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Official Units Discussion of official HeroScape units |
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#25
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Re: The Book of Arrow Gruts
Still a good point though Jexik, especially with the Gruts. Raelin with Minions for example is simply overkill, and possibly a waste.
-insert signature here- |
#26
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Re: Custom Fire Arrow Grut Idea
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However, I was looking for something like this: Fire Arrow Gruts Orcs Common Squad Archers Medium 4 70 points 3 figures Move 5 Range 6 Attack 2 Defense 2 Beast Bonding Before taking a turn with the Fire Arrow Gruts, you may first take a turn with any beast you control. Disengage Fire Arrow Gruts are never attacked when leaving an engagement. Last edited by MegaSilver; August 6th, 2012 at 08:33 PM. Reason: Let people know this is a discussion about a custom figure that is still interesting to look at. |
#27
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Re: The Book of Arrow Gruts
I'm trying to figure out how to use these guys effectively. In the past my strategy has always been focus on setting up the Swog/Arrow Pod and then bringing in Mimring, and then have Krug for cleanup.
What about this strategy instead? Send in the Arrow Gruts with Mimring, and get the Arrow Gruts in place while Mimring creates a diversion. Then, when the time is right send in a swog or two to help the Arrows, then save Krug for cleanup. I'm also curious what figures are good glyph grabbers in this army? The Arrows are very frail, so they don't hold glyphs well. I thought about the swogs, but you typically don't have many swogs in your army. ~Rednax |
#28
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Re: The Book of Arrow Gruts
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#29
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Re: The Book of Arrow Gruts
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I feel like when I play with the Arrow Gruts, its a hit-or-miss army... I usually back up my arrow pod with Nerak (thank you W10!), and usually gives the cheap(er than raelin) themed unit. |
#30
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Re: The Book of Arrow Gruts
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~Rednax |
#31
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Re: The Book of Arrow Gruts
Had a 1,000 point Grut army last time we played. I got a unit of Arrow Gruts onto a hillside with Swog riders in front and behind. They completely controlled that road section. The Knights of Weston who continually tried to move forward got shredded.
All was fine and good until Captain America busted his shield all over their faces. Easily one of the best (and cheapest) squads out there. Fragile if used improperly, deadly when used to their potential. |
#32
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Re: The Book of Arrow Gruts
I used a single squad of these guys alongside Krug in a 1000 point Utgar hero army (Ornak shenanigans and all that). For funsies I drafted Taelord too (who actually proved to be quite the star play that game). I got Taelord in position early and then moved Syvarris up so he was within 4 spaces of Taelord and in range of my friend's starting zone. Needless to say, that quickly became a very happening place on the battle field.
I brought my archers up while Krug went to the other side of the battle field to meet up with his advancing Deathwalkers and Zettians (It was getting pretty crowded around Taelord anyway). So the gruts came in gaining a Taelord boost and two of them grabbing height. They put a wound or two on Su-Bak-Na and killed a stinger or two. Moral of the story is that I learned just how mobile these guys are. Disengage never came into play, but it's still handy. But their move of six got them into range of the fray quickly and were able to do a bit of damage. |
#33
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Re: The Book of Arrow Gruts
I definitely agree, though i have an all orc army anyway. i've got two sets of these guys.
VS Heroscape is unfair... |
#34
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Re: The Book of Arrow Gruts
FYI, it is something along the lines of "impolite" to post in a thread that has not been recently active unless you have something significant to add to the conversation. "I agree" is not usually considered significant.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#35
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Re: The Book of Arrow Gruts
These guys aren't bad when paired with some blades and grimnak. Although I always wonder why nobody has mentioned how easily syvarris can single handedly kill these guys, or is it just me?
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#36
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Re: The Book of Arrow Gruts
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I find the Arrow Gruts best when on maps with height 10+, since 3 attack dice with a single figure costing less than 15 points is pretty damn awesome |
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