|
AotV Customs A place for Arena of the Valkyrie Customs |
|
Thread Tools | Search this Thread | Display Modes |
#26
|
||||
|
||||
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
Ah, I see. Looks like I always played Kelda wrong by hiding it as a child.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#27
|
||||
|
||||
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
Yeah seems great. I love that I feel this was a collaborative design as each line or phrase was suggested by different people (including those ripped from Kelda). Here’s hoping all the designs go this way!
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
|
#28
|
||||
|
||||
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
If there are no more concerns, I think we can move this to the testing phase this weekend (to give anyone else a chance to comment).
I believe the most important pieces to test include: Kyrie Squads Cavalry Squads Krav Maga Agents Downed Marro Warriors (to get a feel of how this glyph could interact with the Phoenixes pre-design) Airborne Elite Havechmech Incendiborgs All of these squads have big stats or self-revival mechanics that could be annoying. I don’t think any of them with be game breaking however. This should cover 6+ games alone. I’d also advocate a few games without the above units in them to help with the spread. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#29
|
||||
|
||||
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
Good suggestions on testing. Also how does this work when a figure (destroyed or not) is on the card of another figure, ala:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; May 21st, 2019 at 10:22 AM. |
#30
|
||||
|
||||
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
I am going to rule it the way I’d rule how Sturla interacts with them (and how it interacts with the Viking Spirits too). Additionally, this post from Xotli regardling Clinging Gnids should agree and give this ruling precedent: https://www.heroscapers.com/communit...26&postcount=6
If a figure was actually destroyed it Recall-able. Skellies on an Army Card: Good to recall. Ebon Armor on an Army Card: Good to recall. Dwarves on Mok: Nope. Dwarvern Casualties from Mok: Nope. Gnids on an Army Card: Nope. Unplaced Figures because you ran out of SZ spaces: Nope. (This one will get an FAQ out of courtesy. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#31
|
||||
|
||||
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
Destroyed = can be Recalled.
Not destroyed = cannot be Recalled. Basically. I don't think we need "in the game" since nothing ever applies to previously played games. Otherwise I think this makes a good glyph. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#32
|
||||
|
||||
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
I believe this glyph can officially enter the testing phase since no additional voices have questioned it. Updating the OP now.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#33
|
||||
|
||||
Re: [Pod 0] Glyph of Recall - Pod 0 - Testing
I understand
@NecroBlade
’s thinking in not needing “in the game”, but I just wanted to make sure upon reading the power for newbies that it means if at lest one figure from you OR your opponent OR teammate is destroyed, so “in the game” was the easiest wording I thought of to clarify that. But if there is other wording please suggest, or if people feel it is not necessary than I’d be OK with current wording.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
|
#34
|
||||
|
||||
Re: [Pod 0] Glyph of Recall - Pod 0 - Testing
Your figures and your opponent's (and your teammate's) all qualify as "previously destroyed Squad figures". There's no need to clarify since we're not ruling anything out. If we felt the need to do anything, maybe throw an "any" in front of that phrase.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#35
|
||||
|
||||
Re: [Pod 0] Glyph of Recall - Pod 0 - Testing
I think that the "When one of your figures stops here, you must choose a previously destroyed Squad figure..." in the OP is pretty clear. Making it mandatory to choose a previously destroyed Squad figure inherently makes me feel like it could also be a negative effect (even if in practice it never will). We could always change "a previously destroyed" to "any previously destroyed" to make it even clearer, but I don't think it should be that big of a problem.
The benefit of adding an "in the game" to the clause would be that we can specifically prevent a squad figure from being revived with some sort of power by removing them from the game rather than destroying them. Nothing comes to mind for a current use for that, though, and I'm not particularly fond of adding that in the same set as the glyph itself, so I think that we're fine without that clause. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#36
|
||||
|
||||
Re: [Pod 0] Glyph of Recall - Pod 0 - Testing
So how about this...
Temporary Glyph Figures may only stop on this Glyph if there are one or more any previously destroyed Squad figures. When one of your figures stops here, you must choose a previously destroyed Squad figure and place it adjacent to your figure. This glyph cannot be placed symbol-side up in any scenario you may create. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Pod 0] Honored Soul-Guides - Editing | NecroBlade | AotV Customs | 483 | June 21st, 2023 10:37 PM |
[Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting | NecroBlade | AotV Customs | 375 | April 21st, 2023 07:54 PM |
[Pod 0] Velnesh Alphas (Leyline Phantoms) - AotV Testing | NecroBlade | AotV Customs | 416 | April 12th, 2023 08:16 PM |
[Pod 0] Pillar of Hár (Crypolith) - Playtesting | flameslayer93 | AotV Customs | 179 | March 22nd, 2023 04:35 PM |
[Pod 0] Glyph of Knowledge - Testing | flameslayer93 | AotV Customs | 64 | September 4th, 2022 11:25 AM |