02:30 PM
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Nevermind - my question was answered a couple of posts up.
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  #32  
Old December 9th, 2007, 12:29 AM
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Question concerning the pit trap: Can a figure with "carry" carry a figure out of the pit trap? It appears from the wording on the glyph that the trapped figure has to move him/herself off the glyph, but I'm thinking you can make a case for the figure with Carry to free the trapped figure.

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  #33  
Old December 9th, 2007, 08:25 AM
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Quote:
Originally Posted by Starflyer
Question concerning the pit trap: Can a figure with "carry" carry a figure out of the pit trap? It appears from the wording on the glyph that the trapped figure has to move him/herself off the glyph, but I'm thinking you can make a case for the figure with Carry to free the trapped figure.
Glyphs of Proftaka (Pit Trap)
You figure is trapped. The trapped figure cannot move from this space. The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space.

Wouldn't it be true that the figure doing the carrying would need to be adjacent to the figure to be carried, thereby fulfilling the requirements for freeing it from the trap anyway?

Note: summoning does NOT work to free a figure.
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  #34  
Old December 9th, 2007, 08:35 AM
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  #35  
Old December 9th, 2007, 11:19 AM
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Quote:
Originally Posted by Revdyer
Quote:
Originally Posted by Starflyer
Question concerning the pit trap: Can a figure with "carry" carry a figure out of the pit trap? It appears from the wording on the glyph that the trapped figure has to move him/herself off the glyph, but I'm thinking you can make a case for the figure with Carry to free the trapped figure.
Glyphs of Proftaka (Pit Trap)
You figure is trapped. The trapped figure cannot move from this space. The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space.

Wouldn't it be true that the figure doing the carrying would need to be adjacent to the figure to be carried, thereby fulfilling the requirements for freeing it from the trap anyway?

Note: summoning does NOT work to free a figure.
Warning: the carrying figure must stay adjacent to the pit trap to carry the other figure out. Since you do not move the figure on the trap until after the carrying figure moves, if the carrying figure moves away, you will no longer be able to move out of the trap.

Even though, logically, it should still work.


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  #36  
Old December 9th, 2007, 01:34 PM
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Good point, Necro. And, yes, peter, I'm often on the site before I head off to the church.
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