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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4201
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Re: The Pre-SoV Workshop
I think most of the time it's best to state powers as positives rather than negatives.
Like the Mohican River Tribe could be 1/5/6/3/3 with a power that said "If a Mohican River Tribesman is not engaged, subtract 1 from his attack dice and 2 from his defense dice." That would play 100% the same, but it doesn't communicate the theme well. I think Thick Skin similarly has a flavor that "-1 defense against specials" wouldn't bring. |
#4202
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Re: The Pre-SoV Workshop
I think I like the Rujin design. It doubles down on the Durgeths strengths (swamp, bonding heroes that benefit from getting kills) which is probably a good thing.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#4203
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Re: The Pre-SoV Workshop
Yeah, that's how I feel. Thanks for the thoughts.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4204
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Re: The Pre-SoV Workshop
Hey guys photobucket wants me to pay to maintain my direct links for my custom thread, I would rather not do that. What is another option for hosting my pictures here on Scapers? I remember somebody suggested the gallery one time but I tried to upload and it says my account doesn't have the necessary permissions. What do the rest of you use?
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#4205
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Options
Gallery is only available to site supporters. If you want to support the site you get access to that and a number of other features (ridiculous PM box size was what convinced me to make the leap). If you don't want to or can't afford the site supporter thing, imgur tends to be a pretty good option. Those are basically my go tos if it's not something I want on Drive or Dropbox.
~Dysole, informationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#4206
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Re: The Pre-SoV Workshop
PostImage is also really good. It's what I use for all my map pictures.
~HS2010, who should use the gallery instead now that he's gotten Site Supporter status. |
#4207
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Re: The Pre-SoV Workshop
With the Specters of Aldorn moving forward in the SoV, I have decided to show off a hero I have designed to work with them.
Quote:
Spoiler Alert!
The Specters aren't particularly sturdy, so taking the odd turn with a hero would be risky in most situations. Generally it would be a bad idea until the Specters are all but completely wiped out. To compensate for this, the design of this hero maintains the Specter's map control, and even relies upon it to be effective. Aldorn's Command has a limitation because I found that it was too easy to get consistently high chains of Specters lined up without it. Even with this limitation, in the early game, and periodically throughout the game, you can often take turns with Aldorn over the Specters because no enemies will be close enough to attack anyway, or it would put you at a disadvantage to extend your forces far enough to do so. An experienced player will generally be able to get Aldorn out onto the battlefield before they actually need him to use his Special, and with 6 range he can take a few pot shots while keeping the Specters moving towards the enemy. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#4208
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Re: The Pre-SoV Workshop
I don't disagree with a 4-power card for a Specter leader. Phantom Walk + Levitation are required, then Aldorn's Command for the leader thing plus a reason to activate Sir Aldorn.
But I'm not a fan of Spectral Chain. It seems like it's a bunch of bells and whistles but little music. I can see how it plays into Aldorn's Command nicely and gives the Specters a potential big hit, but it does so in a needlessly roundabout way. Which as a solo or with just one other power, maybe, but not something a 4-power card should have, even if the other powers are simple. Think again of what you want: an offensive ability that relies on Specter positioning to help crack tough units. Here's a simple idea to kick off some brainstorming: SPECTRAL DRAIN Figures attacked by Sir Aldorn roll one less defense die for each adjacent Specter of Aldorn you control. |
#4209
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Re: The Pre-SoV Workshop
Quote:
Just from a personal perspective, as neat as deathly touch is, I wouldn't want to design anything that lowered defense more than 1. Facing an opponent who lowers defense by any more than that, isn't fun. It falls in the same boat for me as removing order markers. It must be done very carefully, like the Fyorlag Spiders. I don't personally like the Varja, because against many armies, you don't get to play the game unless they just get unlucky. Even if it's balanced, and even if it's interesting, it's just not fun to play against. The specters are limited to only lower defense by 1, not just because of memory mechanics, but because I decided that it would be incredibly annoying to fight them, if it wasn't limited to -1. If I wanted to do something like what you have suggested, I should just try to remove the "When attacking with the Specters of Aldorn" from Deathly Touch, and only give him Aldorn's Command. The idea/theme behind Spectral Chain is very intuitive once you understand it. It's an attack that passes from the attacker through your figures until it reaches an enemy figure. It just takes a lot of words to get the mechanics of that fully written down. If I want it to be simpler, I could remove the damage boost from it, and just give it flat damage. Or I could do what I mentioned above, and try to get the wording of Deathly touch changed. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#4210
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Re: The Pre-SoV Workshop
Quote:
So a power that lowers defense doesn't bother me any more (actually less) than a power that raises attack. Just as it's ok to have a potentially high attack due to the setup cost involved (think Glads/Blasts), it's similarly ok (rather, significantly more ok) to lower defense potentially a lot. For a single, modest attack that requires a fair amount of setup? That's fine. It's ok to have a power that takes effort to parse and understand, especially if it's ultimately intuitive. But the effort has to be rewarded in gameplay. Either the power needs to be gameplay-defining or have a big payoff. Spectral Chain doesn't define how Sir Aldorn is played: move figures forward and get a single solid attack isn't new or unique or limited to this power. Having to make a chain of figures is new, but it both plays against the core idea (helping board control) and is hard to do effectively. The end result is a lot of gameplay trouble for an attack that's normally just pretty good. The payoff is not worth the complexity in the wording or in the gameplay. |
#4211
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Re: The Pre-SoV Workshop
I agree with Scytales points above. However, I was also thinking last night about how the original idea behind Spectral Chain might be simplified, and came up with this.
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#4212
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Re: The Pre-SoV Workshop
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